vastator
05-31-2005, 11:35
I've been thinking of reducing recruitment times by 1 turn (0 for most units, 1 for “elite” units). This would allow up to 9 units to be recruited per turn but limit elite units to 1 per turn, reflecting the latter’s historical rarity.
Benefits:
Armies and fleets can be built up far more quickly.
Newly captured settlements can be adequately garrisoned with town watch in 1 turn, leaving the main army free to move on.
Large numbers of peasants can migrate from crowded cities to under-populated towns in much less time.
Geographically vulnerable factions (e.g. the Seleucid Empire) and those with fewer settlements may be able to put up a better fight by recruiting more troops.
The chances of meeting or fielding “über-armies” consisting entirely of Praetorians, Spartans etc. are greatly reduced.
Drawbacks:
Low-population factions (e.g. Germania) may see little benefit, whereas those with larger populations (e.g. Egypt) may become even more powerful.
As I see it, the pros far outweigh the cons. What do you guys think? ~:confused:
Benefits:
Armies and fleets can be built up far more quickly.
Newly captured settlements can be adequately garrisoned with town watch in 1 turn, leaving the main army free to move on.
Large numbers of peasants can migrate from crowded cities to under-populated towns in much less time.
Geographically vulnerable factions (e.g. the Seleucid Empire) and those with fewer settlements may be able to put up a better fight by recruiting more troops.
The chances of meeting or fielding “über-armies” consisting entirely of Praetorians, Spartans etc. are greatly reduced.
Drawbacks:
Low-population factions (e.g. Germania) may see little benefit, whereas those with larger populations (e.g. Egypt) may become even more powerful.
As I see it, the pros far outweigh the cons. What do you guys think? ~:confused: