Zakor
02-21-2005, 01:50
If I were ... frustrated or fed up with the slow XP gain by generals in 1.2, and if I wanted to change the xp gain, I'd have to consider two things:
1) Whether or not ZERO or NONZERO points awarded are different in 1.2: Do you have a greater chance for a zero point victory
or
2) Are fewer points awarded upon completion of a successful battle?
If the situation is (2), then I would be OK editing the following values:
;------------------------------------------
Trait GoodCommander
Characters family
AntiTraits BadCommander
Level Confident_Commander
Description Confident_Commander_desc
EffectsDescription Confident_Commander_effects_desc
GainMessage Confident_Commander_gain_desc
Threshold 1
Effect Command 1
Level Good_Commander
Description Good_Commander_desc
EffectsDescription Good_Commander_effects_desc
GainMessage Good_Commander_gain_desc
Threshold 2
Effect Command 2
Level Superior_Commander
Description Superior_Commander_desc
EffectsDescription Superior_Commander_effects_desc
GainMessage Superior_Commander_gain_desc
Threshold 4
Effect Command 3
Level Great_Commander
Description Great_Commander_desc
EffectsDescription Great_Commander_effects_desc
GainMessage Great_Commander_gain_desc
Threshold 8
Effect Command 4
Level Legendary_Commander
Description Legendary_Commander_desc
EffectsDescription Legendary_Commander_effects_desc
GainMessage Legendary_Commander_gain_desc
Epithet Legendary_Commander_epithet_desc
Threshold 16
Effect Command 5
;------------------------------------------
But, if the issue is "threshold" points being awarded (nonzero) in the first place, then it's a slightly different ball game, is it not?
Am I correct, as I read the following code, that you basically have a 1 in 100 chance of a command point after a successful battle?
;------------------------------------------
Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 2.25
Affects GoodCommander 1 Chance 100
;------------------------------------------
What were the odds in 1.1?
1) Whether or not ZERO or NONZERO points awarded are different in 1.2: Do you have a greater chance for a zero point victory
or
2) Are fewer points awarded upon completion of a successful battle?
If the situation is (2), then I would be OK editing the following values:
;------------------------------------------
Trait GoodCommander
Characters family
AntiTraits BadCommander
Level Confident_Commander
Description Confident_Commander_desc
EffectsDescription Confident_Commander_effects_desc
GainMessage Confident_Commander_gain_desc
Threshold 1
Effect Command 1
Level Good_Commander
Description Good_Commander_desc
EffectsDescription Good_Commander_effects_desc
GainMessage Good_Commander_gain_desc
Threshold 2
Effect Command 2
Level Superior_Commander
Description Superior_Commander_desc
EffectsDescription Superior_Commander_effects_desc
GainMessage Superior_Commander_gain_desc
Threshold 4
Effect Command 3
Level Great_Commander
Description Great_Commander_desc
EffectsDescription Great_Commander_effects_desc
GainMessage Great_Commander_gain_desc
Threshold 8
Effect Command 4
Level Legendary_Commander
Description Legendary_Commander_desc
EffectsDescription Legendary_Commander_effects_desc
GainMessage Legendary_Commander_gain_desc
Epithet Legendary_Commander_epithet_desc
Threshold 16
Effect Command 5
;------------------------------------------
But, if the issue is "threshold" points being awarded (nonzero) in the first place, then it's a slightly different ball game, is it not?
Am I correct, as I read the following code, that you basically have a 1 in 100 chance of a command point after a successful battle?
;------------------------------------------
Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 2.25
Affects GoodCommander 1 Chance 100
;------------------------------------------
What were the odds in 1.1?