PDA

View Full Version : The mod I'd love to see



Cheops
03-28-2005, 11:11
While I'm very interested in the Medieval and Ancient periods, I would love to see someone throw history to the wind and mod their own world. It would be a parallel Earth, with its own unique geography, culture, history, heroes, etc... (No need to alter the units, aside from changing their names and assigning them to appropriate new factions).

The First Age mod kind of follows this premise (then again, politics and economics in Middle Earth is boring and 2D; there's really only 2 alliances and that's it).

I'd like to starting modding the campaign map and go from there. I encourage everyone to take a break from intense historical detail, and just go super-creative! Make a unique world. :)

NobleRubberChicken
03-28-2005, 14:24
Yea I agree, it would be very interesting to see a mod like this, it would add more tactics to the game. You'd have to worry about Mages throwing fireballs and Priests healing or resurrecting troops.

Your Cavalry would have another job, charging down mages and priests provided they actually dodge those fireballs. I would imagine they would add an entire spells system and more interesting fractions and units.

I wouldn't like to see it set in middle-earth, the setting is kinda limited (there are only five wizards i think) and its getting abit old now. One idea I have not seen -Ever- is a Total War set in the Forgotten Realms, that would be an interesting setting, which would provide something different to LOTR. Just look at games like Baldurs Gate and Icewind Dale, those were both excellent games. ~D

Sundjata Keita
03-28-2005, 14:32
I thought about making a mod like this. I imagined a world fairly like our own but with different animals and culture types. It would have been set in the equivilent of the medieval period but with more basic siege weapons. However with very limited time I decided to do my Zulu mod instead becasue otherwise it would never get done

Duke Malcolm
03-28-2005, 16:29
What an ingenius idea...

I had started a Jacobite/Scottish Clans mod, but after a few viri/viruses, whatever, the files got deleted, and I can't really continue until after all my exams.
If it was a unique mod, however, you wouldn't have to follow the natural outline of an island, or regional borders, and could just go wild...
A few more units, perhaps re-texturing, perhaps re-modelling...

What a good idea, yes. I would be willing to help if this is a team effort (although it would be only a little initially, what with exams and all).

Duke Malcolm
03-28-2005, 17:44
I've started making a campaign map, and I suggest that we get some factions on the go

Mikeus Caesar
03-31-2005, 20:58
I would like a mod like this too. As long as there was no magic or things like that in, i would love it. Maybe i could help? I don't have a clue how to mod, but i have one heck of an imagination.

Zharakov
03-31-2005, 21:01
This sounds like a book my uncle wrote. ~D

It would be neat to see though.


A mod where the histoey buffs are out weighed by those with good imaginations.

Sundjata Keita
03-31-2005, 21:50
I could possibly help with a few models and stuff but I can't promise anything as I have plenty to do for my Zulu mod.

I suggest no magic as there are plenty of fantasy mods out there already, we need an alternate reality kind of thing.

A few things to think about are time period, I suggest a medieval type of setting but with simple armor. Factions, are you going to make some names up? If so what are the factions going to be like? I suggest an arab type faction, some Leidang/barbarian factions and some completely new styled factions.

If everyone puts ideas in then maybee one of you could write a storyline for it

Zharakov
04-01-2005, 01:38
I could write you a story.

Im Russian... its what we do... other then drink... ~:cheers:

And wage war... ~D



What would every one like to see in the story? Factions, places, ect.

LucaviX
04-01-2005, 04:03
Yea I agree, it would be very interesting to see a mod like this, it would add more tactics to the game. You'd have to worry about Mages throwing fireballs and Priests healing or resurrecting troops.

Your Cavalry would have another job, charging down mages and priests provided they actually dodge those fireballs. I would imagine they would add an entire spells system and more interesting fractions and units.

I wouldn't like to see it set in middle-earth, the setting is kinda limited (there are only five wizards i think) and its getting abit old now. One idea I have not seen -Ever- is a Total War set in the Forgotten Realms, that would be an interesting setting, which would provide something different to LOTR. Just look at games like Baldurs Gate and Icewind Dale, those were both excellent games. ~D

I've made fireball throwing mages, or druids who throw firey oranger boulders.

Sundjata Keita
04-01-2005, 08:00
I'm out of helping if you include magic, I'll wish you good luck with it but I feel that with magic it becomes too much like some of the other fantasy mods at SCC.

Duke Malcolm
04-01-2005, 17:08
Okay, hows about we just have the fire mages, since I think it is a pretty good idea, but no other magic, and won't be such a fantasy mod.

And for factions, well, I thought about having a nomadic arab faction which wanders about the desert, with armies to begin with, but no cities, possibly just called the Nomads.

I also thought about a faction which uses technology, and could live in a pretty little mountain place that I have on my map. They could have units such as mobile seige cannons (sort of like tanks), hand cannoneers, and generally long-range weapons.

I also thought that the mod shouldn't be limited to an era. It could span out across all time, so perhaps we may have something as recent as Dragoons, fighting alongside something like Roman Legions, and Kataphractoi, and chariots. Simply to add more variation.

Myrddraal
04-01-2005, 17:46
Well you can use my one_power projectile if you like, but personally, I think you should stay clear of magic, your loosing something thats unique to your mod otherwise...

Zharakov
04-01-2005, 21:06
Heres my idea.


Rebels are replaced with a Nomad faction.

Then the rest are like early Middle ages Europe.

Native America

Early Asian

Maby some African

And then a dead race that has scattered ruins and mercenary armys...


Fantasy just dosnt apeal to me... It always feels like a 1 man VS the world type of deal. Same with magic sort of...

And if we gave one faction muskets, then they would become a "suberfaction".


But Chinese and Korean Rocket Cavelry and Rocket siege weapons would be better suited for ballance.

Sundjata Keita
04-01-2005, 21:42
Yeah I'm with Zharakov on this one, magic and muskets/clash in time period just imbalance the game too much. Nomadic kind of tribes sound good to me as long as the storyline is good enough.

LucaviX
04-02-2005, 04:50
I've been fiddling with variations of what I already have, so far I'bve gotten Chariots of Themis (10 scythed chariots, 30 amazons, fire arrows) that's worked pretty well. The fireball throwing druids work, that's all I can figure out besides elven bow archers. I'm trying to make priest, using a modified druid chant to raise the dead, but it's just not working. I keep thinking since the bodies stay on the map it should be possible to reverse the death effect but I'm about to give up.

Zharakov
04-02-2005, 05:21
Ok, Ill write up a story line for this.

As for setting.

I was thinking like a big Vally with a volcano in the middle. And some big lakes to act like oceans, and some mountians and what not.

The southern reigons are arid and dry while the eastern reigons are wet and humid.

The north is cold and dry, while the west in warm and dry.



And I'll get some test faction storys to let you see my work.

Cheops
04-02-2005, 07:33
I'm very glad my proposal has sparked interest. It seems that every good 'mod-worthy' game coming out has interested gamers into making mods which try to replicate a world as depicted in history, or in some franchised fantasy book, comic, etc... It's an admirable pursuit and I'm very much in awe of the great mods online these days. But such mods can be potentially confining too. For instance, MTW is an awesome game, especially with the right mod. But as a historical simulator, it's fairly unlikely, no matter how it's modded.

I say to the pioneers here, why try to replicate history or another's work? There's big talent here. Make your own world and not some copy. Feel free to blend in any archetypes or outside material, but in the end, synthesize it and make something unique.

PS... Magic is not necessary, although it would be great as an optional module.

GL!

dark_shadow89
04-02-2005, 08:33
I like this idea!!! I've always wanted to do a fantasy mod, but i've been abused by some other rather not-nice people at RTW Heaven, so I let the idea drop.

