View Full Version : Support Of The Populace, Now What?
Wh1teWolf
02-09-2005, 08:23
I gained the support of the people as Jullii and got the message that I could now march into roam and replace the old pompous senators, I have 32 provinces from britain to spain and to Dacia's eastern most territory the last they hold, brutii hold north of me only the coastal provinces and scippii hold Northern Africa, I also hold the island of Roads as well as the coastal city dirrectly north of that but the egyptions keep pushing agains those and they are hard to support.
1st should I leave Roads and that northern city for the egyptians after burning them to the ground of course even though each of those hold a wonder so I can support my borders for the taking of the roman factions?
2nd when I got the message that I was able to march into Rome with the support of the populace I put three fully stacked and advanced armies surrounding the city I then tried blockading the roman port as well and it said you need the support of the populace which it already said I had, do I need to just march my king into the city to take it or will any general do, and will it be a battle or will they welcome me with open arms also when I do this are the scippii and brutti going to attack me?
3rd should I take out the scippii and brutti before taking rome?
Thanks in advance for the help, most of you are masters at this and I bow down to your counsel. ~:grouphug:
The Stranger
02-09-2005, 10:23
no if you dont march in imiediatly you can loose support i also needed 2 messages of the support thing to take rome
Lord of the Isles
02-09-2005, 11:26
If I were you I'd roam into Roam but not take the roads to Roads.
I haven't seen it myself, but I guess your popular support could drop below the required threshold in the time it took to position your armies.
But once you are ready to go, having both the support and troops in place, just attack Rome like you would any other city, getting the usual siege option. You'll then be at war with all the other Roman factions, but most importantly you'll no longer be plagued by those damned Senate missions!
Kaldhore
02-09-2005, 12:26
More importantly once you take Rome you can start producing those 1st legionary cohorts with 121 men (large units).
Sounds like you need to improve popularity with the people again - just take another province from someone (non-roman).
Chrissium Julius
02-09-2005, 12:36
Yeah, theres one thing id like to know in this game. How do you make the units larger than they are supposed to be, because ive looked all around the place and dont seem to be able to find a solution!
Kaldhore
02-09-2005, 12:50
Do you mean in the options before you atart the campaign? Small/Normal/Large/Huge ?
Or Lets say you chose Large and in game you want to "overpower" a unit.
It can be done like this -
Lets say you have 4 Hastati understrength and you are about to retrain them in a city:-
76 45 67 70
First in the retrain menu, you put ONE of them in - lets go in sequence.
You put unit 76 in retrain.
Exit retrain and mix the 45 onto the 76.
go back to retrain menu and now add the new 41 unit to the retrain menu.
Exit and mix the 67 onto the 41.
Go back to retrain and add the new 28 unit into retrain.
Exit and mix the 70 onto the 28 unit.
Lastly just add the 18 unit to the retrain.
You see the difference next turn.
Be warned about overstrengthing too many unit and entering battle - it can crash if you exceed the amount you are allowed into battle - tho this hasnt happened to me, tho I dont overstrength that much.
Pellinor
02-09-2005, 15:16
Essentially, what happens when you retrain a unit is that the game flags it up as "add X men to this unit". If you then merge the unit to full while it is still in the queue it keeps the "add X men " flag, even though it is now at full strength, and so will end up over-large.
So if you have say 2 units which are nominally 80-strong but actually at 41 men, and if you have time to spare, you can do something like:
- Merge unit A into unit B. A is now at strength 2, B is at 80.
- Put A into the retraining queue (which will add 78 men to it).
- Merge B into A. A is now strength 80, B is at 2.
- Build a new identical unit, C.
- End turn. You now have A at 158 (= 80 + 78 for retraining), B at 2, C at 80.
- Retrain B, then merge C into it. Send A off to the wars, and build D.
- Next turn: A is at 158, B is at 158, and C and D are at 2 and 80 - ready to create another uber-unit...
Possibly the most useful thing for this is to churn out 239-strong peasant units for garrison or depopulation purposes.
Cheers,
Pell.R.
The Stranger
02-09-2005, 17:13
If I were you I'd roam into Roam but not take the roads to Roads.
what? :dizzy2: ~:confused:
Kaldhore
02-09-2005, 17:26
Overstrengthing ships is pretty much better imho, as you can reach beyond the 40 limit on those small ships with the 3 gold stars you got - instead of losing them in later battles when everyone gets to Triemes
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