View Full Version : prob with camp map
sry guys seems like i becoming a serial poster but i starting to enjoy the idea of altering things to my tastes and you guys have been very helpful , so heres my next noob question
i currently gave barbs paved roads and stone walls and everything is ok regards correct tga displayed and editing the descrition text
prob i have is that while paved roads shows up on the camp map fine, the settlement changes to a village once stone walls are built?
i tried adding a "cities" folder in UI/BARBARIAN/...with city tgas were i placed the new building tgas so that it appears the same as other factions with this ability but doesnt work
i also tried copying and renaming the relevant tgas in descr_strat but to no avvail
any suggestions as were i messing up
many tnx
Myrddraal
04-06-2005, 11:04
Do you mean the actual models for the cities change? That sounds like a culture change, though I don't really know...
yes the city appears as a village on the map as soon as the wall is completed
Myrddraal
04-06-2005, 11:25
As the Wall is completed. I thought you were talking about the road.
Thats not a culture change, the villiage is the default if it can't find the right model. Hold on, I'll look through the model files now.
Myrddraal
04-06-2005, 11:29
Look here
C:\Program Files\Activision\Rome - Total War\Data\models_strat\residences
As you can see the barbarians only have:
barb_city_wall_0.cas
barb_city_wall_1.cas
barb_city_wall_2.cas
Whereas the Romans have up to _4
Try that...
nope didnt work
i sure i tried it last nite with large town walls and a few more but none did the trick
anyway must go work now so i try again later
Myrddraal
04-06-2005, 23:02
So you created files called:
barb_town_wall_3.cas
barb_town_wall_4.cas
barb_large_town_wall_3.cas
barb_large_town_wall_4.cas
barb_city_wall_3.cas
barb_city_wall_4.cas
And it still didn't work...
Try creating files called:
barb_large_city_wall_0 to 4
and
barb_huge_city_wall_0 to 5
blindfaithnogod
04-07-2005, 00:52
you should look in the descr_sm_settlements.txt file. you'll see somethin like this.
barbarian
{
village
{
normal data/models_strat/residences/barb_village.CAS
card data/ui/barbarian/cities/barbarian_village.tga
}
town
{
normal data/models_strat/residences/barb_town_buildings.CAS
wall data/models_strat/residences/barb_town_wall_1.CAS
wall data/models_strat/residences/barb_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_town.tga
}
large_town
{
normal data/models_strat/residences/barb_large_town_buildings.CAS
wall data/models_strat/residences/barb_large_town_wall_1.CAS
wall data/models_strat/residences/barb_large_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_large_town.tga
}
city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
}
youll need to add the extra entries needed for the new walls. like this
barbarian
{
village
{
normal data/models_strat/residences/barb_village.CAS
card data/ui/barbarian/cities/barbarian_village.tga
}
town
{
normal data/models_strat/residences/barb_town_buildings.CAS
wall data/models_strat/residences/barb_town_wall_1.CAS
wall data/models_strat/residences/barb_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_town.tga
}
large_town
{
normal data/models_strat/residences/barb_large_town_buildings.CAS
wall data/models_strat/residences/barb_large_town_wall_1.CAS
wall data/models_strat/residences/barb_large_town_wall_2.CAS
wall data/models_strat/residences/eastern_large_town_wall_3.CAS
card data/ui/barbarian/cities/barbarian_large_town.tga
}
city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_city_wall_3.CAS
wall data/models_strat/residences/eastern_city_wall_4.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
large_city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_large_city_wall_3.CAS
wall data/models_strat/residences/eastern_large_city_wall_4.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
huge_city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_huge_city_wall_3.CAS
wall data/models_strat/residences/eastern_huge_city_wall_4.CAS
wall data/models_strat/residences/eastern_huge_city_wall_5.CAS
card data/ui/eastern/cities/barbarian_city.tga
}
}
you should be able to direct the game to whatever cas file you want. i hope this helps. also you need to maintain the same spacing and tab format as the file already contains.
sry havent replied sooner, work was hectic and i was too tired to go near pc
anyways i tried your method blindfaith and its worked a treat
many thanks ~:cheers:
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.