Anyways, I can do text coding, design work for the factions, and I'm an ideas man, having read A LOT of sci-fi and fantasy novels (by: Eddings, Irvine, Gemmell, Tolkien (of course), Reilly).

My suggestions for this mod would be that we try to incorporate all the cultures of our earth into that parallel earth. I mean, not just europe, but asia (china, japan, india, south east asia), the americas (aztecs, maya, north american indians), africa (zulu, egypt), middle east and europe.

I like Zharakov's idea for the map. It gives all the possible climates, so all the possible cultures. I could work with you, Zharakov, on faction cultures based on you map ideas...

Also if you want a website set up for this mod, just tell me, and I'll make one...

Sundjata Keita
04-02-2005, 09:10
So is there magic or not?

I say no

dark_shadow89
04-02-2005, 10:34
I say no as well

Zharakov
04-02-2005, 15:27
I'd have to say no as well. But maby in a later release.

Thank you Darkshadow.

Here is a faction that I made up.

T'alassie
Location: Western plains
Culture: American
Economic breakdown: Farming, silver mines, Iron mines
Provinces: N/A
Citys: N/A
Seaports: N/A
History: Originaly a collective of farms, they were forced to unify under one banner to help protect them selves during a time of war. They are now a major farming nation with a good standing army.



I figured you would like to see an American faction more then a Russian one. ~D ~:cheers:

Mikeus Caesar
04-02-2005, 15:34
No magic. So far it is sounding good. I have an idea too though.


i was thinking like a big Vally with a volcano in the middle. And some big lakes to act like oceans, and some mountians and what not.

The southern reigons are arid and dry while the eastern reigons are wet and humid.

The north is cold and dry, while the west in warm and dry.



In the south, we have mainly arabian style nomad factions, with the occasional arabic style faction who have permanent cities. The arabic factions would be very desert oriented, with little or no armour when fighting. They would also use plenty of cavalry.
In the east, we have asian style factions, who are very centred around farming, and, like our world, produce something like silk for some sort of important trade route, which means they should be incredibly rich. Their armies would be focused around heavy elite infantry, and light peasantry soldiers, with some heavy cavalry.
In the west, we have the European style factions. I don't know what we would have for them.
And as for the northern regions...warrior eskimos maybe? ~D

Zharakov
04-02-2005, 15:53
North is for Russia... And Canada can come along too... ~:cheers:

Good idea comrade.


Ok, next question. Do you want the factions to be big empires? or little tribes that are just gaining power?

Mikeus Caesar
04-02-2005, 16:09
Do you want the factions to be big empires? or little tribes that are just gaining power?

A mixture. Like in the arabic south, the big factions with established armies are continually fighting the small nomadic tribes. This would force the nomads to establish fortified positions. These forts would develop into towns, and eventually, they gain enough power to overthrow the more established factions. After all, does anyone remember in MTW how some provinces didn't have a castle in and they were empty, so you had to start from scratch and build a wooden fort?

Zharakov
04-02-2005, 16:49
Ok so to the south, mostly Nomadic tribes with 1 or 2 established Empires.

The East, Reletively speaking, well of Empires.

The West, Midevil Europe and some Native American.

The North, Russian and Mongolian nomadic Empires.


How is that? And how was the test faction?

Mikeus Caesar
04-02-2005, 16:56
It was quite good. Now, if we are actually going to make this mod:

1) We actually need to know how to mod. After all, by doing this, we are creating an entirely new campaign map. If we don't know how to mod, maybe we could find someone who does?

2) What should we call it?

Zharakov
04-02-2005, 19:12
Vally Total War lol ~D

Mikeus Caesar
04-02-2005, 21:02
'First imaginative and original mod yet' total war? *insert name here* total war?

Sundjata Keita
04-02-2005, 21:20
Sounding good guys, I suggest you expand on the ideas of the west and east because at the moment they don't really fit in with the storyline. Maybee you could have a war between the people in the South who believe they have it worse off than everyone else. They begin to tackle the eastern factions to steal their rich silk (although I think you could invent a new resource) trade and they become wealthy themselves, the western factions suddenly start to see the southern factions as a threat and build defensive borders around their frontiers. The north at this time are engaged in a war with the nomadic farming people who live on the slopes of the volcano to get the fertile soil. A big lake seperates the north and the west and so no direct link is made however after the north conquer some of the volcano area they have a pass into rich western towns, the north who are protecting themselves against the south now have to treck back and fight the north. The nomadic volcano tribe pushes east while the eastern factions are weak, east pushes north because north are at war with west. A giant war is started and everyone is in chaos.

Of course there is the alternative storyline of the volcano erupting and the nomadic tribes on the volcano slopes migrating to all of the four sides and a war ensuing

Isn't King Malcolm doing the camp map. Anyway good luck guys. What about volcano total war?

Zharakov
04-02-2005, 21:26
We dont have a story line yet comrade.

But what I have so far is similer to yours.

stichmaster1
04-02-2005, 23:13
if the campaign map is from scratch i might be able to help (i assume it will be)

the idea is great and i have a few things i would like to work in also, if you guys dont mind.

~:cheers:
stichmaster1

stichmaster1
04-02-2005, 23:48
here are 3 concepts:

#1
https://img.photobucket.com/albums/v650/stichmaster1/mapx1.jpg

#2
https://img.photobucket.com/albums/v650/stichmaster1/mapx2.jpg

#3
https://img.photobucket.com/albums/v650/stichmaster1/mapx3.jpg

stichmaster1

dark_shadow89
04-03-2005, 01:14
I like number 2, but it could use some thin rivers running through it, about half the width of the 2 lakes/bays. That way, you could transport troops along the river to attack someone further up/downstream, which I think is kinda cool. In the far North/South/West/East there could be a Viking sort of people who use the river to raid other settlements. I was thinking that instead of having empires, we could have 'settlements', and city-states, a sort of 'Lost Island' or something, where all these cultures get shipwrecked on this massive landmass.

I'm also working on the storyline...

stichmaster1
04-03-2005, 02:14
is there a site or forums or am i out of the loop?

and these are just concepts, a lot can be done with them

NobleRubberChicken
04-03-2005, 02:29
Well I didn't know fireball throwing druids were possible ~D

I can see you guys are starting a mod and thinking of ideas and a storyline. Well before you do that, i suggest you look at the Forgotten Realms. Its a HUGE setting, just look at this Map (http://koti.mbnet.fi/~cerberus/kuvat/forgotten%20realms%20map%20full.jpg) . Warning this is a big file, it might take a while to load.

Btw the map is only one continent (the main one I think), there are enough fractions and races for a total war game as well. Anyway its just an idea i'd love to see for a total war game fantasy game... ~D

Zharakov
04-03-2005, 03:00
Technicaly the point of this mod is to make a compleatly unique story and not use another authors work.

Or at least that what I thought it was.

dark_shadow89
04-03-2005, 04:41
Again I reiterate my offer of creating a website for this mod...call it
(Continent's name): Total War...

Zharakov, message me with what you've got so far on the story, and I'll do the same...this could really become a great mod, if the story's worked properly.

stichmaster1
04-03-2005, 05:18
i say we get the story done, some names for factions, and the map decided on first. and i would suggest getting some sort of forum/website up for us to communicate on so all of the ideas are organized

dark_shadow89
04-03-2005, 06:09
Before a website can be made, i'll need to know the mod's name...

NobleRubberChicken
04-03-2005, 06:46
Hrmm..

NewFoundLand: Total War ~D

i'm not really good with names
How about Settlement: Total war or
Novus: Total war ~:confused:

Zharakov
04-03-2005, 07:07
New World: Total War

New Lands: Total War


Ok, Ill see what I can do to get you the story.

