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View Full Version : Ah, generals... :))



Chelifer
03-05-2005, 07:54
The year is 57BC. A bunch of bored young generals have finally found a way to entertain themselves ~:handball:

https://img.photobucket.com/albums/v694/bt1000/RTW/f76fcaf7.jpg

https://img.photobucket.com/albums/v694/bt1000/RTW/e3ef5940.jpg

https://img.photobucket.com/albums/v694/bt1000/RTW/cb3588f8.jpg

~D

Actually, I didn't expect them to perform *that* well.

Oaty
03-05-2005, 08:09
Actually, I didn't expect them to perform *that* well.

well it's part of the "generals less suicidal" of the 1.2 patch


Cavalry might have toned down a bit but to me it seems they made the bodyguards stronger.

What sucks is you probabaly could beat the whole campaign teaming up your generals under 1 command.

Colovion
03-05-2005, 08:59
That's awesome.

But I'm still confused how you could drag the game on till 57BC....

The Stranger
03-05-2005, 14:35
what the .... 57bc i can't even get to 170 bc. you should remove the 2 HP of general units, cause the general alreadu has 2 HP why should the bodygaurds be uberunits.

Count Belisarius
03-05-2005, 16:34
Hilarious! I never would have thought of that!

King Clas
03-05-2005, 16:52
you seem to have bypassed the unit limit? how did you manage to get more units on the field than allowed?

Kraxis
03-05-2005, 17:36
you seem to have bypassed the unit limit? how did you manage to get more units on the field than allowed?
He had the allowed 20 units...

King Clas
03-05-2005, 17:53
ok, but do anybody know of a mod to dissable this? Once my reinforcements where supposed to come onto the field behind the enemy thus crushing them betwhen my forces :charge:. I won the battle but it would have been soon cool if i managed to get the other guys on the field. Awell i gues it is for your own sake, no limit might overload the computer totally

Kraxis
03-05-2005, 18:42
The game is limited to 20 units for you to control. That is hard coded as far as I have seen. And going beyond 20 units might very well be making it far harder to control and significantly more confusing.

Chelifer
03-05-2005, 19:51
That's awesome.

But I'm still confused how you could drag the game on till 57BC....

Apparently, it was 75BC, but it does not make much of a difference, I guess :)

https://img.photobucket.com/albums/v694/bt1000/RTW/Generals4800.jpg

As a bonus, drag it a little bit further and I am going to witness the birth of you know who ~D

The Stranger
03-05-2005, 19:54
wow and you did that in 200 years man you're slow i counqered the world in 235 bc

Chelifer
03-05-2005, 20:21
wow and you did that in 200 years man you're slow i counqered the world in 235 bc

I guess there is something critical I don't know yet. How do you guys manage to keep public order in new cities? I pretty much have to keep an army that has taken a city inside the city and recruit a new stack to move on. Now I could possibly field around 20 full-strength high-tech armies if they didn't have to babysit those oversized cities.

Chelifer
03-05-2005, 20:27
And I cannot take Sardis, everytime I do the game crashes to desktop for some reason.

Colovion
03-05-2005, 21:05
wow and you did that in 200 years man you're slow i counqered the world in 235 bc

Well some people take a long time on purpose. I'm with you though, I can't draw the game out that long for some reason; just my play style I guess.

Kraxis
03-06-2005, 12:52
Dragging out the game as a Roman can actually be a benefit. Because if you are not too fast the Senate will like you and you can put off the civil war for a time. That will allow the other Roman factions to become powerhouses themselves, making for a very interesting civil war.