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Tulius Hostilius
05-30-2005, 21:54
There are “buildings” that we can’t destroy during the game, like the walls, farms, governors houses…
Is there a way that we can change this, so we could destroy it during the game…

Epistolary Richard
05-31-2005, 09:51
Not to my knowledge, no. No one's ever posted that they're able to.

rolanbek
05-31-2005, 10:00
Whwn you add a new complaex to the game all the building in it are destroyable.

what would happen if you created a duplicate Walls complex Call it somthing slightly different and then remove the original complex?

(assuming that you sorted out all the text tags, ui cards, etc)

R

Tulius Hostilius
05-31-2005, 12:01
Whwn you add a new complaex to the game all the building in it are destroyable.

what would happen if you created a duplicate Walls complex Call it somthing slightly different and then remove the original complex?

(assuming that you sorted out all the text tags, ui cards, etc)

R
But doesn’t’ that create problems with the AI?

Monkwarrior
05-31-2005, 18:28
There are “buildings” that we can’t destroy during the game, like the walls, farms, governors houses…
Is there a way that we can change this, so we could destroy it during the game…
Do you mean in battles?
There is a method to do stone buildings burnable. Look at here:
https://forums.totalwar.org/vb/showthread.php?t=42405
If you looked for another method... no idea.
Cheers. ~:cheers:

Tulius Hostilius
05-31-2005, 22:29
¡Holla Monkwarrior!

Not in battles, but after battles, when you conquer the city, so you don’t have civilization problems!

Mikeus Caesar
05-31-2005, 22:39
Do you mean like the annoying problem when you capture a huge city, and you can't destroy the Imperial Palace that is there so you have Unrest forever?

IrishMike
05-31-2005, 22:48
Like in MTW where all christian building where destroyed if you took over a province with a muslim faction or vice versa? This would be great. I hope somebody knows how to do it.

SigniferOne
05-31-2005, 23:10
Guys, check this out:


corn_field_long
{
stat_cat indestructable
localised_name none
no_shadow
follow_terrain
unselectable
level
{
min_health 0
battle_stats
item corn_field_long
physical_info none
}
}

Tulius Hostilius
05-31-2005, 23:12
:bow:
From what file is this?
:charge:
~:cheers:

SigniferOne
05-31-2005, 23:31
dbb_nicks_roman_buildings.txt

(in data/descr_model_battle/)

Tulius Hostilius
05-31-2005, 23:52
Thanks!
And… let’s try it…

Simetrical
06-01-2005, 03:25
That's for the battle map models, not the buildings . . .

-Simetrical