NobleRubberChicken
04-03-2005, 08:16
"Novus" means new in latin, i think its a good name for a fantasy mod, but i'd really like to see someone else's idea for a name.

I can't wait to see what you can come up with Zharakov, there is alot of potential for an awesome fantasy mod here. ~:cheers:

If only to compare ~D

dark_shadow89
04-03-2005, 09:02
I dont think that the mod should be named 'new' anything, as this is a parallel universe, so the land could actually be quite old...the mod should be named after the continent where the mod is taking place...

However, some names:
Terranova: Total War
Eldan: Total War
Solaris: Total War
Pangena: Total War
Eurona: Total War
Assania: Total War
Nias: Total War
Kamera: Total War

Tellme what you guys think...

Sundjata Keita
04-03-2005, 10:27
Here are some latin names that are kind of appropriate I think. The first comes from Etna and is an adjective of a volcano. The second is the crator of a volcano. The third means human life or existence and the last means of a great age (very old)

Aetnaeus total war
Cratera total war
Aetas total war
Grandaevus total war

I also like some of yours dark_shadow but are they made up or do they mean stuff?

This mod is really taking off, concept 2 is the best for the campign map as the volcano is surrounded by land.

dark_shadow89
04-03-2005, 13:25
The first one is terra (land) and nova (a play on the word for new)...

The others are either made up, or, in the case of pangena and eurona, are from pangea and europa respectively...

I like your Aetas: Total War, I think it's the best so far...

Here's some more:
Aeolia: TW
Signara: TW
Rigantia: TW
Pannora: TW

Sundjata Keita
04-03-2005, 13:45
Yeah I like Aetas too, I think the best so far are

Aetas
Pannora
Assania
Grandaevus

What do other people think?

Also I have been thinking about the faction names, the nomadic people on the volcano slopes could be called the people of Aetas or one of the other names suggested.

Eastern Factions

Aziz - the most powerful estern faction, has most of the rich provinces and quite a big army
Daulah - also very rich but with weak army
Nasr - focussed around military, newly formed so starts off quite weak but pottential to grow strong because of valuable resources
Zufar - small army of well trained and highly skilled units

Southern Factions

Dia - strongest southern faction but quite undeveloped compared to other factions
Diji - Nomadic farmers, poor and weak army but good morale because of determination and strong religion
Bomani - Only a couple of provinces but heavily armed, situated near border with Western factions
Yera - another nomadic faction
Tupac - the starters of the rebellion because of terrible conditions, they are situated in harsh desert

Western Factions

No ideas for these yet

Northern factions

No ideas for these either

Of course these are just ideas and you don't have to use them

King Clas
04-03-2005, 14:01
Idea (place these anywhere you want):

Lycknisians
Excellent ship builders. They live largly on fishing. Their navy is very versitile (many naval units ~:)) and strong. Their land based units are mainly light infantry for quick deployment after landings at a shore. Their capital lies on a of shore small island. In fact the city dominated the entire island. The cities walls are truely epic.

Sonna Pirates
Rivals of Lycknisians, their navy is also strong althoe more focused on light ships for hit and run raids. Their land forces area also in a hit and run manner. They have developed a good force of hourse archers and light cavalry.

What do you think of this factions?
if you want i can draw some units concept art and such

Sundjata Keita
04-03-2005, 15:19
Sounds good although I think you should scrap the word pirates and just call them the sonna or something like that. They would be good as western factions I think. If you could do concept artwork that would be brilliant, I'm sure evryone would appreciate it. I might do a bit as well just to get an idea of what they might look like.

King Clas
04-03-2005, 17:09
Sonna Sailors?
Sonna Corsairs?
or simply Sonnians?

Oh most concept art I will sadly have to do i paint since i dont have scanner.

Zharakov
04-03-2005, 17:30
You guys make the name.

Here is the list of factions for the West and North

West:
Ana'sazi- Oldest and most powerful western faction
Sernland- Nice army but only 1-2 provinces
Vinterland- Vikings
Fre'land- Good economy and army
P'sorgrad-Northern invaders

North:
Russcograd- Most powerful norther faction
Sevalingrad- Good economy
The White Horde- Mongolians ~D
Ludinburgh- undecided


More info comeing filtered out through today.

King Clas
04-03-2005, 17:53
Now i got banner done for both my suggest and i will mail em to you Sundjata Keita later. They are very paintish but they give you idea at least. With Lycknisians i actully had a idea of a crossbreed of ancient greece, italian trade republics and perhaps a bit of 1800 UK.

Zharakov i got some idea to develop your ideas further so here goes.

Sernland:
This people are proud people, their country is a young one. The time of slavery is still in living memory. About 60 years ago the people of Sernland where slaves under Aziz. However the Serns revolted and with the help of the Zufar. The Serns moved into out of their bondage. This has led to that Azis and Zufar see each other as mortal enemies. As the Serns reached west they where constantly raided by the Vinterland people. They asked Ana'sazi for help and help came. Sernland today make upp two cities on the mountain borders of Vinterland. The Serns could also be called Northern watchers. Their army service is voluntarily but enthusiasm for the army is strong.

Ludinburgh:
Long time ago the northen empire Erom Htron fell apart. One of the emerging factions was the united cities confederation of Ellmid. But after yet some more years cities broke of and some joined other factions. Ohter started to try to take over other cities to create a empire of their own. A bitter and long civil war raged. Other factions also joined the battle. Ludinburh the eastern capital of the former Erom Htron. Did not join any other faction and nore did it become overran. They allied with Ple Kingdom. Ludinburgh has a large standing army for its size (one province) and its armoured pikemen are renowed as hard figthers as are their Citadel Guard (swordsmen both mounted and dismounted). Ludinburgh does however strong depts (not economical) to Ple Kingdom and is consider a protectorate of the Ple Kingdom. So when the great prince of Ple ( :dizzy2: ) calls the soldiers of Ludinburgh are ready.

stichmaster1
04-03-2005, 17:55
this is coming along nicely, ill break map #2 up into provinces and get a little more detailed later today

King Clas
04-03-2005, 18:08
Except doing some concept art I can also write some faction history and also unit descriptions :)

Sundjata Keita
04-03-2005, 18:27
Nice storyline King Clas, why don't you post any concept art here in the thread so everyone can see? I will make some shield designs. Who is leading this project, Zharakov? I sure don't want the responsobility. ~;)

Sundjata Keita
04-03-2005, 20:03
Some concept shots for shields

http://img137.exs.cx/img137/4231/3shieldscopy7gm.png

Mikeus Caesar
04-03-2005, 20:23
Hi all, me again. Nice to see that we've progressed to get some form of a mod. I'm on a dial-up connection on my grandpa's computer, so i have to be quick in what i say. I read the first suggestion of a storyline, by Sundjata, and it seems quite good. maybe, just to stir things up a bit for the seemingly calm west, we could make them really corrupt or something? I can't really contirbute much right now, my mind seems to be broken (modder's cramp?).


Who is leading this project, Zharakov?

We either all agree on a leader, or we don't have a leader, and all just assign ourselves with different bits of this project to complete, and then put it all together when we've finished each bit. But now, another problem. How are we going to make this mod? I'm assuming that none of us actually have a clue how to mod or make skins, so we are going to have to enlist the help of people who know how, or we teach ourselves D.I.Y RTW programming.

Zharakov
04-03-2005, 21:49
heh... heh... Ill lead if you all want me too...


Nice storys, here are some I made.


Russcograd: When the final King of the Great Northen Empire died, his 2 sons were given equal shares of land in the kingdom. Russcograd was givin to Alexi Rolotov. Russcograd quickly became the stronger of the 2 kingdoms and soon overtook the other kindom in a war. The people of Russcograd are tough and willing to serve ther Tzar. And they will need to for the Tzars of Russcograd are often ambitious and gloy seaking.

