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View Full Version : Animator Wanted!



hoggy
02-25-2005, 16:33
Bit of a long shot this, but we could really use a 3DSmax animator to join the Blue Lotus team. To start with just to do individual missing animations but hopefully to go onto animation sets for specific units ie. two handed swordsmen, dragons etc. Experience is pretty essential. If you are interested please PM me or reply here. Many thanks :bow:

Turin
03-03-2005, 02:26
Hoggy, my suggestion is to go look on the twcenter forums. 2 people there have already published new skeletons so they definitely have the skills to help.

Just show them how close the mod it to being done and they may join the effort. From what I know, animation does not take a long time to do.

GodsPetMonkey
03-03-2005, 02:40
Bit of a long shot this, but we could really use a 3DSmax animator to join the Blue Lotus team. To start with just to do individual missing animations but hopefully to go onto animation sets for specific units ie. two handed swordsmen, dragons etc. Experience is pretty essential. If you are interested please PM me or reply here. Many thanks :bow:

If you need a 2 handed sword animation I can provide you with mine.

hoggy
03-05-2005, 08:18
Cheers guys, If there's no response here I'll post at the TW center later.

Godspetmonkey, just looked at my post and i put two handed swordsman instead of swordsman with two swords, sorry my fault. Thank you for the offer though. The main things I'm looking for are oriental combat movements and creature animation and animations for specific unit types. For this ideally I'd like someone to be able to join the team at least for a bit.

Duke John
06-22-2005, 06:00
Just wanted to say that once I am done with the Sengoku Jidai animations you are free to use them in any way, hoggy... or have I already said that once...

:bow:

hoggy
06-22-2005, 11:21
cheers DJ, much appreciated.