View Full Version : Billmen Vs Halbardiers ???????????????
bluebird
03-15-2005, 17:21
Which are the most effective unit? Billmen or Halbardiers? disregarding the valour bonuses. How do they fare against each other in combat.
Billmen - they are faster, and have a higher base morale which should offset the higher armour/defence rating of the halbs.
mfberg
Procrustes
03-15-2005, 17:49
Why not just set up a small custom battle and see? It's fun. (Make yourself the defender - that way you can pick the place on the map to fight. Give yourself one unit, them one unit, find a fairly flat map in summer, have at it.)
EDIT:
Here are the stats on each:
Billmen - charge 2, attack 2, defence 4, armor 3, speed 6,10,11, moral 2
Halberdiers - charge 2, attack 1, defence 6, armor 5, speed 4,8,9, moral 0
Swiss Halbs - charge 2, attack 3, defence 3, armor 2, speed 6,10,11, moral 6
I love halbs. Both are absolutely devestating against cavalry - doen'st really matter which you pick. But halbs are so armored they die really slow - kinda negates their lower attack and moral as they stay in the fight so much longer. With some upgrades they are like a rock. They are great for sending against the GH or into assault castles. For me the biggest strike against them has been their very slow march.
EDIT 2 - added SH stats
sir_schwick
03-15-2005, 18:15
Billmen are tactically superior for every purpose but arrow spongery. The high armour of Halbeards will make them soak up tons of arrow fire with little or no casualties.
_Aetius_
03-15-2005, 21:12
I consider Halberdiers to be like the infantry classes version of a tank, their heavy armour can help them sustain immense pressure and can push through infantry and cavaklry in fair circumstances.
Billmen are lighter but have better morale and are faster moving on the battlefield, if i had to choose id choose billmen.
Id also like to see who is greater out of billmen, halberdiers AND swiss halberdiers. I may do some tests to find out.
Billmen VS Halbs is more or less a draw unless you go in hot climates where the heavy halbs will roast, but in many situation the billmen will prevail thanks to their morale...
On the other side Swiss halbs will beat both in a straight fight as they are pumped up billmen (or bills are toned down swiss).
Procrustes
03-15-2005, 23:14
On the other side Swiss halbs will beat both in a straight fight as they are pumped up billmen (or bills are toned down swiss).
The swiss have a little more attack and a lot more moral, but less defense and armor than the billmen. I posted there stats above, too - courtesy of Frogbeastegg's unit guide.
Their lower armor negates armor piercing, while higher attack will offset for the lower defence against billmen and AP kills vanilla halbs.
Procrustes
03-16-2005, 00:11
Their lower armor negates armor piercing, while higher attack will offset for the lower defence against billmen and AP kills vanilla halbs.
Hi,
I've always been a little confused by that - my understanding is that the armor peircing bonus won't apply against non-armored units, but that doesn't mean you get a penalty for attacking a non-armored unit with an armor-piercing unit. Do you understand differently?
Best,
(As an aside, this discussion is making me wonder whether polearms the most effective unit to use against other polearms. Seems that the strength of polearms is against cav, and that swords would be better at taking out polearms. Hmm.... I'm seeing some testing coming up tonight.)
sir_schwick
03-16-2005, 00:57
A true story*:
I am playing a game as the English/Early/Hard. It is 1202 and I own North Africa, Iberia, Britain, Western Europe, Northern Italy, Germany and Scandinavia. Sharing borders with Papacy, Polish, Byzantines. In the year 1205 the French resurge in Ile de France with 6k men, all Chivalric knights, Halbeards, Crossbows, Chivalric Sargeants, etc. All I can respond with is 3k of some okay to l337 troops out of Burgundy. Anyway, the first wave is 2 chivalric knights, the RK, 6 Halbeards, and the rest Crossbows or Chivlaric Sargeants or CMAA. My longbows are not doing much to the Halbeards and I charge knowing I will end up retreating. AFter about two seconds of having swamped the Halbeards, they all ran. I quickly regrouped and hit the remaining army hard, causing them to run. The whole rebellion is crushed and my finally gets his Specialist Defender virtue. Morale of the story, the best way to deal with Halbeards is to attack from all sides and hard. If it had been Billmen or Swiss Halbeards, they would have chopped up a bunch of my horses(funny charge huh?) and infantry first.