Ana'sazi: They are the people of the snake and horse. They live in mighty jungles, and barren deserts. They are the oldest of the new factions. They tell storys of the old world and they way things were. They are isolationists. And they olny favor the lucky few who they see as needing there favor. But this dose not mean they do not wage war.

Zharakov
04-03-2005, 21:56
P'sorgrad: Valdimir was banashed by his brother Alexi... But that dose not end his story. P'sorgrad was the final city to remaign loyal to him. Sadly it was to the south west in the warm lands. He fled ther and started to recreat his empire. He now has turned his eye to the south. To the rich land sof people who know not the use of the horse archer. And maybe, he can regain favor with his brother as well...


Fre'land: A nation of rich farmers, they keep one ideal sacred above all ells. Freedom. There former opressers of Bomani have not seen the last of Fre'land. The Free farmers will unite, and fight, again.

Sundjata Keita
04-03-2005, 22:06
Russcograd? Alexi Rolotov? Tzars?
Sounds awfully like Russia to me ~;)

What do people think to the shields? I can produce more if you want.

dark_shadow89
04-03-2005, 22:22
I'd like to see an Atlantis-like faction, very advanced...,aybe call them the Eldaren? They could live on an island, which requires sea travel?

also, I've almost finished the story of the continent, so I'll be loading that up soon...here's a hint: the continent was originally inhabited by an 'Elder Race', who are advanced like no one has ever seen before...Some wonders in the mod could be the 'machines' left behind by these 'Elders', which affect happiness, improve metal quality, etc... We should give cultures, or equivalent cultures of the factions in the mod to real life ones...

And we're all agreed on Aetas: TW? coz if we are I'll make a website...

stichmaster1
04-03-2005, 22:50
i say make it aetas total war,

can i make the story for the barbarian volcano/mountain people??

here is the map with provinces, not all is final

https://img.photobucket.com/albums/v650/stichmaster1/maprx2.jpg

Zharakov
04-04-2005, 00:52
Good ancient race idea.


Ok I will write the stough for the North and West

Good map btw

stichmaster1
04-04-2005, 03:02
dont forget WE NEED TO HAVE A SENATE FACTION AND 3 SUBORDINATES!!!

just thought i would speek that so you all new

Zharakov
04-04-2005, 03:08
Ok, who wants to make that up?

Zalmoxis
04-04-2005, 03:41
This sounds like an insteresting mod. Any chance someone else can contribute a faction or something?

stichmaster1
04-04-2005, 03:41
we should make a list of people who are doing what in the story so that nobody does the same thing.

we have 6 cultures
name(real life bases)

eastern(chinese - japanese)

european(middle ages)

american(native americans)

barbarians(vikings, goths)

winter(russian, canadian)

ct_senate(undecided)

when you post your final story add one of those first five. i can make the senate and the barbarians tomorrow at school. ill post them about 2-ish (central time(america))

stichmaster1

dark_shadow89
04-04-2005, 03:58
Could the senate possibly be a sort of 'Council', and the 3 romans are 3 city states?

Zalmoxis
04-04-2005, 05:25
Since nobody replied to my initial question from an hour ago, I'll give my sugestion anyway ~:) . It would be pretty interesting if the Senate factions would be a colony/army sent from another continent completely ruled by one empire, to conquer the continent from the mod.

dark_shadow89
04-04-2005, 07:55
OK, i've set up the website: http://s10.invisionfree.com/Aetas_Total_War/

Here's my story on the continent:

---START---
10000 years ago there was a race, whose name has since been lost and are simply called the 'Elders'. They were extremely advanced, their cities spread all over the continent now known as Aetas. They had mastered the sciences of mathematics, of alchemy, and of machinery, building huge 'constructs' to aid them in the building of their massive cities, some buildings so tall that they scrape the sky. Science and culture flourished, and thus the Elders lived in this paradise. But, unknown to them, their empire was based around a huge volcano, some 6000 metres high, aptly named Mount Gigantus by the elders.

Then, 7000 years ago, the dormant volcano erupted, shattering the Elder's empire, covering it with ash and molten rock. And so, the continent of Aetas remained undiscovered for 6000 years...until 1000 years ago, when refugees fleeing the 200 Year's War landed on this forgotten continent.

News returned to their homeland, and many more fled to this untouched paradise, which, after that eruption 7000 years ago, produced many climates, each with its own rewards and dangers. Then the news spread to the other lands, also war-torn, and refugees of all races and cultures fled here.

Now, 1000 years later, the continent of Aetas is inhabited by peoples from all over the world, their homelands desroyed, these refugees starting over. However, as is so common in human history, quarrels started between the numerous ethnic groups, and now there is war again...

...a war which will consume the entire land...

...a total war...

...Aetas: Total War
---END---

Hope you all like it, I'm still working on it though...As for another culture, again I suggest an Atlantian culture. Slightly hellenistic, egyptian and mesopotamian. We also need to decide on the 21 factions available...here's my idea:

-1 Senate + 3 families (medieval?, roman?)

-5 Eastern cultures (chinese, japanese, indian, mongols (should they be barbarians?), south east asian - vietnamese?)

-5 European (3 western-England/France/HRE, as these are pretty similar, Italians, Atlantian?. And 2 eastern european-russian, byzantium)

-2 Arabian (Turkish and Moors?)

-2 American (plains indians, Aztec/Mayan)

-2 barbarian (vikings, goths?)

-Brigands/Rebels

Thats all 21 factions...4+5+5+2+2+2+1 = 21

dark_shadow89
04-04-2005, 08:01
As for tha map, it looks good! I'd like to suggest some rivers running through the continent, lots of thin rivers...

NobleRubberChicken
04-04-2005, 08:31
Very Nice idea Dark shadow, its a damm good idea.

I have a really good Idea for the senate and the 3 families, but before I put the rest down I'd just like to see wether you agree with me on the names and the general ideas I had planned. The families are replaced by houses which control the armies of the empire, while the senate is a council of the three houses, which manages the empires land.
The Three Great Houses:

1. The House of Oakensword , in the middle of the western area, is mainly focused on fighting in forested areas and plains.

2.The House of FrozenBlade, In the northen areas, this house focuses on fighting the Northen Barbarians and fighting on icey terrain.

3.The House of Goldensphere , In the southen areas, this house focuses on fighting in hot, dry terrain. They wear little armor and rely on speed.

Now, when i read your idea, I thought that these westerners could be the direct descendants of the "Elders", they escaped to western continents, taking some of the knowledge passed down to them by the "Elders". They seek to reclaim the land which they think is rightfully theres and drive out the foreigners and barbarians which now occupy it.

The senate is more like a council of the three great houses(and lesser ones aswell), the council is ruled by a king.. but the houses hold the true powers as they control the armies of the empire. I had some history and names planned for the empire, the council, three houses and the western continent, but I want to see if this idea is okay with you guys first ~D

Some feedback on this idea would be appericated (especially on the names)
~;)

Sundjata Keita
04-04-2005, 08:43
Everyone join up to the forum so things can be organized, here is a list of everyones names on this thread who said they would help.

dark_shadow89
stichmaster1
NobleRubberChicken
King Clas
Mikeus Caesar
Zharakov
King Malcom
Cheops?

About the storyline, sounds good once we iron out the creases in it. I think the elders should have known the volcano was there, especially if they were so clever. Maybee they put full trust in thier gods but that failed. I like the idea of descendants of the elders, maybee these can be living on the fertile slopes of the volcano when other foreigners arrive.

