PDA

View Full Version : CWC Optional Rule v3.31 - still just for discussion



BeBear
04-01-2005, 08:40
Suggested: 12.5K Denarii per player / No same factions

- must 1 General/Warlord unit (set as boss)
- 4Max any unit, 3Max RangeUnit, 2Max SuperCav; Babarians 200%Max (8/6/4Max)
- At least bring 4 "bonus vs Cav" spear infantry (if have this army)
- Elephants(large's as 2) count into Max of CataCav
- Onagers count into Max of long archer


RangeUnit: Unit with lots of ammo
SuperCav: Chariots/CataCav/CataCamel/DesertCav/MaidenCav(Scythia)/PraetoCav&LegionCav(Rome)
Barbarians: Unit choice not 1 rank full(GER 1 rank full not barbarian)


Tactics should not use:
- No deploy army close to the edge of map to prevent flank and surround
- No use more than 4 phalanx founding more than 3/4 circle formation


Attack/defend Side(optional rule for no predefined attack/defend side):
- Less phalanx unit side should attack; if equal in number then judge by price
- The attack/defend side could be dynamic change

BeBear
04-02-2005, 11:02
CWC Optional Rule v3.4 - and for discussion
--------------------------------------------------------------------------------
Suggested: 12.5K Denarii per player / No same factions

- Must and only 1 General/Warlord unit (set as boss)
- 4Max any unit, 3Max RangeUnit, 2Max SuperCav; Babarians +2Max (6/5/4Max)
- At least bring 4 "bonus vs Cav" infantry (if have these army)
- Elephants(large's as 2) look as CataCav to count into total
- Onagers look as long archer to count into total
- BAN LegionCav(Rome)


RangeUnit: Unit with lots of ammo
SuperCav: Chariots/Elephants/CataCav/CataCamel/DesertCav
Barbarians: Unit choice not 1 rank full(GER not barbarian)


Tactics should not use:
- No deploy army close to the edge of map to prevent flank and surround
- No phalanx wall more than 3/4 circle; if closed only rectangle allow


Attack/defend Side(if no predefined):
- Less phalanx unit side should attack; if equal in number then by spear; if equal then by price of them
- The attack/defend side could be dynamic change by army routed

BeBear
04-02-2005, 19:40
Suggested: 12.5K Denarii per player / No same factions

- 4Max any unit, 3Max RangeUnit, 2Max AgainstArmorCav; Babarians that unit choice not 1 rank full +2Max
- Only 1 General/Warlord unit and set as boss; At least 4 "bonus vs Cav" infantry - if have
- Elephants look as CataCav (large's as 2) to count into total; Onagers look as LongArcher
- BAN PraetoCav - Rome already have LegionCav and UCohort

RangeUnit: Unit with lots of ammo - include CavArcher/SiegeWeapon
AgainstArmorCav: Chariots/Elephants/CataCav&Camel/DesertCav/MaidenCav


Tactics should not use:
- No deploy army close to the edge of map to prevent surrounded
- No 3/4 circle more phalanx wall; if closed only rectangle formation allow


Attack/defend Side(if no predefined):
- Less phalanx unit side should attack; if equal in number then by RangeUnit
- The attack/defend side could be dynamic change by army routed


Origin: http://p219.ezboard.com/fclanwars3540frm41

BeBear
04-08-2005, 07:25
Suggested: 12.5K Denarii per player / No same factions / 1v1 using large scale

- Only 1 General/Warlord unit and set as boss
- Single Unit 4Max, RangeUnit 3Max, Chariot/AgainstArmorCav/RomeHeavyCav 2Max; Barbarians +2Max
- Minimun 2 best RangeUnit(Archer/Slinger/CavArcher/ChariotArcher) and 4 best counter cav spear
- Elephant(large's count as 2 small's)+CataCav total 2Max
- Orangers total 1Max

AgainstArmorCav - CataCav/CataCamel/DesertCav/MaidenCav
Barbarians - Factions that unit choice not 1 rank full

* Main force should not close to the corner of map
* Closed phalanx wall only rectangle/halfmoon formation allow
* More casualty side should attack if both sides all not attack



http://p219.ezboard.com/fclanwars3540frm41

BeBear
04-08-2005, 20:18
v3.84 change Barbarians +2Max to +50%Max