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View Full Version : Editor must and shall die.



theforce
01-02-2001, 19:27
I don't believe this. I workign for 4 hours on this map. Working on TutMap2. I changed the textures to make trees go away. Saved, and maked the land as l liked... saved. I m making a map called Germania ala Gladiator if you have seen the film. I added the right textures for the trees, textures 6,7 and even 5 to smooth things up... it worked. All were workign. The last stage was to add some other textures for the level difference to leave. i started adding texture 4 and while finishing a few more hits og the - button made a texture trasparent. I didn't see it and saved.. when i started it on the full game one texture was missing http://www.totalwar.org/ubb/mad.gif
Also turing the textures was a pain near the woods cause you couldn't see where the texture was facing http://www.totalwar.org/ubb/mad.gif
Will try again and whoever tries to make the map before me must and shall die.

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Don't use only honour, use theforce, too.
http://www.darksideshogunclan.cjb.net
Enter the Darkside...

Erado San
01-02-2001, 20:49
I'll move this to the editing forum if you don't mind

Kraellin
01-04-2001, 23:26
theforce,

hehe, welcome to my world of the mad editor.
um, not sure exactly what yer saying there. some of your sentences dont make much sense to me, but i think i get the gist. read the docs that tosa and i have compiled in this forum. there is help editing textures more rapidly so that you can see which way the textures are facing.

also, i'm not familiar with the - key turning textures transparent but i'll take a look at it.

and yes, this thread belongs in the editing thread.

K.

theforce
01-04-2001, 23:32
I wasn't turning the texture. I pressed the - button a bit more times on one of last textures and it was gone. You could see the water below it.

------------------
Don't use only honour, use theforce, too.
http://www.darksideshogunclan.cjb.net
Enter the Darkside...

TosaInu
01-05-2001, 16:26
Hello theforce,

Only use texture ID's 1-126, and never go below 0 or over 126, it will mess the map! (It will start the 0-127 ID# cycle again, but it are not the same textures!).

The other textures are not properly supported by the demo.

You can also download a recently updated mapedit guide from my site.

Ja mata
Toda MizuTosaInu http://www.boy-co.demon.nl

theforce
01-05-2001, 19:08
Tosa how bout installing some forums in yer site where we can talk you about map problems. http://www.totalwar.org/ubb/smile.gif

------------------
Don't use only honour, use theforce, too.
http://www.darksideshogunclan.cjb.net
Enter the Darkside...

Kraellin
01-05-2001, 22:28
theforce,

the - key lowers the texture number and like tosa said, you dont want to use textures above 127. they are all blanks. the + and - keys cycle the textures from 0 to 255. as you hit 128 though, it starts counting over again at 1 and goes to 127 again but these are all blanks. likewise if you go below 0 it goes to 127 thru the blank set of textures. yes, it's a weird editor ;)

we dont currently know what this blank set is for, if for anything. have i mentioned lately that we'd like some docs from Creative?

K.