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View Full Version : new trigger for Marian reforms?



frogbeastegg
03-21-2005, 18:16
Again, busy frog needing something for her guide. My mind has gone a complete blank; what are the new conditions for the Marian reforms in 1.2? A date in addition to the imperial palace, I think ....

Thanks.

m4rt14n
03-21-2005, 18:28
1. Year has to be at least 210 BC. But can go up until 190's BC b4 the reform starts
2. A city that has the hidden_resource italy has to build up until Huge City. Basically any city in the italian penninsula.

frogbeastegg
03-21-2005, 18:37
Thank you.

B1ueBa11
03-21-2005, 18:42
Thats why it took so long to get the reforms. My palace must have been built in BC 220~ and I was wondering what the heck was keeping the reforms from coming along.

m4rt14n
03-21-2005, 19:26
its kind of a mixed blessings. U get to field pre marian troops longer, but basically u get 20-30 turns of boredom before the marian reforms hit. Most of my games gets decided by 220 bc :(

Old Celt
03-21-2005, 20:17
I believe the date is 220 BC not 210BC. I got the reforms in 217 BC in a post 1.2 patch game.

Craterus
03-21-2005, 20:19
~:) :duel: after my Marian reforms i missed my Triarii but Hastati are useless compared to post-marian troops...
then again, you get the might urban cohort after the reforms!! :balloon2:

m4rt14n
03-21-2005, 20:44
yes its 220, my memory is bad. sorry.

Selway
03-21-2005, 21:45
If you want the Marius Reforms to come more quickly, you can always edit your desc_strat.txt file so that you start the game at around -240 or so.

AntiochusIII
03-21-2005, 21:57
If you want the Marius Reforms to come more quickly, you can always edit your desc_strat.txt file so that you start the game at around -240 or so.
Does it work? ~:confused:

m4rt14n
03-21-2005, 22:07
Not from wat i've heard. I think ppl did some tests and they found out that it's the amoun t of turns passed not the exact date that triggers it.

Then again I might be wrong here also.

player1
03-22-2005, 09:01
So it is at least 100 turns after the beggining of the game?


EDIT:
Although I did a different trick to get them early.
Instead of changing date in descr_strat.txt, I added a script in it, with "console_command date -220" (and thus skip turns, not change date of starting turn). Of course there is still random factor and need of imperial palace.


By the way, hidden_resource itally includes, exempt starting provinves, both italy gaul provinces, as well as whole sicily, although I never really tested that condition.

EDIT2:
Also imperial palace needs to be by one of roman non-senate faction (I tried some testing).