View Full Version : Ressources
Meneldil
03-10-2005, 18:40
Hey modders. I'm currently editing some provinces with descr_region, and I just noticed that the campaign won't launch, telling my that the ressource 'purple_dye' is unrecognized.
I'm not too sure about the problem, but is there to have a way in the order you put ressources in each provinces (with gold being the first one and dogs the last one ?), related to descr_sm_ressources ?
Monkwarrior
03-10-2005, 18:55
Hi Meneldil,
with 1.1 the order of ressources didn't matter (I put them when and where I decided the correspondence to each region, without care in the order). I don't know what happens with 1.2.
Could be a problem of comma? I mean: purple_dye, or purple_dye , (with a space or something similar).
Good luck! ~;)
Meneldil
03-10-2005, 19:29
Blah, I hate that.
I got rid of every ressources from desr_ressources, then added new ressources to one province only, and nothing. I had a look at the settlement info pannels, and it shows no ressources.
Monkwarrior
03-10-2005, 19:45
I'm not 100% sure, but I think the game does not detect the ressource if it is not placed in the map, by putting the ressource and the x,y coordinates in descr_strat.
Try to put one ressource in one province, both in descr_region and in the map.
Meneldil
03-10-2005, 20:58
Got it, thanks MonkWarrior, once more, you saved my day ~:)
I thought placing ressources on the map wasn't needed
Monkwarrior
03-10-2005, 21:55
Glad to be of help.
Cheers. ~:cheers:
Epistolary Richard
03-11-2005, 11:05
I thought placing ressources on the map wasn't needed
That's the case with hidden_resources which only need to be included in descr_regions and export_descr_buildings. :)
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