Turin
03-17-2005, 21:24
I know I have brought this question up on other forums but I am still without a definitive answer.
Jerome, if you are out there, somewhere, perhaps you can answer this yes or no question:
Can volley fire be implemented effectively?
The deeper question (once you really get to thinking about it) is can a soldier's animation sequences and individual animations be made dependent on the shape and depth of the formation, specifically, how many men are behind him.
Why do I ask?
From what I have been told, the two biggest barriers to a working volley fire system are:
1. How a soldier in the 2nd, 3rd, 4th etc rank can be made to move forward once the front ranks have fired and retired to the back.
2. How a the distance back that a soldier has to move be made dependent on the depth of the formation.
Both of these things require the soldier to have situational awareness... can this be done? Jerome? :help:
Jerome, if you are out there, somewhere, perhaps you can answer this yes or no question:
Can volley fire be implemented effectively?
The deeper question (once you really get to thinking about it) is can a soldier's animation sequences and individual animations be made dependent on the shape and depth of the formation, specifically, how many men are behind him.
Why do I ask?
From what I have been told, the two biggest barriers to a working volley fire system are:
1. How a soldier in the 2nd, 3rd, 4th etc rank can be made to move forward once the front ranks have fired and retired to the back.
2. How a the distance back that a soldier has to move be made dependent on the depth of the formation.
Both of these things require the soldier to have situational awareness... can this be done? Jerome? :help: