Mikeus Caesar
05-28-2005, 14:37
Contents:
• Intro
• Making all factions playable
• Editing money
• Editing starting armies
• Useful Links
Intro
Hello, this guide has been made for all you people who are new to RTW modding, and will give you simple instructions on how to mod simple things that most people seem to want to mod. I have made this, because from what i can tell, there aren't any simple guides for people who just want to edit simple things.
~~~REMEMBER, ALWAYS MAKE BACKUPS OF FILES THAT YOU ARE EDITING~~~
Making all factions playable
This is one of the most frequently asked questions when it comes to RTW. For some reason, CA decided to let you play only the three Roman factions first, and then once you beat the game, you can still only have 11 factions. To unlock all of the factions, you must first go into your RTW files. Go to Data, then to World, then Maps, then Campaign, then Imperial_Campaign and finally go into the descr_strat.txt file. At the top of all the writing, there will be a list that looks like this:
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
First, cut and paste all the factions from Egypt to Greek_Cities under romans_scipii. Then, do the same for the end nonplayable civs, except for the slaves. Now, go in the game, and abra-cadabra, you have all the civilisations, ready to play.
Editing Money
Most of you probably already know that there is a money cheat, add_money, and that it only gives you 20000 Denari each time you put it in and can only be used once, but by editing the files, you can have your culture start with 99999999 which would mean never worrying about money again. First, go to the descr_strat.txt file. Decide which faction you want to play, and scroll down descr_strat until you find it. Let’s say you want to play the Germans:
faction germans, balanced mao
denari 5000
This is the first two lines for the Germans. The second line is what matters. Just change the amount of money, 5000, to 99999999. Now go to the game and you have 99999999 Denari. Simple! This is especially handy if you are playing a faction like the Germans, who’s economy goes down hill very quickly if you are inexperienced at handling a bad economy.
Editing Starting Armies
If you have managed to do the first two tutorials, then this one shouldn’t be any harder. As you know, whatever faction you decide to play starts with some starting armies of basic troops. But, with the Romans, they start with basic troops such as Hastati, Velites and Principes and most people who are new to the game want to play with the kind of troops most people imagine the Romans using, such as Legionnaires. An easy way to do this, is go to your descr_strat files again. Lets say we want to play as the Carthaginians. Go down to them, and find this part:
character Hanno, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 96, y 49
traits GoodCommander 2, GoodDefender 1, PublicFaith 1, GoodAdministrator 2, GoodTrader 1
ancillaries spymaster
army
unit carthaginian general's cavalry early exp 1 armour 0 weapon_lvl 0
unit carthaginian cavalry exp 0 armour 0 weapon_lvl 0
unit carthaginian elephant forest exp 0 armour 0 weapon_lvl 0
unit carthaginian infantry exp 0 armour 0 weapon_lvl 0
unit carthaginian infantry exp 0 armour 0 weapon_lvl 0
unit merc balearic slingers exp 2 armour 0 weapon_lvl 0
unit merc numidian cavalry exp 1 armour 0 weapon_lvl 0
This is the Carthaginian faction leader, Hanno. Let’s say you don’t want him to start with these troops. Maybe you want him to start with Armoured Elephants and Sacred Band Infantry at full armour, weapons and Experience. Go to C:\Program Files\Activision\Rome - Total War\Data\export_descr_unit.txt, it should open automatically. Once in it, press Ctrl+F and search for whatever unit it is you want e.g. Sacred Band Infantry. It should go to carthaginian sacred band infantry. Copy+Paste sacred band infantry over carthaginian infantry in the Descr_strat files. Now, when you start the game, rather than having an Iberian Infantry in this army, there will be a Sacred Band Infantry unit in its place. Do the same for all the units in this infantry, replacing them with what you like, such as Heavy Onagers and Armoured Elephants. Now, if you want to change the quality of Armour, Weapons and their Experience points, go to this line: exp 0 armour 0 weapon_lvl 0 and change exp 0 to exp 9, armour 0 to armour 3 and weapon_lvl 0 to weapon_lvl 3. Now when you start the game, your units should be whichever one’s you picked with whatever levels you set. This is one I made earlier, for the Greeks:
character Kleomenes of Sparta, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 56, , x 138, y 46
traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1. Austere 2, Intelligent 1
ancillaries wrestler
army
unit greek general's guard cavalry early exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek archer exp 9 armour 3 weapon_lvl 3
unit greek archer exp 9 armour 3 weapon_lvl 3
unit greek heavy onager exp 9 armour 3 weapon_lvl 3
unit greek heavy onager exp 9 armour 3 weapon_lvl 3
But remember, when you are looking for the unit you want for your army, check at the bottom of the unit for this:
ownership carthage
If it doesn’t say your faction where Carthage is, or your faction type e.g. Barbarian, then don’t use that unit, or it could cause damage to the game.
Useful Links
https://forums.totalwar.org/vb/forumdisplay.php?f=77 contains more detailed guides for those who want to get to know more in-depth modding.
https://forums.totalwar.org/vb/forumdisplay.php?f=73 A good place to ask any questions you may have about modding.
