Suraknar
04-20-2005, 07:17
Hello,
This thread for discussion stems from a discussion that touk place in the General forum for Mods with Kull, who is also the author of the original thread:
https://forums.totalwar.org/vb/showthread.php?t=45612
In the Original thread a Modification is being suggested for commentary, that is based on the "ahistorical" aspect of the gameplay implementation in which Rome is portrayed separated in three Dynastic Famillies.
However, it is being argued that this is not the case. Suffice it to say, that the discussion continued over PM's at which point we both acknowledge that it is indeed a question of perception.
Kull informed me that this perception may not be something that is shared in large and it may constitute a mechanics aspect of the game that merits to be posted.
And hence this post, to share and then ask about this perception.
Personally I think that this game is meant to be played in two ways.
A - Playing as part of Rome
B- Playing any other Faction not part of Rome
Lets start with B.
It is basically the traditional way in which we may all have played all or some of the Total War Games, from STW to MTW and expansions etc.
Which basically mean that we assume the control of a Faction, Kingdom or Empire, or simply put a Civilisation (And since the concept of Nation came to be much later in History for any of the Timelines of the Series). And we then apply a series of Strategical and Tactical decisions and Actions in our own Master Plan to Conquer and Dominate the known world within the goals as established by the design.
This applies to RTW, but only for the other Factions and not for Rome.
Which brings us to A.
Rome in RTW, in this perception, is not represented by the player's Faction. Rome is, well, Rome itself, controlled by the Senate.
And therefore, the player assumes control of one of it's Military Branches, as part of something bigger, and not as an independent Dynastic Faction.
Rome is therefore the Sum of all it's four sections in the Game: Senate/Julii/Scipii/Brutii, and not simply 4 Allied Kingdoms.
And once seen from that point, it makes all the difference, and calls therefore for a different gameplay style, which is not the same as playing another faction in which the player is it's Absolute Ruler.
Playing any of the three Factions of Rome puts the player in the helm of what is in reality a Sub-Faction of the Roman Faction.
I think Kull expressed it best during our PM discussion, by saying:
...and hadn't considered that this might just be a way to portray Rome as a Republic (i.e. the player effectively controls only 1/3 of Rome, which restrains the kinds of activities one might otherwise undertake).
The First time I played the Campaign myself, I did play it in the Traditional manner, yet at one point, no matter what I did, I kept losing the Senate's Aprouval.
Then, upon starting to realise the above, the second Campaign was played from this perspective, and let me say that it was quite a different experience, and very enjoyable at that too.
I am thinking now, and after reading certain threads, that the inherent technical difficulties (in Modding RTW) attached to eliminating the senate and/or other Roman Factions, are actually not a "fluck", but by design.
And asside from the personal experience of Gameplay, and the evidence from the Modding Difficulties, there is no other Direct evidence to support this.
It can be speculated that it was intentional by the Devs for such information to not be present in the game's manual, or at least be verry subtle. Or on the other hand it simply was a Marketing decision to limit the costs of the Manual.
In any case, this gameplay seems to be the case, and therefore the present post to seek feedback on this from your experiences with the design, after playing part of the Roman Faction.
Thoughts?
This thread for discussion stems from a discussion that touk place in the General forum for Mods with Kull, who is also the author of the original thread:
https://forums.totalwar.org/vb/showthread.php?t=45612
In the Original thread a Modification is being suggested for commentary, that is based on the "ahistorical" aspect of the gameplay implementation in which Rome is portrayed separated in three Dynastic Famillies.
However, it is being argued that this is not the case. Suffice it to say, that the discussion continued over PM's at which point we both acknowledge that it is indeed a question of perception.
Kull informed me that this perception may not be something that is shared in large and it may constitute a mechanics aspect of the game that merits to be posted.
And hence this post, to share and then ask about this perception.
Personally I think that this game is meant to be played in two ways.
A - Playing as part of Rome
B- Playing any other Faction not part of Rome
Lets start with B.
It is basically the traditional way in which we may all have played all or some of the Total War Games, from STW to MTW and expansions etc.
Which basically mean that we assume the control of a Faction, Kingdom or Empire, or simply put a Civilisation (And since the concept of Nation came to be much later in History for any of the Timelines of the Series). And we then apply a series of Strategical and Tactical decisions and Actions in our own Master Plan to Conquer and Dominate the known world within the goals as established by the design.
This applies to RTW, but only for the other Factions and not for Rome.
Which brings us to A.
Rome in RTW, in this perception, is not represented by the player's Faction. Rome is, well, Rome itself, controlled by the Senate.
And therefore, the player assumes control of one of it's Military Branches, as part of something bigger, and not as an independent Dynastic Faction.
Rome is therefore the Sum of all it's four sections in the Game: Senate/Julii/Scipii/Brutii, and not simply 4 Allied Kingdoms.
And once seen from that point, it makes all the difference, and calls therefore for a different gameplay style, which is not the same as playing another faction in which the player is it's Absolute Ruler.
Playing any of the three Factions of Rome puts the player in the helm of what is in reality a Sub-Faction of the Roman Faction.
I think Kull expressed it best during our PM discussion, by saying:
...and hadn't considered that this might just be a way to portray Rome as a Republic (i.e. the player effectively controls only 1/3 of Rome, which restrains the kinds of activities one might otherwise undertake).
The First time I played the Campaign myself, I did play it in the Traditional manner, yet at one point, no matter what I did, I kept losing the Senate's Aprouval.
Then, upon starting to realise the above, the second Campaign was played from this perspective, and let me say that it was quite a different experience, and very enjoyable at that too.
I am thinking now, and after reading certain threads, that the inherent technical difficulties (in Modding RTW) attached to eliminating the senate and/or other Roman Factions, are actually not a "fluck", but by design.
And asside from the personal experience of Gameplay, and the evidence from the Modding Difficulties, there is no other Direct evidence to support this.
It can be speculated that it was intentional by the Devs for such information to not be present in the game's manual, or at least be verry subtle. Or on the other hand it simply was a Marketing decision to limit the costs of the Manual.
In any case, this gameplay seems to be the case, and therefore the present post to seek feedback on this from your experiences with the design, after playing part of the Roman Faction.
Thoughts?