View Full Version : Maximum distance of ranged weapons?
Hey all, well I did read the stickified post that lists the hard-coded limitations of modding text files. But, I would like to know the maximum range, (or estimated atleast) of Archers and Pelstat units. I would like to have them fire from as far as they can, yet I don't really want to end up having them become almost useless because of me going over the limit.
*Bump* I would really appreciate an ansewer! =(
Myrddraal
05-17-2005, 08:21
I don't think there is one. If there is, I don't think its known.
QwertyMIDX
05-17-2005, 10:47
I've used 190 w/o problems, that's the highest I've tried so far, at least on a non-seige weapon. The size of the battlefield makes really large numbers kind of silly.
Thats true, although I have taken my archers up to 300. It's quite fun =D. Thank you for your help =)
Simetrical
05-18-2005, 01:13
You can just increase the velocity of their projectiles in descr_projectile_new.txt if you don't want to exceed the limit.
-Simetrical
BlueBirdRedSky
08-19-2007, 16:28
I tried increasing the velocity of arrows in descr_projectile_new. When I try to change it from default 48 to, say, 480 the arrows seem to magically disappear. I never see them flying, nor any troops dying. At 96 I can still see them, but they rarely hit their targets at all, almost never killing anyone. To me it seems the higher the velocity value, the worse the accuracy. How can I increase maximum range while maintaining accuracy and keeping them just as deadly (but at longer ranges)?
(I've been trying to increase the range of roman archers so they can hit the entire battlefield, I set their range to 999999 or something so the unit's range always gets capped at maximum possible.)
Changing the min and max angles of the projectiles would help reduce the dissapearing. So you can increase velocity a bit more, which in turn would lead to greater max range...
BlueBirdRedSky
08-20-2007, 15:15
What settings would allow the greatest max range without the disappearing?
-89 / 89 and what velocity? any idea?
I experience, the greater the velocity, the lower the accuracy for some reason. How do I increase the accuracy?
There is a line accuracy_vs_units but I don't know if it has any effect on non-siege projectiles. The lower its value, the better the accuracy.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.