NobleRubberChicken
04-04-2005, 08:45
Oh btw when I mean "knowledge that has been passed down", im not saying we should expect things like steam tanks or guns on the battlefield, I mean things like tall monuments and buildings, strangely crafted armor and weapons and more "civilized" culture.

Basically something similar to the Atlantian culture, which was supposely advanced for its time.

dark_shadow89
04-04-2005, 08:54
OK, I like both of your ideas. Maybe change the names of Houses? They sound a bit cheesy...How about:
-Oakenshield, instead of sword, as you can make a shield from oak, but not a sword...

-Snagarak (northern, Snaga is a viking goddess)

-Duskweaver (southern)

The senate could be the "Grand Duke of Eldoras", Eldoras being the land where they were originally from...

Anyone else got ideas?

dark_shadow89
04-04-2005, 08:58
OK, I've posted some concept art at the forum...

dark_shadow89
04-04-2005, 09:04
Also, I think the western european units should be early to high middle ages, no late middle ages, as they'd look too strange, think gothic knights from MTW...they wouldnt fit, would they?

NobleRubberChicken
04-04-2005, 09:22
Also, I think the western european units should be early to high middle ages, no late middle ages, as they'd look too strange, think gothic knights from MTW...they wouldnt fit, would they?

I agree, no gothic knights. But, I was thinking going beyond plate or chain armor. Since the westerners have some knowledge that the "Elders" had, i was thinking they would have the knowledge to create some strange armors. Their continent may have some strange metals, that they managed to use. This is just an idea, so don't worry if it loks strange.
How about they found a very unique metal that is strong but is very malleable or bendable when worn?
Or some strange matrial that is as strong as chain but isn't metal?

Anyway Im just posting some ideas here...

Sundjata Keita
04-04-2005, 09:24
Wow, those concept shots must have taken you a while ~;)

I think the other factions should encompass a slightly diferent era, maybee a more primitive one. About cultures, I suggest

Barbarian Northerners - came onto continent about 1300 years ago when stumbled upon it, eventually spread out to form many different factions

Tribal Southerners - easterners that expanded southwards to try and cross the deserts to the western lands, many still are making the journey but many have settled in the deserts.

Native volcano tribe - live on slopes of volcano, descendants of the elders

Rich Easterners - after finding a good overseas trade of silk the eastern factions became very rich, they arrived on the continent about 900 years ago by boat convoy after fleeing the 200 years war

Advanced Westerners - The westerners found a barren landscape of shrubbery and semi-arid desert when they arrived. They came about 200 years ago after having done well in wars abroard they sent armies to the continent of Aetas. They transformed the landscape into one of lush greenery by planting seeds. They are made of three factions and a council which decides the actions of the three factions

dark_shadow89
04-04-2005, 09:45
I was thinking that the Elders left behind some of their machines and storage depots...these could be wonders. For instance, a faction captures a province with a wonder, and unlocks a region specific unit, very advanced because they use the Elder's technology, or maybe by capturing another type of wonder, all of that faction's units get armour/weapon upgrades, so long as they hold that wonder...It makes it more worthwhile to go after wonders, much more so than simply getting happiness improvements.

Also, could we add a lot more wonders?

dark_shadow89
04-04-2005, 09:50
OK, maybe we should remove a Western European faction in favour of an African one? Because the senate + 3 houses would be slightly evolved Western European...

stichmaster1
04-04-2005, 17:14
Kusneeta

the kusneetian people, or people of the mountain in the elderian language, are a savage bunch. they live in the area of hardened lava from mount gigantus. these lands are mostly barren other than the towns of the kusneetian people and the volcanos that dot the land. these people make many raids down the slopes of mount gigantus, and into all of the surrounding towns. the lava is what controls their culture, and their civilization alltogether. since mount gigantus erupted 1000 years ago, the kusneetian people have been forced out of their cities and homes. they have been pushed into the surrounding areas. but some people stay in the towns. the "city of the mountain" is inhabited by the countless numbers of religous zealouts and fanatics, but is led by the taomane. the taomane is a powerful being, and usually considered to be divine by his followers. he can raise an army of the kusneetians with the raise of his fist. due to the eruptions, people are taking up arms and moving down the slopes and into the flatlands of the world. they await a decree from the taomane to strike at the cities to the south and east, but that will not take long...

King Clas
04-04-2005, 17:27
http://img11.exs.cx/my.php?loc=img11&image=lycknisiansbanner3tt.png

Lycknisian banner

http://img11.exs.cx/my.php?loc=img11&image=sonnabanner0pw.png

Sonna banner

great map btw we should stick to it. Now begin place out all suggested factions and start to name cities and provinces.

Mikeus Caesar
04-04-2005, 19:19
Ahoy!! I was just wondering, but once i get back to my own computer, would you like me to design banners for your siggy's, which let the world know you're part of the design team for Aetas? After all, most of the best mods have a banner in the signature's of people who are members of the design team.

stichmaster1
04-04-2005, 19:24
the banners look good, except the background colors should be darker, just my 2 cents

when the faction list is compiled i will start placing factions in certain provinces and then actually making the map

Zharakov
04-04-2005, 20:26
someone delet this.

Zharakov
04-04-2005, 20:27
-1 Senate + 3 families (medieval?, roman?)

-5 Eastern cultures (chinese, japanese, indian, mongols (should they be barbarians?), south east asian - vietnamese?)


-5 European (3 western-England/France/HRE, as these are pretty similar, Italians, Atlantian?. And 2 eastern european-russian, byzantium)
Fre'land, Sernland, Ludinburgh, Russcograd, P'sorgrad, Sevalingrad

-2 Arabian (Turkish and Moors?)

-2 American (plains indians, Aztec/Mayan)
Ana'sazi, Sinaugua

-2 barbarian (vikings, goths?)
Vinterland, The White Horde

-Brigands/Rebels

Thats all 21 factions...4+5+5+2+2+2+1 = 21


Ok, I filled in the Western and Northern nations to show ther ethnic backround.

dark_shadow89
04-04-2005, 21:44
I think the European names should be:
-Western European: Ludinburgh, Sernland
-Russians: Ruscogard
-Byzantines: Byzannia

dark_shadow89
04-04-2005, 21:49
Here are my suggestions for Asian names:
Chinese - Xialong
Japanese - Kuchinoro
Indians - Mugol
South East Asian - Tang Long
Mongols - The Great Horde

I was thinking the Goths shouldn't be called horde, this name should be only used for the mongols...also, does anyone agree that we should remove 1 european faction for an African one, to occupy the southern lands?

How about this name for the Goths: Angiston or Huskorl

Zharakov
04-04-2005, 22:03
Sevalingrad will be a Byzantine like Nation. But that was the only name I came up with...


Fre'land will act like Scotland, Ireland, England, America, and maybe some of the rest of Europe.

Sundjata Keita
04-04-2005, 22:48
I thought we were making our own factions and cultures rarther than transitioning existing nations onto a fantasy continent.

dark_shadow89
04-04-2005, 23:27
we are. we're just using existing ones as a base for our new cultures.

@Zharakov. Change Vinterland to Asgard?

Zharakov
04-04-2005, 23:37
What dose Asgard mean?

Isn't that from Stargate?

stichmaster1
04-05-2005, 00:00
THIS LIST IS SUBJECT TO CHANGE

i think that is all, if you see anything that should be changed, say it


-1 Senate + 3 families (medieval?, roman?)
House of Snagarak(more spanaird?), House of Duskweaver(french-ish?), House of Oakensheld((HRE style?)removed the 'I' so it didnt sound too this world), Grand Duke of Eldoras(british?)

