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View Full Version : General's slow XP gain



Zakor
02-21-2005, 01:50
If I were ... frustrated or fed up with the slow XP gain by generals in 1.2, and if I wanted to change the xp gain, I'd have to consider two things:

1) Whether or not ZERO or NONZERO points awarded are different in 1.2: Do you have a greater chance for a zero point victory

or

2) Are fewer points awarded upon completion of a successful battle?

If the situation is (2), then I would be OK editing the following values:

;------------------------------------------
Trait GoodCommander
Characters family
AntiTraits BadCommander

Level Confident_Commander
Description Confident_Commander_desc
EffectsDescription Confident_Commander_effects_desc
GainMessage Confident_Commander_gain_desc
Threshold 1

Effect Command 1

Level Good_Commander
Description Good_Commander_desc
EffectsDescription Good_Commander_effects_desc
GainMessage Good_Commander_gain_desc
Threshold 2

Effect Command 2

Level Superior_Commander
Description Superior_Commander_desc
EffectsDescription Superior_Commander_effects_desc
GainMessage Superior_Commander_gain_desc
Threshold 4

Effect Command 3

Level Great_Commander
Description Great_Commander_desc
EffectsDescription Great_Commander_effects_desc
GainMessage Great_Commander_gain_desc
Threshold 8

Effect Command 4

Level Legendary_Commander
Description Legendary_Commander_desc
EffectsDescription Legendary_Commander_effects_desc
GainMessage Legendary_Commander_gain_desc
Epithet Legendary_Commander_epithet_desc
Threshold 16

Effect Command 5



;------------------------------------------

But, if the issue is "threshold" points being awarded (nonzero) in the first place, then it's a slightly different ball game, is it not?



Am I correct, as I read the following code, that you basically have a 1 in 100 chance of a command point after a successful battle?

;------------------------------------------
Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleOdds < 2.25

Affects GoodCommander 1 Chance 100

;------------------------------------------

What were the odds in 1.1?

shifty157
02-21-2005, 03:13
It would seem so but that doesnt sound right. Also notice that the odds of the battle have to be 2:1 in your favor or less.

Are you talking about experience or command stars? Because the two are entirely seperate. Experience is gained by having your general in the thick of the fighting. Command stars are gained when you win a battle. The two are seperate.

Its seemed to me that the more the odds are stacked against you them the better chance of getting stars. For example within the first 4 turns of my greek campaign i managed to get three of my generals at 10+ stars (including traits) simply by winning battles that were so incredibly in the enemy's favor. Regardless the general doesnt get the majority of his stars from the basic good commander traits. Most of the stars come from other traits like good attacker, good defender, wall breaker, etc. They can also come from the retinue such as the mercenary captain (you get him just by hiring a unit of mercenaries and he comes with +1 command).

So you might want to look into those as well.

Slider6977
02-21-2005, 05:10
The slow xp issue does not have to do with Command stars and traits, it has to do with xp=experience. You know, the small reddish, silver, and gold chevrons that are listed on a general's unit card. In fact, most tend to think that traits, particularly command star traits, are gained to easily and too fast as it is. As shifty posted, he had three 10star generals in 4 turns. That really shouldn't happen so quickly.

Myrddraal
02-21-2005, 14:02
One prob is that you get a star if the enemy runs away from you. What tactical knowledge do you gain from that?

Bob the Insane
02-21-2005, 14:26
Stars do not just represent tactical skill, they also represent reputation...

I mean, why would your tactical skill mean that your men would fight harder and be less likely to run away? ( I mean you would fight with more confidence for a General which had the reputation for great tactical skill whether or not he was actually any better at warfare than any other general)...

I would rather fight for a general who's enemies always ran away from him either straight away or after a short fight, wouldn't you???

Myrddraal
02-21-2005, 14:43
Hm, i didn't think about it that way, but what reputation does it gain you to see off 20 bandits?

Also, how long do you think ur reputation would last if you weren't a good tactician.

Bob the Insane
02-21-2005, 16:57
I think (and we are getting a bit conceptual here) that the Stars rating is more linked to reputation and anything else but, reputation is linked to results and results is linked to both skill and luck. So there is a connection there...

I mean when the general makes his battle speech saying he has never lost a battle, no one stops to ask him if he overwhelming outnumbered the enemy in all the previous occasions. But the abstraction still applies because you can not achieve a large Star rating (especially in 1.2) just by driving off bandits, a large rating can only be achieved by winning difficult battles with few casulaties (on your side)...

f course the fact that I am trying to rationalize an abstraction could mean that I am completely stark raving mad... ~D

shifty157
02-21-2005, 18:20
Id say the stars mostly represent the general's skill as a tactitian. Any bonuses that a higher ranking gives to the troops (better morale and such) is purely gameplay. They have to make some kind of an incentive for a player to use a better general over a worse one. They cant make the general's AI better (which would be the most realistic) because the player is the actual general. So theoretically because the player controls everything then a no star general is just as intelligent as a 20 star general because the player controls them. So they have to make some kind of difference so they give morale bonuses. It works in a round about way.


If we're talking about experience though its completely different. Experience is your general's skill in battle and thats gained by having him on the front lines leading the charge. In my greek campaign that i mentioned before the battles i fought (and won) were so against me that i was forced to use my general in often reckless ways just to keep the enemy off balance. This often led to his entire body guard being killed off by the end of the battle but by the end of the first 4 turns all three generals had 3 silver chevrons worth of experience.