bach01
04-09-2005, 03:12
Forgive me if this has been identified before. I did a search of the forums and could find no entries addressing this issue.
I was playing my first campaign as the British, and notice something interesting. I captured a settlement with the capability to produce the Heavy British Chariots, and built some so that I could see how they worked.
I had heard some stories about how wimpy they were and had of course experience the problem of charging my British General after some routing barbarian peasants and having him die.
So I build them and in the next battle put them through their paces. Just as advertised, they charge an enemy that is engaged from the flank and immediately start taking heavy casualties. I pulled them back from the engagement, paused the game and brought up the unit information card to see what exactly their defensive rating was. Imagine my surprise when I saw that it was this:
Total Defense 2
Armour 1
Defense Skill 1
Shield 0
After the battle I brought up the descr_unit file for the unit and it showed this:
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 1, flesh
It appears that the the application is taking the stat_sec_armour and using that in the place of the stat_pri_armour. Also, that within the game engine a 1 is automatically added to a units Armour rating. I checked this out by comparing the unit identification displayed with a couple of other units, and it appears that in all cases the armour rating is increased by 1.
So I modded the unit's sec_armour to 6, 5, flesh. (Note: can't added shield value to stat_sec_armour as the game will CTD.), and took them for another test drive battle. Lo and behold, now they mix it up and do not suffer devastating casualties, (actually had 1 battle where they took no casualties).
The British general also appears to have the same bug associated with it. After modification of the descr_unit file, I haven't had a general die, while before everytime I engaged the enemy with the general unit the general would 65% of the time.
These chariots should be now quite devastating, and while you can't add the shield stats to the unit at least the defensive skill can be raised to compensate. Also now your general wont die as easily when engaging just peasants.
Bach01
I was playing my first campaign as the British, and notice something interesting. I captured a settlement with the capability to produce the Heavy British Chariots, and built some so that I could see how they worked.
I had heard some stories about how wimpy they were and had of course experience the problem of charging my British General after some routing barbarian peasants and having him die.
So I build them and in the next battle put them through their paces. Just as advertised, they charge an enemy that is engaged from the flank and immediately start taking heavy casualties. I pulled them back from the engagement, paused the game and brought up the unit information card to see what exactly their defensive rating was. Imagine my surprise when I saw that it was this:
Total Defense 2
Armour 1
Defense Skill 1
Shield 0
After the battle I brought up the descr_unit file for the unit and it showed this:
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 1, flesh
It appears that the the application is taking the stat_sec_armour and using that in the place of the stat_pri_armour. Also, that within the game engine a 1 is automatically added to a units Armour rating. I checked this out by comparing the unit identification displayed with a couple of other units, and it appears that in all cases the armour rating is increased by 1.
So I modded the unit's sec_armour to 6, 5, flesh. (Note: can't added shield value to stat_sec_armour as the game will CTD.), and took them for another test drive battle. Lo and behold, now they mix it up and do not suffer devastating casualties, (actually had 1 battle where they took no casualties).
The British general also appears to have the same bug associated with it. After modification of the descr_unit file, I haven't had a general die, while before everytime I engaged the enemy with the general unit the general would 65% of the time.
These chariots should be now quite devastating, and while you can't add the shield stats to the unit at least the defensive skill can be raised to compensate. Also now your general wont die as easily when engaging just peasants.
Bach01