Jambo
02-04-2005, 10:22
Not really sure which forum this belongs in, but maybe a kind moderator here can make the best decision. Anyway, here's some very useful information for running multiple mods from a single installation of Rome TW:
The command line option for modding is there in previous builds as well, but is not fully implemented. In the patch build, most significant files go through a directory switching mechanism (though not quite all, unforunately). It is controlled via the -mod command... For example, -mod:my_mod will cause the game to look for the descr_ files in the my_mod directory rather than in the data directory.
The difference between the 1.2 exe's use of the shortcut and that in earlier builds is that in 1.2 it will actually look for a requested file under data if it cannot find it under my_mod. This allows you to do partial mods, changing only one or two files. The earlier build insists that you duplicate all of the descr_ files plus the contents of the world directory. The 1.2 build also applies the directory switching to a larger variety of files.
Since this system refers to the descr_ files first and foremost it allows you to mix and match your own content with that from vanilla RTW quite easily, since most of the files the engine loads up are specified in the descr files. For example, if you don't like the Germanic double-handed axeman's model, you can just duplicate descr_model_battle.txt in your mod directory, supply a new cas model there as well and redirect the model type entry in descr_model_battle to the new file.
I use it and it works a treat! :)
The command line option for modding is there in previous builds as well, but is not fully implemented. In the patch build, most significant files go through a directory switching mechanism (though not quite all, unforunately). It is controlled via the -mod command... For example, -mod:my_mod will cause the game to look for the descr_ files in the my_mod directory rather than in the data directory.
The difference between the 1.2 exe's use of the shortcut and that in earlier builds is that in 1.2 it will actually look for a requested file under data if it cannot find it under my_mod. This allows you to do partial mods, changing only one or two files. The earlier build insists that you duplicate all of the descr_ files plus the contents of the world directory. The 1.2 build also applies the directory switching to a larger variety of files.
Since this system refers to the descr_ files first and foremost it allows you to mix and match your own content with that from vanilla RTW quite easily, since most of the files the engine loads up are specified in the descr files. For example, if you don't like the Germanic double-handed axeman's model, you can just duplicate descr_model_battle.txt in your mod directory, supply a new cas model there as well and redirect the model type entry in descr_model_battle to the new file.
I use it and it works a treat! :)