Billmen and Swiss Halbeards cannot go into arrow storms, but they can be used as flankers or against spearwalls. The lower defence and armour is actually good in the desert and against anti-armour troops. I would not recommend letting either of these units handle heavy cavalry charges head on. They can, but its like sending HC straight into the enemy 'ala King Arthur.
*from my mother's sister's roomate's mailman's veterinarian's client's baby's mama's lawyer's associate's defence contractor buddy's wife's manicurists's liscenser's mother's estranged gay son's husband who knows an editor at some computer games magazine
Procrustes
03-16-2005, 01:48
hey,
well I went home and tried a few custom battles. I couldn't find swiss halbs in the custom battle OOB's, but I was able to crash some halbs and billmen into each other. Bottom line - vanilla billmen beat vanilla halbs every time. The low moral of the halbs really hurts them - they start waivering after loosing a dozen men and things go down hill fter that. Billmen will loose up to half their men by the time the last 10 or 15 halbs flee. Halbs will win if you give them a couple more moral points - so build those churches! I think that billmen would benefit most from an armorer. Another thing I noticed is that the halbs do better if you start charging them a little before they would have on their own. Seems they don't get up enough speed otherwise.
Both halbs and billmen ate CMAA like candy.
Ironside
03-16-2005, 08:46
Both halbs and billmen ate CMAA like candy.
Oddly enough is Militia sergs the best counter, cost-wise to regular halbs (they loose 1 vs 1 but are much cheaper), thanks to the ap bonus.
Hi,
I've always been a little confused by that - my understanding is that the armor peircing bonus won't apply against non-armored units, but that doesn't mean you get a penalty for attacking a non-armored unit with an armor-piercing unit. Do you understand differently?
Best,
(As an aside, this discussion is making me wonder whether polearms the most effective unit to use against other polearms. Seems that the strength of polearms is against cav, and that swords would be better at taking out polearms. Hmm.... I'm seeing some testing coming up tonight.)
No, against armor lower than 3 you simply don't have the bonus.
Without AP you can only use the base attack (3 at best, only a few units like huscarles, VG and JHI can do better) and so you loose a good degree of effectiveness.
Swiss halbs still retains a good attack but the others are quite plain on melee without it.
The best counter against halbs?
Gallowglasses, Highlanders or Ghazis.
No armor = less damage taken, mounted crossbows also do wonders against vanilla halbs.
sir_schwick
03-16-2005, 15:45
Gallowglasses, Highlanders or Ghazis.
No armor = less damage taken, mounted crossbows also do wonders against vanilla halbs.
So your saying there is a useful purpose for Mounted Crossbows. ;)
Highlanders do not have AP ability, although they still kill well enough. I agree that in pure ability those units are better for anti-halb ops, however cost-benefit wise you Militia Sarges are much better. You want to use Gallowglasses and Ghazis against CMAA,Chiv Sarges, and pinned RK(if your halbs aren't already there).
Well, we're discussing about a quite limited environment...
Highlanders will fare a bit worser but they are still reasonable since they're cheap as dirt...
Actually mounted crossbows are quite useful as long as there is no enemy cavalry and they can be trained in early IIRC.
Against armoured infantry mounted crossbows are much better than any mounted archer and are imho better for offensive purposes than their foot counterparts, especially against CMAA and Chiv sarges who are quite resilient to arrow fire.
Procrustes
03-16-2005, 17:20
Oddly enough is Militia sergs the best counter, cost-wise to regular halbs (they loose 1 vs 1 but are much cheaper), thanks to the ap bonus.
Wow - thanks! I tested this a bit before work this morning and the results were suprising. Vanilla militia sgts can almost match vanilla halbs. Actually, the halbs loose a lot more men for most of the fight, but after they loose about a dozen men the MS will suddenly start to waver and then the tide turns. (The effects of lower moral, I guess.) This ought to be a really cheap way to deal w/ halbs - set some MS on them to chew them up while you get anything else to charge their flank - should break them pretty quickly.
