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View Full Version : The Patch messed up the difficulty settings!



Turbo
02-14-2005, 18:00
Yes, the patch messed up the difficulty levels. Very hard is actually easier than medium! Read here.

http://p223.ezboard.com/fshoguntotalwarfrm7.showMessageRange?topicID=21744.topic&start=41&stop=41

BeeSting
02-14-2005, 20:14
I noticed the same that units route faster on VH level.

Zorn
02-14-2005, 21:11
Great. I decided to play once on medium, because I was tired of uphill battles, and what happens?
If that isn`t ironic...

Colovion
02-14-2005, 21:13
I really feel bad for CA right now.

But I feel great for us.

Cause this might mean that along with the other bugs that perhaps they'll be releasing another patch before the XP?

Anyone remember if there were any problems of this size (or worse) in MTW after the initial patching pre-XP?

Proletariat
02-14-2005, 23:38
:jawdrop: I really hope this is the last bombshell type bug from 1.2. This is becoming absurd.

Jambo
02-14-2005, 23:54
I think this is nonsense, the battles are not easier! Battles are over quicker because of the increase to attack that the AI gets, but that's all..

Slaists
02-15-2005, 00:02
To Jambo: The AI does not seem to get the same attack bonuses they used to earlier. Test a unit of peasants against a unit of peasants on various difficulty settings... The AI side does not get higher kills on higher levels now...

Quietus
02-15-2005, 00:18
The longer the melee, the easier the battle. It is the same reason why MTW was incredibly easy, one spear unit can soak a bunch of other units while you flank with the rest.

As for the bonus, I can't say for sure it is gone for infantry. But heavy cavalry is definitely overpowered. I believe the battles are more manageable since the skirmishers are now working.

I have to fight more barbarians to be sure. I've dealt mostly with the greeks after the patch. :charge:

Jambo
02-15-2005, 00:39
Slaists,

Isn't that simply because the peasants in the hand of the human rout quicker at the higher difficulty level due to higher kill rate?

Red Harvest
02-15-2005, 01:10
It is a morale slider now. I do not see any indication of an outright attack bonus for the AI anymore. When I tested this a week or so ago based on somebody's post I had very odd results. The interesting test was triarii vs. triarii. I seemed to get a better charge in (despite trying to match the AI's as best I could) and would win handily on VH. I saw some similar things with cav, but even with a winning advantage during melee my cav would usually rout early. So I think they scrapped the attack bonus for a morale bonus. That bonus is not always enough for the AI to win and is very sensitive to initial losses.

Easy battles take a lot longer. Probably because of increased morale improving defense in some fashion.