-5 Eastern cultures (chinese, japanese, indian, mongols (should they be barbarians?), south east asian - vietnamese?)
Xialong, Kuchinoro, Mugol, Tang Long, The Great Horde

-4 European (2 western-England/France/HRE, as these are pretty similar, Italians, Atlantian. And 2 eastern european-russian, byzantium)
Fre'land, Sernland, Ludinburgh, Russcograd

-1 African (Nubia, Zulu, or Egypt?)
Bomani

-2 Arabian (Turkish and Moors?)
Yera, Sonna

-2 American (plains indians, Aztec/Mayan)
Ana'sazi, Sinaugua

-2 barbarian (vikings, goths?)
Asgard, Kuzneeta

-1 Brigands/Rebels
Nomads


edited a little bit to show new things

dark_shadow89
04-05-2005, 05:23
Asgard was the Viking pantheon of gods or something...it had to do with their religion.

As for the European factions, like I said earlier, we should remove one - Sernland to make room for the 'Elder' race, or the ones that are left. Also, change Fre'Land to Byzannia, for the Byzantines, as we have 4 European factions in the senate and 3 houses already.

so, we have a Russian - Russcogard, a Byzantine - Byzannia, an Italian - Sernland (though we should change it to Lombania?)

And we have the Grand Duke + 3 Houses...

Sundjata Keita
04-05-2005, 08:36
If we use names close to the real thing in life people will realise, Byzannia is hardly the most innovative name ever and using the norse god as the name of a norse god is basically recreating our world on a new campaign

dark_shadow89
04-05-2005, 09:28
Ok sure, no problem

Mikeus Caesar
04-05-2005, 16:14
Remember guys, start using the forums for discussion of this, rather than the org:

http://s10.invisionfree.com/Aetas_Total_War

I'll transfer all of this dialog to the Aetas forums.

Duke Malcolm
04-05-2005, 16:32
Sorry, I was off on a short holiday for 4 days...

Hmm... ohh well, you don't appear to need me, since you have the campaign map planned, and the factions are done (although they are not entirely original). Couple of points I might add, though.

1. I had an idea for the nomads being an actual playable faction, which starts in a desert area with no cities, but a good amount of troops (mainly cavalry) and you had to conquer cities.

2. The factions shouldn't be based on nations of our world. perhaps slight aspects of our world can be taken into the factions, but not a replication of the faction

Mikeus Caesar
04-05-2005, 16:36
Hurrah for some common sense from King Malcolm!!


2. The factions shouldn't be based on nations of our world. perhaps slight aspects of our world can be taken into the factions, but not a replication of the faction

That's what i've been thinking, just reading over the last day's worth of posts. After all, didn't you people read the original post: just go super-creative! Make a unique world. :)


Hmm... ohh well, you don't appear to need me

We still need you!! Don't say that!!!

stichmaster1
04-05-2005, 19:36
yea, we still need you! i will probably need help with getting the map in game

i was thinking that we should develop our own cultures, maybe get a few people into a paintshop program and start drawing out buildings.

also some of the names should be changed a little, like sundjata said. i just compiled them into a list

Sundjata Keita
04-05-2005, 19:49
The factions shouldn't be based on nations of our world. perhaps slight aspects of our world can be taken into the factions, but not a replication of the faction

That is what I've been trying to say over my last two posts, this mod really does need a leader figure to compile all this together, at the moment there are two many contrasting views.

Zharakov
04-05-2005, 20:17
Sevalingrad will be the Byzantines.

The story I made for them explains how they were chased from the south to the north.

Duke Malcolm
04-05-2005, 22:11
Okay, wince you begged, I will help...

Firstly, they will not be the Byzantines. Mainly because the name is too Russian, but also because the factions in the game SHOULDN'T BE BASED ON OUR WORLD! Perhaps having a hint of our world in them, say, an arab-like people, or raving loony barbarian French-like people, but not "Sevalingrad will be the Byzantines" : The same faction by another name.

They shouldn't have the same units (except simple units, like archers, and that), perhaps they can have a different culture, different names of people, different history, et cetera.
Perhaps we can use real languages for things like cities and peoples, perhaps...

And not, for God's good and gracious sake, changing faction names. We need new, original factions, as the mighty Cheops declared, and he should be hailed as the King of the Project, even though he may not do anything with it, but simply because he inspired it. While someone else may be the Modder-in-Chief, he should be King.

King Clas
04-05-2005, 22:12
it seems to me that the creativity has gotten oout of hand, i cant keep track on all the ideas but sometime perhaps tomorow i will copy and paste all suggestions posted so far into one post...

Sundjata Keita
04-05-2005, 22:26
I agree, I think we have all had the opposite of writers block (some sort of laxative for creativity) :toilet:

I think we should go back to the old style of naming a faction and then describing who they are and NOT finding similarities between them and existing cultures.

eg. King Clas suggested a while back

Lycknisians
Excellent ship builders. They live largly on fishing. Their navy is very versitile (many naval units ) and strong. Their land based units are mainly light infantry for quick deployment after landings at a shore. Their capital lies on a of shore small island. In fact the city dominated the entire island. The cities walls are truely epic.

Sonnians
Rivals of Lycknisians, their navy is also strong althoe more focused on light ships for hit and run raids. Their land forces area also in a hit and run manner. They have developed a good force of hourse archers and light cavalry.

I think that's the kind of thing we should be aiming for.

stichmaster1
04-05-2005, 23:29
thats kind of what i tried to do with my race, the kuzneeta, but nobody responded to that ~:confused:

Zharakov
04-05-2005, 23:42
Ok like kingclass said. Lets get all the faction names and such on one page so we can decide which we'll use.

stichmaster1
04-06-2005, 01:12
map with faction layouts, factions going in which spots can be decided later, same with colors

https://img.photobucket.com/albums/v650/stichmaster1/mapFRX2.jpg

Sundjata Keita
04-06-2005, 07:49
Wow! Nice map, here is a list of previous faction suggestions, there are a lot

T'alassie
Location: Western plains
Culture: American
Economic breakdown: Farming, silver mines, Iron mines
Provinces: N/A
Citys: N/A
Seaports: N/A
History: Originaly a collective of farms, they were forced to unify under one banner to help protect them selves during a time of war. They are now a major farming nation with a good standing army.

Eastern Factions

Aziz - the most powerful estern faction, has most of the rich provinces and quite a big army
Daulah - also very rich but with weak army
Nasr - focussed around military, newly formed so starts off quite weak but pottential to grow strong because of valuable resources
Zufar - small army of well trained and highly skilled units

Southern Factions

Dia - strongest southern faction but quite undeveloped compared to other factions
Diji - Nomadic farmers, poor and weak army but good morale because of determination and strong religion
Bomani - Only a couple of provinces but heavily armed, situated near border with Western factions
Yera - another nomadic faction
Tupac - the starters of the rebellion because of terrible conditions, they are situated in harsh desert

Lycknisians
Excellent ship builders. They live largly on fishing. Their navy is very versitile (many naval units ) and strong. Their land based units are mainly light infantry for quick deployment after landings at a shore. Their capital lies on a of shore small island. In fact the city dominated the entire island. The cities walls are truely epic.

Sonna Pirates
Rivals of Lycknisians, their navy is also strong althoe more focused on light ships for hit and run raids. Their land forces area also in a hit and run manner. They have developed a good force of hourse archers and light cavalry.