~~~REMEMBER, ALWAYS MAKE BACKUPS OF FILES THAT YOU ARE EDITING~~~
• Intro
• Making all factions playable
• Editing money
• Editing starting armies
• Useful Links
Intro
Hello, this guide has been made for all you people who are new to RTW modding, and will give you simple instructions on how to mod simple things that most people seem to want to mod. I have made this, because from what i can tell, there aren't any simple guides for people who just want to edit simple things.
~~~REMEMBER, ALWAYS MAKE BACKUPS OF FILES THAT YOU ARE EDITING~~~
Making all factions playable
This is one of the most frequently asked questions when it comes to RTW. For some reason, CA decided to let you play only the three Roman factions first, and then once you beat the game, you can still only have 11 factions. To unlock all of the factions, you must first go into your RTW files. Go to Data, then to World, then Maps, then Campaign, then Imperial_Campaign and finally go into the descr_strat.txt file. At the top of all the writing, there will be a list that looks like this:
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
slave
end
First, cut and paste all the factions from Egypt to Greek_Cities under romans_scipii. Then, do the same for the end nonplayable civs, except for the slaves. Now, go in the game, and abra-cadabra, you have all the civilisations, ready to play.
Editing Money
Most of you probably already know that there is a money cheat, add_money, and that it only gives you 20000 Denari each time you put it in and can only be used once, but by editing the files, you can have your culture start with 99999999 which would mean never worrying about money again. First, go to the descr_strat.txt file. Decide which faction you want to play, and scroll down descr_strat until you find it. Let’s say you want to play the Germans:
faction germans, balanced mao
denari 5000
This is the first two lines for the Germans. The second line is what matters. Just change the amount of money, 5000, to 99999999. Now go to the game and you have 99999999 Denari. Simple! This is especially handy if you are playing a faction like the Germans, who’s economy goes down hill very quickly if you are inexperienced at handling a bad economy.
Editing Starting Armies
If you have managed to do the first two tutorials, then this one shouldn’t be any harder. As you know, whatever faction you decide to play starts with some starting armies of basic troops. But, with the Romans, they start with basic troops such as Hastati, Velites and Principes and most people who are new to the game want to play with the kind of troops most people imagine the Romans using, such as Legionnaires. An easy way to do this, is go to your descr_strat files again. Lets say we want to play as the Carthaginians. Go down to them, and find this part:
character Hanno, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 96, y 49
traits GoodCommander 2, GoodDefender 1, PublicFaith 1, GoodAdministrator 2, GoodTrader 1
ancillaries spymaster
army
unit carthaginian general's cavalry early exp 1 armour 0 weapon_lvl 0
unit carthaginian cavalry exp 0 armour 0 weapon_lvl 0
unit carthaginian elephant forest exp 0 armour 0 weapon_lvl 0
unit carthaginian infantry exp 0 armour 0 weapon_lvl 0
unit carthaginian infantry exp 0 armour 0 weapon_lvl 0
unit merc balearic slingers exp 2 armour 0 weapon_lvl 0
unit merc numidian cavalry exp 1 armour 0 weapon_lvl 0
This is the Carthaginian faction leader, Hanno. Let’s say you don’t want him to start with these troops. Maybe you want him to start with Armoured Elephants and Sacred Band Infantry at full armour, weapons and Experience. Go to C:\Program Files\Activision\Rome - Total War\Data\export_descr_unit.txt, it should open automatically. Once in it, press Ctrl+F and search for whatever unit it is you want e.g. Sacred Band Infantry. It should go to carthaginian sacred band infantry. Copy+Paste sacred band infantry over carthaginian infantry in the Descr_strat files. Now, when you start the game, rather than having an Iberian Infantry in this army, there will be a Sacred Band Infantry unit in its place. Do the same for all the units in this infantry, replacing them with what you like, such as Heavy Onagers and Armoured Elephants. Now, if you want to change the quality of Armour, Weapons and their Experience points, go to this line: exp 0 armour 0 weapon_lvl 0 and change exp 0 to exp 9, armour 0 to armour 3 and weapon_lvl 0 to weapon_lvl 3. Now when you start the game, your units should be whichever one’s you picked with whatever levels you set. This is one I made earlier, for the Greeks:
character Kleomenes of Sparta, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 56, , x 138, y 46
traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1. Austere 2, Intelligent 1
ancillaries wrestler
army
unit greek general's guard cavalry early exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek cavalry exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite spartan exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek hoplite elite exp 9 armour 3 weapon_lvl 3
unit greek archer exp 9 armour 3 weapon_lvl 3
unit greek archer exp 9 armour 3 weapon_lvl 3
unit greek heavy onager exp 9 armour 3 weapon_lvl 3
unit greek heavy onager exp 9 armour 3 weapon_lvl 3
But remember, when you are looking for the unit you want for your army, check at the bottom of the unit for this:
ownership carthage
If it doesn’t say your faction where Carthage is, or your faction type e.g. Barbarian, then don’t use that unit, or it could cause damage to the game.
Useful Links
https://forums.totalwar.org/vb/forumdisplay.php?f=77 contains more detailed guides for those who want to get to know more in-depth modding.
https://forums.totalwar.org/vb/forumdisplay.php?f=73 A good place to ask any questions you may have about modding.
~~~REMEMBER, ALWAYS MAKE BACKUPS OF FILES THAT YOU ARE EDITING~~~