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alby
04-06-2005, 10:57
sry guys seems like i becoming a serial poster but i starting to enjoy the idea of altering things to my tastes and you guys have been very helpful , so heres my next noob question

i currently gave barbs paved roads and stone walls and everything is ok regards correct tga displayed and editing the descrition text

prob i have is that while paved roads shows up on the camp map fine, the settlement changes to a village once stone walls are built?

i tried adding a "cities" folder in UI/BARBARIAN/...with city tgas were i placed the new building tgas so that it appears the same as other factions with this ability but doesnt work

i also tried copying and renaming the relevant tgas in descr_strat but to no avvail

any suggestions as were i messing up

many tnx

Myrddraal
04-06-2005, 11:04
Do you mean the actual models for the cities change? That sounds like a culture change, though I don't really know...

alby
04-06-2005, 11:08
yes the city appears as a village on the map as soon as the wall is completed

Myrddraal
04-06-2005, 11:25
As the Wall is completed. I thought you were talking about the road.

Thats not a culture change, the villiage is the default if it can't find the right model. Hold on, I'll look through the model files now.

Myrddraal
04-06-2005, 11:29
Look here
C:\Program Files\Activision\Rome - Total War\Data\models_strat\residences

As you can see the barbarians only have:
barb_city_wall_0.cas
barb_city_wall_1.cas
barb_city_wall_2.cas

Whereas the Romans have up to _4

Try that...

alby
04-06-2005, 12:06
nope didnt work

i sure i tried it last nite with large town walls and a few more but none did the trick

anyway must go work now so i try again later

Myrddraal
04-06-2005, 23:02
So you created files called:

barb_town_wall_3.cas
barb_town_wall_4.cas

barb_large_town_wall_3.cas
barb_large_town_wall_4.cas

barb_city_wall_3.cas
barb_city_wall_4.cas

And it still didn't work...

Try creating files called:

barb_large_city_wall_0 to 4
and
barb_huge_city_wall_0 to 5

blindfaithnogod
04-07-2005, 00:52
you should look in the descr_sm_settlements.txt file. you'll see somethin like this.

barbarian
{
village
{
normal data/models_strat/residences/barb_village.CAS
card data/ui/barbarian/cities/barbarian_village.tga
}
town
{
normal data/models_strat/residences/barb_town_buildings.CAS
wall data/models_strat/residences/barb_town_wall_1.CAS
wall data/models_strat/residences/barb_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_town.tga
}
large_town
{
normal data/models_strat/residences/barb_large_town_buildings.CAS
wall data/models_strat/residences/barb_large_town_wall_1.CAS
wall data/models_strat/residences/barb_large_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_large_town.tga
}
city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
}



youll need to add the extra entries needed for the new walls. like this

barbarian
{
village
{
normal data/models_strat/residences/barb_village.CAS
card data/ui/barbarian/cities/barbarian_village.tga
}
town
{
normal data/models_strat/residences/barb_town_buildings.CAS
wall data/models_strat/residences/barb_town_wall_1.CAS
wall data/models_strat/residences/barb_town_wall_2.CAS
card data/ui/barbarian/cities/barbarian_town.tga
}
large_town
{
normal data/models_strat/residences/barb_large_town_buildings.CAS
wall data/models_strat/residences/barb_large_town_wall_1.CAS
wall data/models_strat/residences/barb_large_town_wall_2.CAS
wall data/models_strat/residences/eastern_large_town_wall_3.CAS
card data/ui/barbarian/cities/barbarian_large_town.tga
}
city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_city_wall_3.CAS
wall data/models_strat/residences/eastern_city_wall_4.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
large_city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_large_city_wall_3.CAS
wall data/models_strat/residences/eastern_large_city_wall_4.CAS
card data/ui/barbarian/cities/barbarian_city.tga
}
huge_city
{
normal data/models_strat/residences/barb_city_buildings.CAS
wall data/models_strat/residences/barb_city_wall_1.CAS
wall data/models_strat/residences/barb_city_wall_2.CAS
wall data/models_strat/residences/eastern_huge_city_wall_3.CAS
wall data/models_strat/residences/eastern_huge_city_wall_4.CAS
wall data/models_strat/residences/eastern_huge_city_wall_5.CAS
card data/ui/eastern/cities/barbarian_city.tga
}
}

you should be able to direct the game to whatever cas file you want. i hope this helps. also you need to maintain the same spacing and tab format as the file already contains.

alby
04-11-2005, 22:17
sry havent replied sooner, work was hectic and i was too tired to go near pc

anyways i tried your method blindfaith and its worked a treat

many thanks ~:cheers: