Log in

View Full Version : Reduced recruitment time - opinions?



vastator
05-31-2005, 11:35
I've been thinking of reducing recruitment times by 1 turn (0 for most units, 1 for “elite” units). This would allow up to 9 units to be recruited per turn but limit elite units to 1 per turn, reflecting the latter’s historical rarity.

Benefits:
Armies and fleets can be built up far more quickly.

Newly captured settlements can be adequately garrisoned with town watch in 1 turn, leaving the main army free to move on.

Large numbers of peasants can migrate from crowded cities to under-populated towns in much less time.

Geographically vulnerable factions (e.g. the Seleucid Empire) and those with fewer settlements may be able to put up a better fight by recruiting more troops.

The chances of meeting or fielding “über-armies” consisting entirely of Praetorians, Spartans etc. are greatly reduced.

Drawbacks:
Low-population factions (e.g. Germania) may see little benefit, whereas those with larger populations (e.g. Egypt) may become even more powerful.

As I see it, the pros far outweigh the cons. What do you guys think? ~:confused:

wlesmana
05-31-2005, 13:14
The very popular SPQR mod already did this.

Epistolary Richard
05-31-2005, 13:23
He's not saying that no one's ever done it before, he asking what you think of the gameplay impact.

vastator
05-31-2005, 13:29
He's not saying that no one's ever done it before, he asking what you think of the gameplay impact.

Zigackly! Richard, you're ferpectly right! ~:cheers: I was thinking of incorporating the SPQR system into my RTW campaign without going for a full-scale conversion. So, any thoughts on the matter?

Sid_Quibley
05-31-2005, 13:52
Im playing SPQR mod on huge settings at the moment.The settings do enable all factions(especially barbarians) to recruit large armies without decimating the population of their cities.Playing as Brutii Ive been been attacked constantly by full stacks from Dacia,Macedon and Greece for the last 20 turns.Now ive taken 3 Greek cities and their populations are all 13-20k even though theyve been building large armies.

vastator
05-31-2005, 14:52
Im playing SPQR mod on huge settings at the moment.The settings do enable all factions(especially barbarians) to recruit large armies without decimating the population of their cities.

Sounds good - so, do you think it would work with RTW, or does SPQR have other mods that make the recruitment system work better (bigger barbarian populations, for example)? Whenever I capture a German town in RTW 1.2 it always seem to have a population of about 48! :furious3:

wlesmana
05-31-2005, 15:08
????

I was just wondering why he's asking the impact of this when clearly he could just look at the feedback SPQR gets. Which is popular. So I just answered his question that the system can be fun to play.

It's like if I were to ask what if I mod RTW to have more realistic units and graphics, when I could just look at how RTR did it and what their feedback is.

Also, the downside of the original poster's mod idea had been addressed in SPQR, where the population growth of barbarians gets a boost.

vastator
05-31-2005, 17:25
Fair enough - maybe I'll give SPQR a try. I can always go back to RTW, like I did after trying RTR. :bow:

surfasb
06-02-2005, 22:26
Sounds good - so, do you think it would work with RTW, or does SPQR have other mods that make the recruitment system work better (bigger barbarian populations, for example)? Whenever I capture a German town in RTW 1.2 it always seem to have a population of about 48! :furious3:


The SPQR mod also jacks up the base farming level of every region, thus allowing a faster population growth.