As an aside, I also paired halbs and billmen up against vikings, and got a great demonstration of the value of valor. Vanilla vikings get chewed up, but add one valor point and they will take halbs or billmen each time.
MS are so cost effective that they are almost a cheat, now after some modding i made them a very reasonable unit by changing their availability.
BTW, try v1 MS and they will beat any v0 halb except JHI for less money.
Procrustes
03-16-2005, 17:34
Regarding mounted xbows, they can be built in early by the Italians and I forget who else - and the build requirements are quite low (basic farm). I think they are a real boon - I use them like light cav that can shoot a bit - do the skirmish thing early in the battle then switch to engage. If you combine the valored-up remnants you end up with some pretty decent cav for early.
ajaxfetish
03-16-2005, 17:45
On the armor-piercing issue I finally heard it explained recently in a way that made sense to me. Can't remember whose post it was, but they had a lot of hard statistics. The gyst of it was that the AP bonus never exceeds the protection of the armor. This means your unit will never be more vulnerable because it has more armor (except for fatigue effects). What Armor-piercing bonuses then give you is a unit that can still do effective damage to an armored unit, not one that can do mega-damage because of the armor. So an armor-piercing unit would do just as much or more damage to an un-armored enemy unit, it just wouldn't be using it to its full potential to get the ones that are hard to hurt. The one thing he was unsure about was the effect with armor-piercing missiles, so I'm not sure if the same applies to crossbows, etc., but I hope it does, because realistically having a naked chest won't protect you from axes or crossbow bolts more than a breastplate will. ~:)
The unit guide says that AP gives +1 attack for every 2 points of armor starting at 3.
So, even with armor 5 units the best you can get is 2 points, if the unit gets armor upgrades they adds up but you get nothing spectacular unless the unit had an high attack to start with.
Missiles work a different way, bolts have a lower loss of effectiveness against armor and not a bonus, meaning they will have full effectiveness at armor 1 but lose it slower per armor point than arrows.
Ironside
03-16-2005, 22:10
MS are so cost effective that they are almost a cheat, now after some modding i made them a very reasonable unit by changing their availability.
BTW, try v1 MS and they will beat any v0 halb except JHI for less money.
They should actually, considering that they aren't as good vs cav. But they truely are a great unit cost-wise.
Ran some quick tests (does anyone know a really, really flat test map? some results are probably affected by this).
CMAA are better than billmen but slighly worse than halbs and much better than MS.
MS do better against halbs than towards CMMA, but still loose clearly ( half the price though).
Swiss halbs beats billmen, that in return beats halbs.
I think the halbs odd results (better than billmen vs CMAA, but loses to billmen) is because vs the CMAA they got a lot of staying power. When the staying power gets too strong, odd results occur. MS do better vs golden lancers than CS because the CS can't kill them, while the MS can due to better attack.
Swiss pikes and SAP:s are killers vs billmen took around 35 resp 18 losses for victory (out of 96).
CS are good vs halbs, billmen wins clearly with average around 50 men in losses.
All spear/pike units do great at the beginning and takes most losses in the middle of the battle when the formation looses it's effectivness somewhat.
So the conclution is that vs halbs, use ap units and vs polearms are spears quite good. Someone can run some better tests if they want to confirm this.
Why don't you just use the unit comparison tool?
It gives quite reliable results to me.
Ironside
03-17-2005, 00:17
Why don't you just use the unit comparison tool?
It gives quite reliable results to me.
Does the billmen perform worse against CMAA, than the regular halb do with that tool? That one I'm 100% certain on. Field testing is needed for the most reliable results.
But to be honest, didn't thought about the unit comparison tool. ~;) But it's still too static for some things.
Well, so far the results are pretty much the same...
Procrustes
03-17-2005, 17:29
(does anyone know a really, really flat test map? some results are probably affected by this).
Hi,
I've been using "plains inland 02" - it's in the 300's. Pick "temparate", "summer". There are some woods around, but the AI will set up on a big, flat open field across from you.
