View Full Version : Scipii are like rabbits I tell ya!
Is it me or do the Scipii seem a lot more fertile?
By 200bc in my Julii game i had a shortage of family members just becuase well they werent popping em out!
But in the Scipii game i have a flipping HUGE family tree i can easliy have 2 family members in almost every town! and i have 27 regions!
Anybody else noticed this?
Craterus
04-18-2005, 18:45
Never noticed it in my Scipii games but I haven't played as the other ROman factions, Egypt are also like rabbits as you put it lol
tibilicus
04-18-2005, 18:46
You want rabits once i had a brutii campaign were i was geting a generel every year at one time had about 20 at the end of the campign.
perhaps someone could do an investigation into this? does fertility rate in the family tree vary from faction to faction?
The Stranger
04-18-2005, 19:06
i have 40 members with julii and i have 50 provinces
The highest I've had is about 25 at the end of a campaign.
Is it me or do the Scipii seem a lot more fertile?
By 200bc in my Julii game i had a shortage of family members just becuase well they werent popping em out!
But in the Scipii game i have a flipping HUGE family tree i can easliy have 2 family members in almost every town! and i have 27 regions!
Anybody else noticed this?
Beefy build a temple of Ceres in Segesta (I think that's how you spell it the one that the senate tells you to fetch first at the start of a Julii campagin). At trait giving levels it gives the fruitful trait to your family members. This is the mighty sperm trait, as it increases the chances of having children. With enough family members sporting this trait you will end up with a mighty Julii family tree in a generation of so. It worked for me try it.
Diadochoi
04-19-2005, 01:32
I have a ridiculous amount of family members as the Scipii right now too, but not from breeding. I seem to hit a bug or something that creates a general every single time one of my captains wins a battle... I'm adding 2-3 generals a turn.
This is late in the game though, perhaps the game is trying to make up for the fact that I am picking up so many new provinces so quickly.
RollingWave
04-19-2005, 07:34
luck has something to do with it, also usually u'll get more family memeber if ur a stronger faction, not just in terms of region number but overall strength. this is probably there to avoid the MTW situation where the Danes end up with nothing but a full stack of royal knights lol
Wargfang
04-19-2005, 08:25
I have the opposite. Im playing Pontic (sp) and am enjoying the slog (damned turncoat Greeks and Egyptions). I have 12 provinces and 7 family members, only 2 death via mischief (assasin/battle) in last 20 years. Worse yet....I have 4 members 50 years old and loads of under 10 daughters.
I reckon the lads have been wearing their chainmail undies to tight !
My chainmail undies certainly chafe me all the time! ~:eek:
Back OT, I never really get too many family members. Whenever i get a lemon of a general he usually ends up sieging the nearest enemy settlement on his own. The game always throws up another soon after be it an adoption or man of the hour! These *new* generals very seldom have the inherited trait nasties that the true blood generals do.
The game tries to keep the number of family members and regions owned equal. As you get more family, then you get asked about adoptions and man of the hour less often.
Thus, be liberal with your generals in combat if it gives a reasonable chance of clinching the battle for you as you'll get another soon if this one dies.
Also, man of the hour is often great. I had one that was 5 stars!! He defeated an enemy faction leader army but that army wasn't too strong anyhow.
Being the bastard, no good cheater that I am, I cheat to give all my faction members the 'fertile' trait to the max... along with everything ELSE that makes my entire faction a faction of supermen! ~D
Aren't I one big stinker?! :duel:
In all honestly, the fertile trait helps your faction members have more children. Also, I never had any real shortage of members. I always bribe any enemy faction member that can be bribed and for those who can't be bribed (leaders, heirs, and a few others) I normally destroy their faction and then the survivors become bribable like everyone else.
Also, there comes adoptions... man, I could never get THOSE to stop!
PilotusH
04-20-2005, 18:01
Never noticed it in my Scipii games but I haven't played as the other ROman factions, Egypt are also like rabbits as you put it lol
I've noticed that. My Egyptian's are breeding daughters like crazy, every turn one or two mariage proposals. I don't know what to do with them all LOL, I'm putting 5 or 6 together in an army for some pretty good cavalry.
I had same problem with Julii, 50 provinces and less than 40 family members! It was always a struggle to get family members, they were producing daughters most of the time and the cows wouldn't get married! There must have been some bad mojo running in the family...
PilotusH
04-20-2005, 18:32
I had same problem with Julii, 50 provinces and less than 40 family members! It was always a struggle to get family members, they were producing daughters most of the time and the cows wouldn't get married! There must have been some bad mojo running in the family...
These Egyptian lasses just can't wait to get married ~:)
bubbanator
04-20-2005, 20:08
I am playing the Scipii right now and haven't noticed any great difference from any other faction.
But Carthage, on the other hand, they really did breed like rabbits. Througout the entire game, the ENTIRE game, I had more generals than cities. I just didn't know what to do with all of them.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.