West:
Ana'sazi- Oldest and most powerful western faction
Sernland- Nice army but only 1-2 provinces
Vinterland- Vikings
Fre'land- Good economy and army
P'sorgrad-Northern invaders

North:
Russcograd- Most powerful norther faction
Sevalingrad- Good economy
The White Horde- Mongolians
Ludinburgh- undecided

Sernland:
This people are proud people, their country is a young one. The time of slavery is still in living memory. About 60 years ago the people of Sernland where slaves under Aziz. However the Serns revolted and with the help of the Zufar. The Serns moved into out of their bondage. This has led to that Azis and Zufar see each other as mortal enemies. As the Serns reached west they where constantly raided by the Vinterland people. They asked Ana'sazi for help and help came. Sernland today make upp two cities on the mountain borders of Vinterland. The Serns could also be called Northern watchers. Their army service is voluntarily but enthusiasm for the army is strong.

Ludinburgh:
Long time ago the northen empire Erom Htron fell apart. One of the emerging factions was the united cities confederation of Ellmid. But after yet some more years cities broke of and some joined other factions. Ohter started to try to take over other cities to create a empire of their own. A bitter and long civil war raged. Other factions also joined the battle. Ludinburh the eastern capital of the former Erom Htron. Did not join any other faction and nore did it become overran. They allied with Ple Kingdom. Ludinburgh has a large standing army for its size (one province) and its armoured pikemen are renowed as hard figthers as are their Citadel Guard (swordsmen both mounted and dismounted). Ludinburgh does however strong depts (not economical) to Ple Kingdom and is consider a protectorate of the Ple Kingdom. So when the great prince of Ple ( ) calls the soldiers of Ludinburgh are ready.

Russcograd: When the final King of the Great Northen Empire died, his 2 sons were given equal shares of land in the kingdom. Russcograd was givin to Alexi Rolotov. Russcograd quickly became the stronger of the 2 kingdoms and soon overtook the other kindom in a war. The people of Russcograd are tough and willing to serve ther Tzar. And they will need to for the Tzars of Russcograd are often ambitious and gloy seaking.

Ana'sazi: They are the people of the snake and horse. They live in mighty jungles, and barren deserts. They are the oldest of the new factions. They tell storys of the old world and they way things were. They are isolationists. And they olny favor the lucky few who they see as needing there favor. But this dose not mean they do not wage war.

P'sorgrad: Valdimir was banashed by his brother Alexi... But that dose not end his story. P'sorgrad was the final city to remaign loyal to him. Sadly it was to the south west in the warm lands. He fled ther and started to recreat his empire. He now has turned his eye to the south. To the rich land sof people who know not the use of the horse archer. And maybe, he can regain favor with his brother as well...


Fre'land: A nation of rich farmers, they keep one ideal sacred above all ells. Freedom. There former opressers of Bomani have not seen the last of Fre'land. The Free farmers will unite, and fight, again.

1. The House of Oakensword , in the middle of the western area, is mainly focused on fighting in forested areas and plains.

2.The House of FrozenBlade, In the northen areas, this house focuses on fighting the Northen Barbarians and fighting on icey terrain.

3.The House of Goldensphere , In the southen areas, this house focuses on fighting in hot, dry terrain. They wear little armor and rely on speed.

-Oakenshield, instead of sword, as you can make a shield from oak, but not a sword...

-Snagarak (northern, Snaga is a viking goddess)

-Duskweaver (southern)

Kusneeta

the kusneetian people, or people of the mountain in the elderian language, are a savage bunch. they live in the area of hardened lava from mount gigantus. these lands are mostly barren other than the towns of the kusneetian people and the volcanos that dot the land. these people make many raids down the slopes of mount gigantus, and into all of the surrounding towns. the lava is what controls their culture, and their civilization alltogether. since mount gigantus erupted 1000 years ago, the kusneetian people have been forced out of their cities and homes. they have been pushed into the surrounding areas. but some people stay in the towns. the "city of the mountain" is inhabited by the countless numbers of religous zealouts and fanatics, but is led by the taomane. the taomane is a powerful being, and usually considered to be divine by his followers. he can raise an army of the kusneetians with the raise of his fist. due to the eruptions, people are taking up arms and moving down the slopes and into the flatlands of the world. they await a decree from the taomane to strike at the cities to the south and east, but that will not take long...

Chinese - Xialong
Japanese - Kuchinoro
Indians - Mugol
South East Asian - Tang Long
Mongols - The Great Horde

Mikeus Caesar
04-06-2005, 11:19
Check the forums, i've got most of the important things stuffed into one topic somewhere...

Duke Malcolm
04-06-2005, 13:04
The Nomadic factions could use mailny cavalry (and chariots and elephants, perhaps), for quick travel through the desert, and only light infantry, like spearmen, javelinmen, slingers, and archers.

dark_shadow89
04-06-2005, 13:08
I thinkn we should jut have cavalry, as any world with horses would see them being ridden by people. Not so chariots...

Mikeus Caesar
04-06-2005, 13:50
If we do include elephants in this, to go along side the horses, maybe we could edit them? Give them big stick legs, like one of Salvador Dali's paintings.

http://www.popartuk.com/g/l/lg3454.jpg

^ Like that, but maybe not on such a scale.

Duke Malcolm
04-06-2005, 14:16
Hey, I've got that on a t-shirt.
Yes, I don't see why not. I shall test my unit-modding skills and start on some nomad units, then.

A brief list of possible units :-

Cavalry :-

Desert Cavalry (armed with javelins + sword, weak armour, also mercenaries, only trained in desert)
Nomadic Light Cavalry (armed with spears, weak armour, fast, also as mercenaries (perhaps))
Nomadic Lancers (armed with lances, average armour, fast)
Nomadic Heavy Cavalry (armed with spears, good armour)
Nomadic Mounted Archers (armed with bows, good accuracy, weak armour, fast)
Al-banu'pakis (elite cavalry, armed with swords, good armour)
Al-banu'partis (elite cavalry, armed with lances, good armour)
Cheif's (or whatever the title is) Al-banu'arnt (general's unit, armed with large swords, good armour)

Infantry :-

Desert Skirmishers (armed with javelins, fast, weak armour, only in desert, also mercenaries)
Slingers (armed with slings, fast, low accuracy, weak armour)
Volunteers (peasants, with spears)
Apprentice Archers (trainee soldiers, bows, weak armour)
Apprentices (trainee soldiers, spears, weak armour)
Banu'tothnil (elite infantry, armed with spears or swords, good armour, fast)
Banu'borti (elite infantry, armed with bows, average armour, good accuracy, fast)

stichmaster1
04-06-2005, 16:50
maybe instead of using the word cavalry, we could make up our own word to replace it

Sundjata Keita
04-06-2005, 20:44
Also some of them should be armed with other weapons, rarther than just swords. Invent new weapons for originality. Apart from that the list looks very good

dark_shadow89
04-06-2005, 21:38
For the 3 houses, I was thinking that Snagarak, who are in the north, have the best inantry, Oakensheld, in the middle, have the best archers and light infantry. Duskweaver, who are in the south, have the best cavalry, this makes the 3 houses more specialised.

Lord of Wolves
04-06-2005, 21:46
First off let me say hello. I just joined this site/forum, whatever. Mainly because of this thread. I have been toying with the notion of doing a mod along these lines based on material I have for a series of novels i'd like to write. One day. That day being the day I magically have the time and motivation I suppose. I wanted to run it by you all and get some opinions.

Technology wise it would be right about where RTW is. Knighthood is a new introduction to society and is more a minority than anything else. Magic has been outlawed and so while there would be magicians in game they would take the form of retainers or maybe a character who is a magician. In my story magic isn't lights and bangs and visuals. It's more like Golden Dawn/Aleister Crowley stuff. You only know its existence by the results. So giving someone an influence bonus would be about all.

I have a huge amount of characters and factions that can be set up. I know very little about modding having only ever done faction unlocking and some faction tweaking in MTW. (making the danes a little better and giving them vikings) I also have a pantheon that I would want to put in.