HTH,
Procrustes
03-17-2005, 17:31
Well, so far the results are pretty much the same...
Thanks, that's good to know. I've fiddled w/ the simulator, but have always wondered how well the results would match up.
bluebird
03-18-2005, 15:20
I guess it's Billmen then.
Halbs do better v CMAA as they overall have one more combatpoint (attack +defense) than Billmen. But the low morale does hurt as well as the slow speed so Billmen or Swiss halbs are better overall.
CBR
Well, they are suited to different tasks.
Halbs are the best choice for castle/bridge assaults and other scenarios where your troops will face sustained arrow fire, while bills/swiss halbs are excellent as anticav/flankers.
That is true but in such an attack I would use some chiv foot knights instead I think.
CBR
A good choice for SP, even though high requirements and maintenance costs means that they will be far from being mainstream...
The high requirements might be a problem but I dont see them as having that high upkeep compared to good quality inf:
Chivalric knights: 85
Billmen: 37
Halberdiers: 45
CMAA: 52
Chivalric Sergeants: 62
Swiss Halberdiers: 67
Sure you can spit out loads of Billmen but 85 for a very good cavalry unit, that can be used dismounted too is not bad. If anything the CMAA will have same armor from the front as Halbs and have higher morale and is just as good in melee v infantry.
If I cant get Billmen or Swiss Halbs I would prefer some good spears and swords as the main infantry.
CBR
It all depends on how you can manage the economy.
A naval block would force you to stay with very small armies and while surely they would be high quality ones quantity is a quality on itself, plus the logistics would be complicated on offensive as you cannot create an ifrastructure for chiv knights as quickly...
Procrustes
03-18-2005, 19:38
Don't CK's come in 40 man units, while halbs/etc. come in 60? Should figure that into any cost:benefit ratio.
Yes of course chiv knights are only 40 men but the point is that you have a good cavalry unit that can also be dismounted in deployment phase in case you need it.
The halberdiers dont have many advantages over billmen/swiss halbs except for their heavy armor against missile so it is rather limited when you want to use such a unit. Chiv knights, being heavy cavalry, are very versatile as they also can be pretty good when used dismounted in the special/few situations where you need such infantry.
But as said earlier there are infantry units that will have same effective armor as Halbs and have higher morale or more men: CMAA or Chiv sgts as an example. And they wont be slow as the Halbs.
CBR
_Aetius_
03-18-2005, 20:34
I just don't trust Halberdier's to do their job when i send an army into battle I'm never confident that the Halberdier's will stand for very long, whereas when I send in Billmen or Swiss halberdier's etc I know they'll get the job done 90% of the time.
Halberdier's are to hit and miss to rely on in major battle's, remember though they are moreorless militia there was a discussion recently about Gendarme's and are they any good? I pointed out there aswell that Gendarme's are militia very good militia but still militia so you can't rely on them to do the job of professional heavy cavalry. The same applies to Halberdier's.
If you build some morale structures halbs are very reliable, they aren't professionals but still gets the job done if you care about them.
If you build some morale structures halbs are very reliable, they aren't professionals but still gets the job done if you care about them.
Exactly. If say you have a 7 star general (w00t btw) Vanilla Halberdiers will be valour 3 or 4 (can't remember which exactly). This makes them Morale 6 or 8. Pretty handy. Now if the Halbs were built in a province with a Church it would make them morale 7 or 9, with a monastery morale 8 or 10 and with a cathedral morale 9 or 11. With these stats they hardly ever run away (it's Jedi time). Just use them with a good general and build them in specialised "militia" provinces, with all the morale upgrades, if you are worried about their morale. :charge:
BTW, halberds shouldn't be so common, they were mostly mercs like the swiss or civic standing armies in italy and little else...
So i modded the game and made the unit rosters a bit more interesting... Now the Italians gets the militia units for their armies, and aside from their spears halbs are the best infantry they get unless they take switzerland...
Makes things much more interesting as you have to rely a lot on mercensaries to balance your armies (like it was in the middle ages for the italians and everyone else), get creative on using your own units and I find myself crusading a lot more to get heavy inf and cav...
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