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View Full Version : Peltasts and their magical javelins



Yukon Cornelius
04-21-2005, 10:41
During a siege against the Thracians today, I encountered a pair of peltasts (a single unit with two men remaining after my archers killed the rest of their unit) with a seemingly unlimited supply of javelins.

I do not play in Arcade mode and I checked the unit file for greek peltasts to confirm that they should only have thrown 6. However, they stood and hurled at least thirty of them before the novelty wore off and I sent my cavalry to slaughter them.

Note that they hadn't thrown a single javelin before being reduced to 2 men.

Does a unit pool its ammunition together such that when one man dies the others get to fire his remaining arrows, javelins, spoons, etc? I don't recall ever reading that this is the case, nor have I ever noticed it with my own units.

Ginger
04-21-2005, 10:58
It shouldnt do as I thought the game tracked each soldier individually. Looks like you may have stumbled across the "gather weapons and ammo" feature
:inquisitive: ~;)

Oaty
04-21-2005, 13:00
Were you taking casualities from towers?

Also javelins are shared in a sense. If the unit had a captain with it that would possibly add 6 javelins. That leaves 9 each to be thrown since the captain can't thow.

Also there is the animation to throw but they don't.

Occasionally I get units that have done over a dozen animations but no javelins were released or only a few. What quite often happens is they go through the animation the unit then moves out of range or they are forced to skirmish.

Rodion Romanovich
04-21-2005, 16:39
Were you taking casualities from towers?

Also javelins are shared in a sense. If the unit had a captain with it that would possibly add 6 javelins. That leaves 9 each to be thrown since the captain can't thow.

Also there is the animation to throw but they don't.

Occasionally I get units that have done over a dozen animations but no javelins were released or only a few. What quite often happens is they go through the animation the unit then moves out of range or they are forced to skirmish.

Or only some in the unit throw, and the others don't, I believe. That's happened to my own units. I believe it's only possible for skrimishers but not for archers and slingers. Not sure though.

Benny Moore
04-21-2005, 19:27
The ammunition is certainly pooled. The simplest of tests will show this beyond a shadow of a doubt.

Kraxis
04-21-2005, 22:28
The ammunition is certainly pooled. The simplest of tests will show this beyond a shadow of a doubt.
Certain? Well if that is the case it is another situation of a stepback. In STW the units pooled their ranged weapons until the MI expansion, the fix was kept for MTW, and now it seems it is returned to an early STW state. Brilliant.

Red Harvest
04-22-2005, 05:18
It is pooled. When you have ranged units who have expended some ammo and then they have taken casualties, you will find the survivors have more ammo than before they lost some compatriots.

Papewaio
04-22-2005, 05:26
IMDHO

Pooled is better it more accurately reflects real life sharing of ammo.

Rodion Romanovich
04-22-2005, 09:43
Are you sure about pooling? I always thought ammo was pooled between living soldiers but when a soldier died the unit would lose AMMO/UNIT_SIZE arrows/javelins etc. Then again, I don't let the enemy missile troops survive that long and I don't let my own missile troops take many casualties...

Kraxis
04-22-2005, 11:09
IMDHO

Pooled is better it more accurately reflects real life sharing of ammo.
It is accurate enough if the unit stays in place, but if it has been running around suffering losses all over the place, then it is not a good reflection. How could a veles grab leftover javelins if all his friends lie dead 200 meters away? And it isn't as if he could carry that many more javelins in the first place.