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View Full Version : Negative Building Bonuses



Teleklos Archelaou
05-05-2005, 15:36
Has anyone had any luck trying to get negative "bonuses" for buildings to work in any way at all? I'd really love to get a few working, but I guess there's not much hope. Doesn't make much sense why they'd not have included this as a possibility (and it's weird that the "minus" doesn't cause any problems, it's just not read apparently).

bouis
05-05-2005, 16:19
Some of them even display, but they don't work. Contrary to what others have said, they don't cancel out other benefits either.

There are a few ways you can accomplish the same thing -- you can create a "default" bonus, and deny it through complex conditionals, for one.

The only negative "bonus" that works is the trade modifier.

eadingas
05-05-2005, 17:25
They do work. Trade and taxes modifiers at least work for certain. Squalor reducing ones don't seem to work like they should, though.

bouis
05-05-2005, 18:24
Which tax modifier would that be?