Log in

View Full Version : Kill rate mod questions?



Oaty
02-16-2005, 20:44
Was there an error in the original one? All was going well until I noticed peasants could hold off any unit on a stonewall. And considering this was the only effective way to garrison a city it allowed me to annihalit the A.I. scaling the walls. And on the battlefield peasants were deadly too, smashing cavalry after the charge died killing generals and when I sent out 2 auxillia to squash a rebel peasant and the auxillia got there donkeys handed to them. I tested it in custom battle too just to make sure rebels do'nt get hidden bonuses and peasants can beat 2 auxillia in custom battle with the mod. The only thing in your favour is there low morale. And the wardogs are definately deadlier as thier kill rate seems to remain the same. So anything that doesm't work right with the most current kill rate mod?

If the current killrate mod does'nt effect the gameplay I might give it a go again. I can live with deadlier wardogs...... gives the A.I. some beef. Only time I use em is to chase away those oh so nimble and deadly Egyptian chariots. My main concern is having the units doing what they should.