Geographically the north is the main place with the south having been occupied as a penal colony for the norths criminals. Obviously the two are not big friends. To the east lies a kingdom that is somewhere between the japanese and mongols, samurai types and horseriders. There is a jungle continent that is largely inhabited (3 big cities and a lot of resources) and another continent that has an empire that is pretty much arabian in influence. The north is separated by factions who owe allegiance to a king. I would frickin love to make a king who could impose orders on those under him similar to how the roman senate works. Just similar tasks and if you don't keep the guy happy well he'll send his men against you. Outright rebellion. The northern factions are the 'greatlords'. Each of whom is very powerful but has their own agenda. A few of the factions have rebelled and support a claimant for the throne who is believed to be the son of the previous king who had been (along with his whole family, or so it was thought) assassinated. So multiple nations. Multiple factions within the nations, you name it. Story aplenty but no actual modding as of yet.

When I was infatuated with MTW I sat down and wrote out the stuff I would change for a game of my own if I could. Amazingly just about everything I put down CA did for RTW so I feel compelled to utilize it. Not that my feeling compelled has got me motivated to actually do it. Anyway I would appreciate any comments, suggestions or whatever. This is similar to what you guys have been discussing so this seemed like the proper place. Sorry to write a volume of War and Peace here. I can be a bit longwinded.

King Clas
04-06-2005, 22:22
Also some of them should be armed with other weapons, rarther than just swords. Invent new weapons for originality. Apart from that the list looks very good

Some sort of odd shaped spear?

stichmaster1
04-06-2005, 23:43
Some sort of odd shaped spear?

oh oh and some of those wierd curved swords, and maybe some tridents??? that would be cool

Zharakov
04-07-2005, 02:20
What do you guys think of Lord of Wolves's request/offer?

stichmaster1
04-07-2005, 03:27
i really like the story, i would read the books if he wrote them... but there are some problems putting it into rome

the multiple continents isnt supported well with the way that the ai thinks, they would just conquer their continent and stop, like the way that no ai faction conquers britain or ireland

it would be really hard to script that much into the game, expecially since we dont have a scripter

and magic, i know he said there would be little, but i think we should keep it out alltogether

just my thoughts

Lord of Wolves
04-07-2005, 16:33
I think that I am going to start trying to work on this. I love how RTW really kind of unfolds a story with the characters and events that happen. A) I want to play RTW with my own characters and B) I think it will help me flesh out some stuff

Thank you very much for the input. The continent/ai is most helpful I didn't realize that. I have a couple questions if anyone could help out I would be most appreciative.

Is there a list of the traits available in the game anywhere?
And/or is there a downloadable or online copy of the desc_stat file or whatever it is anywhere. I need to print it out i just work better with hardcopy. If this is in a thread anywhere on the forum just a point in the right direction would be a big help. :duel:

stichmaster1
04-07-2005, 20:10
you have a copy of your own that you can pring, but it is 20 some odd pages long, and the traits, i believe are in the data/texts/export_VnV.txt file

Duke Malcolm
04-07-2005, 20:50
Your idea seems pretty interesting, Lord of Wolves. And I hope you do write your books one day. It seems like something I would like to read, just as your mod sounds like I would like to play it. But I am afraid there are something I don't understand in it.

Good luck.

Lord of Wolves
04-07-2005, 21:02
Thanks for the info stich. I don't have a printer at home since the secret service confiscated my roommates. (long story) I was wanting to print it here at work. I think i'll email it to myself (hopefully) and try it that way. Thx again.

Thank you, your grace! What is it you don't undertand? And I will write these books one day. I have so much background work done that it would be silly not to. I am a tad hampered by the fact that I don't have much of any writing experience. I need to learn to be a good writer in order to get this stuff out of my head I suppose.

Has anyone heard of any modding going on with george r r martins a song of ice and fire books? I would be most interested to play that as those books were astounding.

Duke Malcolm
04-07-2005, 21:26
Well, when you say a penal colony in the south, that bit I don't get. Do you mean the units will be prisoners and buildings prisons?

Also, when you say factions within nations, I don't quite understand what you mean in relation to how it could be implemented in Rome.

dark_shadow89
04-07-2005, 21:37
Please read all we've discussed and agreed on before you start trying to change what's already been decided upon.

Lord of Wolves
04-07-2005, 21:43
That part might not be able to be simulated too well on RTW admittedly. The north is divided up amongst 9 greatlords and a king. They would be all their own factions, maybe with diplomatic ties to each other or the king. I doubt there's anyway to make a king faction similar to the senate and then put the king over nine factions. Ah well I can dream.

The south's origin was as penal colony. It has been a century or two since the great revolt and they have basically made little lordships out of the land. Seven lords I think. They are officially part of the same kingdom as the north but there is a lot of emnity between the two. The south is arid and so the units are lighter and fast moving. They would have some special units that are based on the lawless history of the locale. I can't remember an example at this moment. These southern lords are viewed as upstarts because they are not of noble birth, instead decending from the most powerful of the criminals who led the revolt. Only after much fighting has the south been subdued and made/allowed to keep its freedom, owing only allegiance to the king. And that only grudgingly until they can get strong enough to end that. Ultimately the southern lords are weak as together they are only as powerful as one of the greatlords from the north. I would have to counterbalance this by giving them some amazing resources or something.

What a long explanation for a small question. :bow:

Lord of Wolves
04-07-2005, 21:53
Not sure if you are talking to me shadow, I am not trying to change what you guys are working on at all. Just asking for opinions on a project I want to do. I think what you guys have going sounds solid. Two minor things to mention. I think you guys were going to make names that were unique. The Russcogard or whatever still is pretty obviously Russian. The term Russian having come from the tribe of Russ I think. And the Anasazi or something sounds very familiar from a book I think but I couldn't tell you which one. Just trying to help. :book:

And if you weren't talking to me then....um....uh.....nevermind?

Lord of Wolves
04-08-2005, 01:50
I have downloaded the various tools I have seen but can anyone point me to a thread or tool for religion editing? I am new here and I haven't stumbed across it yet.

stichmaster1
04-08-2005, 03:05
religion editing??? dont know about that one...

dark_shadow89
04-08-2005, 07:32
@ Lord of Wolves:
The factions and where they're gonna be placed have already been decided upon, as is the story of the continent, though it still needs some adjustments according to the mod...

@stitchmaster
No idea about religion. You might wanna ask some people at TWC?

Sundjata Keita
04-08-2005, 08:34
Haven't checked this thread for a while now, looks like you have not got much done ~;)

If you want to know more about editing religion I suggest starting a new post in the general forum but to be honest the only real editing of religion is the temples.

Can someone post the faction list here

dark_shadow89
04-08-2005, 08:47
Check the forum I made sudjata

King Clas
04-08-2005, 12:20
Haven't checked this thread for a while now, looks like you have not got much done ~;)

If you want to know more about editing religion I suggest starting a new post in the general forum but to be honest the only real editing of religion is the temples.

Can someone post the faction list here

Go to http://s10.invisionfree.com/Aetas_Total_War and sign upp :)

Myrddraal
04-08-2005, 12:27
As you said, the only real religions are represented in the temples which can be built by those factions. If you mean culture which I think you do, the culture of each faction is fixed. I.e. The barbarian factions will all be of the same culture, greeks romans easterners etc.

Lord of Wolves
04-08-2005, 14:15
As you said, the only real religions are represented in the temples which can be built by those factions. If you mean culture which I think you do, the culture of each faction is fixed. I.e. The barbarian factions will all be of the same culture, greeks romans easterners etc.



what i want to do is rename the religions and temples as well as edit the traits of the priests. no more roman pantheon i want to make my own. thanks for the suggestion i will start a separate thread on this.