Encaitar
02-19-2005, 11:09
Edit: Problem fixed (see post #3). Turns out not to be a 1.2/1.1 issue (see post #2).
I've been trying to get my mod (which works fine with 1.1) to work with the 1.2 patch. Unfortunately I've run into a couple of problems.
Firstly, I want to make use of the -mod:my_mod command line switch, so I put all the files for my mod that go in the data folder in an appopriately named folder in the Rome - Total War folder. I also put the world folder in there as well.
However this resulted in two problems:
1. A CTD when trying to start a campaign. (And yes, at all stages during trying to get the campaign to work, I have tried deleting the .rwm file)
2. When trying to start a custom battle, the game simply stays at the menu screen it's currently on, and doesn't start to load. No error message is shown upon exit.
If I copy all the data files into the data folder rather than the my_mod folder, then I can run custom battles with no problems. So I'm at a bit of a loss to work out what's wrong there.
I was able to get rid of the CTD when trying to start a campaign using the -mod:my_mod switch. Rather than simply having the folder world\maps\campaign\mod_name\, I added the folder world\maps\base\ and copied the relevant world files from my mod into that folder (I left them in the campaign\mod_name\ folder to be on the safe side).
However now rather than getting a CTD as soon as I try to load a campaign, I now get another, very strange error. And this error also shows up if I try to copy my world files into the data directory and run it normally (as you would in 1.1). The game gets maybe 5% into loading when it comes up with the following error message:
"Scene data chunk not found - See Tools Department"
with Abort/Ignore/Retry buttons below, clicking any of which results in a CTD.
Needless to say, I'm a bit miffed. Even using the exact same files* and setup as I have in 1.1 gets this error, and both copies of Rome (1.1 and 1.2) that I'm using for testing are clean installs.
Anyone able to help?
*Apart from adding the extra chariot attirbute in the descr_mount.txt file that the 1.2 patch requires.
I've been trying to get my mod (which works fine with 1.1) to work with the 1.2 patch. Unfortunately I've run into a couple of problems.
Firstly, I want to make use of the -mod:my_mod command line switch, so I put all the files for my mod that go in the data folder in an appopriately named folder in the Rome - Total War folder. I also put the world folder in there as well.
However this resulted in two problems:
1. A CTD when trying to start a campaign. (And yes, at all stages during trying to get the campaign to work, I have tried deleting the .rwm file)
2. When trying to start a custom battle, the game simply stays at the menu screen it's currently on, and doesn't start to load. No error message is shown upon exit.
If I copy all the data files into the data folder rather than the my_mod folder, then I can run custom battles with no problems. So I'm at a bit of a loss to work out what's wrong there.
I was able to get rid of the CTD when trying to start a campaign using the -mod:my_mod switch. Rather than simply having the folder world\maps\campaign\mod_name\, I added the folder world\maps\base\ and copied the relevant world files from my mod into that folder (I left them in the campaign\mod_name\ folder to be on the safe side).
However now rather than getting a CTD as soon as I try to load a campaign, I now get another, very strange error. And this error also shows up if I try to copy my world files into the data directory and run it normally (as you would in 1.1). The game gets maybe 5% into loading when it comes up with the following error message:
"Scene data chunk not found - See Tools Department"
with Abort/Ignore/Retry buttons below, clicking any of which results in a CTD.
Needless to say, I'm a bit miffed. Even using the exact same files* and setup as I have in 1.1 gets this error, and both copies of Rome (1.1 and 1.2) that I'm using for testing are clean installs.
Anyone able to help?
*Apart from adding the extra chariot attirbute in the descr_mount.txt file that the 1.2 patch requires.