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View Full Version : Last turn multiple sallies



Oaty
02-22-2005, 20:18
Seems odd but the A.I. sallied twice the last turn they are going to be starved out.

First sally they came out and did'nt do a thing, I guess they were doing that occasional let's just sit here and see if the human attacks that was a bit common in MTW.

Well after haveing fast forwarded for 42 minutes I go back to the campaign map only to find they are sallying again. This time they actually attacked and I beat up there army of 700 men down to 58 men wich = a decimated army that auto disbands I believe. It was still counted as draw though

I'm just wondering if multiple sallies are allowed on the last turn or they did'nt think of programming multiple sallies out for the A.I. not realizing that it'd happen.

I can live with giving 2 chances for the last turn. But after that it could be really annoying if the A.I. keeps sallying forcing you to attack. And maybe that second one was there last chance and that's why they actually came forward the second time.

Red Harvest
02-22-2005, 21:02
There are some flaws with sallies. It can be a challenge without the timer because the AI will sometimes sally...but not leave the walls. So then I have to batter my way in somewhere and beat them to avoid the loss. Although that aspect seems a bit backwards, at least if forces the human to keep an honest siege going rather than just a small defensive force. So it seems a bit whacky on the battlefield, but it has reasonable strategic implications that I can accept.

Haven't seen the multi-sally though.

Oaty
02-22-2005, 21:31
There should be a request a draw option.

This would be really helpful in a failed assault, I did'nt realize the deadliness of 500 archers on the walls and had no way out without a loss. I did'nt even get to the walls and lost a good portion of my army. I wanted to run away from the walls and keep the siege going but no option. So I kept going and after I took the walls my losses were a laugh. So in the face of defeat I was forced into a victory.

The trick is programming it without the human exploiting it. Failed assaults would be easy since the A.I. does'nt sally in an assault except in rare cases of tons of routers. A 3 minute timer would be acceptable here. After 3 minutes and no melee it's a draw.

But on an A.I. sally could be too easily exploited. So on sallies there should be a timer at least for an A.I. sally and give them a whopping 45 minutes, 42 minutes is the longest timer I recall seeing. Or maybe a 10 minute draw timer but if you move any of your units it resets it. This way you can't run all over the place and gives them a chance to come too you. And if melee occurs the timer goes away.

Anyways an assault for me was too costly as they had too many superior troops. So in the narrow streets I would have been owned but in the open I could hold my own, so it was'nt me exploiting the A.I.

Red Harvest
02-22-2005, 21:52
Oaty,

I wasn't trying to imply that you were attempting to exploit the AI. ~:) I didn't read what you wrote that way at all. Like you, I've seen those scenarios where I really just wanted to stand there (strategic map) and force the AI to either sally or starve. However, this AI flaw (actually the AI exploiting the human for a change) has required me to conduct sieges more rigorously than really should be necessary.