View Full Version : If you have not yet seen EB,
Divinus Arma
03-21-2005, 01:13
Then you are missing out.
They figured out a way for you to choose a TYPE OF GOVERNMENT.
AAAAAAAAAAAAAAAAAHHHH! **Howard Dean Scream**
Divinus Arma
03-21-2005, 01:15
Aaaaaaaaaaaaaaaaahhhhhh!!!!
tai4ji2x
03-21-2005, 12:38
https://forums.totalwar.org/vb/forumdisplay.php?f=70
The EB mod sounds horrible. Makes the barbarian factions seem civilised and have formiddable armies.
OK jokes aside it does seem like a pretty good piece of work and look forward to trying it out.
Aetius the Last Roman
03-22-2005, 18:37
I just wish they give a public release before the next total war game comes out.
but likewise, I give my respect to the EB modders. They have done beyond a fantastic job from what i've seen.
They figured out a way for you to choose a TYPE OF GOVERNMENT.
Actually, tommh (who is now part of the EB team I believe) originally came up with and implemented the same idea for the Ptolemys in Rome: Total Realism for version 4.0 (or was it 3.2?).
Not really earth shattering news since it's been available since November to the general public.
As an example:
http://www.twcenter.net/forums/index.php?showtopic=15859&st=0&#entry278408
FURRY_BOOTS
03-23-2005, 23:29
i might just give this ago because im fed up waiting for rtr6 ~:handball:
Simetrical
03-24-2005, 03:14
What do you mean, "choose a form of government"?
Edit: Oh, I see. As Stuie says, this is hardly original. As far as I know, no fewer than four different sources have come up with the idea independently. RTR will be including something like that in 6.0—unrelated, I might add, to the EB announcement, which our announcement preceded.
-Simetrical
What do you mean, "choose a form of government"?
In the way that we are implementing it, it is quite different from the way implemented in RTR. We have far different objectives for it.
Aymar de Bois Mauri
03-24-2005, 19:19
Actually, tommh (who is now part of the EB team I believe) originally came up with and implemented the same idea for the Ptolemys in Rome: Total Realism for version 4.0 (or was it 3.2?).No, he is not. IIRC, the only member of EB that was a former member of RTR is khelvan.
Not really earth shattering news since it's been available since November to the general public.Our implementation is quite different.
Simetrical
03-25-2005, 03:27
No, he is not. IIRC, the only member of EB that was a former member of RTR is khelvan.I think Shigawire, too, no?
-Simetrical
Just because EB has chosen to announce something now does not mean we haven't been working on it for a very long time.
I see no reason for this to have turned into a pissing match.
AntiochusIII
03-25-2005, 07:52
Yes, very creative for both of you for the "government types" setting. It provides longevity because of the much larger tech tree as longer time are needed for towns to be fully functional - or so I believe. Many can think of this themselves if they really try. Even I can, before it was announced. Though it was just a "dream in the air."
And of course, of all mods these two are some of the most creative/efficient. (probably most - but many other mods are great as well) So they (you, as a matter of fact) must think of something like this long before.
Besides, why would you two mods even care to fight each other? RTR's approach is a continuous, updated, gradual conversion original Rome into what they want it to be. While EB is...a total conversion from the start. ~:)
Oh, and Khelvan/Urnamma/Aymar de Bois Mauri...I appoint you a new fanboy. His name is Divinus "aaahhhrrrggg" Arma. ~;p
P.S. I wonder what EB's will look like. My ideas about different government forms (dreams would be a better word) are rather RTR's like.
Wh1teWolf
03-25-2005, 12:15
Stuie should be slapped for starting this little flame war... Yea wake up modders and delete that crap.
Thanks for the update EB team (i will definitely be trying this mod) and thanks for jumping in and saying you guys announced it first RTR (even though we dont care-I will definitely be deleting your mod for that idiotic comment.)
Simetrical
03-27-2005, 06:20
Just because EB has chosen to announce something now does not mean we haven't been working on it for a very long time.I never implied otherwise, and nor did I intend to. I just wanted to make it clear that we didn't steal the idea from EB (and that there was no reason to think we did, since it was invented repeatedly by different people). Unfortunately, I inadvertently came out as sounding like I was saying "yeah, but we came up with it first."
I see no reason for this to have turned into a pissing match.I'm sorry. I didn't intend my comments to be taken as confrontational. I intended them from the start to merely point out that the type-of-government concept was not unique or special to EB, as Divinus Arma seemed to think. De facto, this meant that it looked as though I was slamming EB, and in a way I was; this was unavoidable if I wanted to correct Divinus Arma's error, but in retrospect I could have probably phrased my post to make my intent clearer.
I'm sure we can agree that it's acceptable for anyone to correct misconceptions about a mod per se, even if the misconceptions are positive and even if the corrector is on the team of a competing mod. It's just that in such a case, tact is critical, and I'm afraid I failed on that count.
Besides, why would you two mods even care to fight each other?Unfortunately, tension usually exists wherever there's competition, and RTR and EB are in direct competition for those players who seek realism. Some people on each side dislike the other mod for reasons real or imagined, but always strongly influenced by the mods' competition. Even beyond that, perfectly innocent comments can easily get misunderstood as being attacks when they aren't, which leads to further acrimony. This is unfortunate, but inevitable. All we can do, fans and modders alike, is try to tread carefully when it comes to others' mods.
