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View Full Version : Reinforcements & peninsulas



hoom
02-19-2005, 23:29
OK, heres an oddity.
I am currently battling my way down the coast from Segestica to kill off the last of the Brutii in my Carthage campaign.

Shortly after taking Segestica, I faced an army in the region to the south & west of the city.
It was a coastline map, with a peninsula at the top of the mini map (only a small section actually within the red line), then a body of water taking about 1/4 of the mini map height and extending right across the play area and most of the way across the off-play area to the right, then my (restricted by the water) deployment area was on the main body of land which extended to the bottom of the mini map (coast on the left).

I had 6 units expected to be coming in as reinforcements from the top right corner.

When the battle started, there they were right up at the top right corner of the map on the peninsula, seperated from me by the body of water.

I took one look & gave up on the reinforcements (not needed anyway, they were just a stack merge anyway) & expected them to either sit on the unusable peninsula or walk into the water to die (a shame since 4 were Sacred Band infantry & the other 2 Balearic slingers).

So I went off & started to maneuvre for battle.
With my army marching, I went back to hopefully catch my units walk stupidly into the water.
But to my amazement, 1 unit of slingers was just sitting there but the other 5 were off tramping around the coastline & already well off to the inland right, heading for the mainland!

So as the fight progressed, these units inexorably made their way around and eventually made it to the battlefield unharmed shortly before I finished off the Roman army.

The downside is that the frame rate was ultra chunky.
My good system was reduced to a jerky crawl for the duration of this battle.
It is normally fine with much bigger armies so I can only assume that it was something to do with the coast hugging pathfinding antics of my reinforcements.

Red Harvest
02-19-2005, 23:44
I've seen the slow framerate happen with some bugged ford battles. The chunky framerate is most likely the result of pathing problems caused by a fouled up map. While I was trying to cross one of the broken fords, frame rate was about 4 FPS as best I could tell. As soon as all the cav crossed (infantry were utterly unable to cross) frame rate went back to normal.

Kaldhore
02-20-2005, 03:38
Ive fough one a similar map twice - on the coastline, almost half the map was what I think was water.

Basically I was on top of the enemy right from the start, because there wasnt enough room.

I had no reinforcements tho ....