-Simetrical
Craterus
03-27-2005, 19:32
what does EB do? apart from making the barbarian factions more civilised. (isn't that unrealistic because many of them were uncivilised, i don't want to start an argument so don't take any of this as an insult!)
Simetrical
03-27-2005, 20:19
EB's goals are much the same as RTR's: basically, making the game more realistic. It started out dedicated to researching barbarians, hence the name, but it quickly grew into a general historical research team, and upon the game's release, a historical mod team. For more info, go to the forums linked above.
Anyway, most barbarians really weren't as barbaric as they're often portrayed. None of them matched the discipline of "civilized" armies, but then, arguably nobody did again after the fall of the Empire until the mid-medieval times. Barbarians also didn't match civilized architectual achievements, and their societies generally had less bureaucracy and the like, and they usually read and wrote a lot less; but their metalworking was certainly just as good, their educational system was often as good, etc., and they weren't stupid or anything.
-Simetrical
Craterus
03-27-2005, 20:37
I haven't visited those forums but I'll do so now. I didn't say they were stupid but I don't think they're armies should have an increase in discipline because the Barbarian Armies of that age weren't disciplined at all.
What Simetrical is trying to say, is that the 'barbarians' were every bit as culturally and technically advanced as the so called 'civilised' states. Although they didn't leave the lasting infrastructure and architecture the Romans and such left behind after their demise, they also had highly developed societies and had their own technical brilliances (such as metalworking).
Hell, it should say something to you that Rome, for all its civilisation and supposed advanced nature, never truly managed to pacify its barbarian opponents. Got a damn good drubbing when they started sniffing at northern Europe beyond Gaul.
Craterus
03-28-2005, 13:02
yea i know lol, i think the gauls had it coming though.. :duel: :duel:
As I told Divinus in the EB forums, the "governments" idea is nothing revolutionary. It is simply using buildings to add various bonuses and penalties, allow the building of other buildings, or the recruitment of units. Certainly creating new buildings is not a new idea, and calling it a 'government' building is nothing special.
We feel it adds value to the EB mod, and has been in the works for a while. Perhaps Divinus thought we had made some great discovery; if so, it would have been shared in the general modding forums. EB shares all of its technical discoveries there. We make no claim to have done anything first, though all of the ideas we put into the mod are original.
Many people have posted that they will download EB and then use the skins to play SPQR, RTR, or vanilla; they will be in for a rude awakening when they find that we've completely tossed out all the vanilla units and created our own. They won't be able to stick our work into another mod - EB is a total conversion, and I doubt that when the final release comes out that there will be a single data file untouched. It is hard to accurately describe EB; we are remaking the campaign to be more fun, challenging, and of course historically accurate.
"Barbarians" each have their own culture, organization, and militaries. Some "barbarians," such as the Celts, had cultures that rivalled the Greeks and Romans, though of course in different ways. All of the factions will see changes.
I did not mean to post in an aggressive manner. I meant no offense.
Edit: We're still on track for the public, open beta to be released in April.
Craterus
03-29-2005, 17:52
Sounds good, I'll head over to the EB forum for some more info, thanks. :book: ~:) ~;)
Brighdaasa
03-30-2005, 00:05
just one question: how does the EB mod tackle the battle ai? cause that's the real problem with the vanilla version imo (assuming you managed to balance the factions you recreated)
The battle AI is hard-coded.
assuming you managed to balance the factions you recreated
As far as I know, EB is not planning to balance the factions it creates. Realism is the name of the game, so if one faction was historically much stronger than another, or had far more powerful troops, then that's what the mod will feature. Balance be damned.
Benny Moore
03-30-2005, 19:44
I cannot wait! Still, please take your time.
Divinus Arma
03-31-2005, 17:14
Allow me to clarify my lack of communication expressed in the "Howard Dean scream".
The intent of this thread is to alert those who are unaware of the developments of EB of this exciting Mod. As a neutral observer with no modding experience, I have found the work of EB to be truly amazing.
I have looked at other Mods in these forums and at TW center, but nothing stirred my interest so much as EB.
The "discovery" that EB was able to manipulate the tech tree through a "government building" was a surprise. As I posted in the EB threads, the ability to do this is a masterful stroke of ingenuity and careful thought. While the details were not entirely spelled out, I undersatnd the basic concept.
Whether or not RTR was able to do something similar was unknown to me. If anything, I'm glad that this thread has cleared the air.
I understand the idea of using available buildings to manipulate the direction of the culture and naming at a "government". The discovery, if you would call it that, was in fact mine. I "discovered" that this could be done. Again, I am unfamiliar with modding. I am impressed and simply wish to share my enthusiasm.
Regards
Basileus
03-31-2005, 21:16
Looking forward to this, havent played rome for a few months now and this seems like something that might get me into it again heh
good job guys
Simetrical
04-01-2005, 04:21
I doubt that when the final release comes out that there will be a single data file untouched.How about data\editor\brush_hard_26.tga? ~;p
-Simetrical
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