The Stranger
06-08-2005, 20:51
; RTW Unit Details spreadsheet-generated unit descriptions
;
;Data entries are as follows
; Type The internal name of the unit. Note this not necessarily the same as the on screen name
; dictionary The tag used to look up the on screen name
;
;Category and class define the rough type of the unit. They're used for setting some
;default attributes and for determining where units go in formation amongst other things
; category infantry, cavalry, siege, handler, ship or non_combatant
; class light, heavy, missile or spearmen
;
; voice_type Used to determine the type of voice used by the unit
;
; soldier Name of the soldier model to use (from descr_models_battle.txt)
; followed by the number of ordinary soldiers in the unit
; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
; officer Name of officer model. There may be up to 0-3 officer lines per unit
; ship Type of ship used if applicable
; engine Type of siege engine used by unit
; animal The type of non ridden on animals used by the unit
; mount Type of animal or vehicle ridden on
;
; mount_effect Factors to add when in combat against enemy units that have the specified mounts
; Up to three factors may be specified, which may be classes of mount, or specific types
;
; attributes A miscellanious list of attributes and abilities the unit may have. Including
; sea_faring = can board ships
; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide
; can_sap = Can dig tunnels under walls
; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
; can_run_amok = Unit may go out of control when riders lose control of animals
; general_unit = The unit can be used for a named character's bodyguard
; cantabrian_circle = The unit has this special ability
; no_custom = The unit may not be selected in custom battles
; command = The unit carries a legionary eagle, and gives bonuses to nearby units
; f_unit = The unit is s mercenary unit available to all factions
;
; formation soldier spacing (in metres) side to side, then front to back for close formation
; followed by the same measurements in loose formation.
; followed by the default number of ranks for the unit
; followed by the formations possible for the unit. One or two of
; square, horde, phalanx, testudo, or wedge
;
; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
; Ridden horses and camels do not have separate hit points
;
;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
; stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Min delay between attacks (in 1/10th of a second)
; stat_pri_attr
; primary weapon attributes any or all of
; ap = armour piercing. Only counts half of target's armour
; bp = body piercing. Missile can pass through men and hit those behind
; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
; long_pike = Use very long pikes. Phalanx capable units only
; short_pike = Use shorter than normal spears. Phalanx capable units only
; prec = Missile weapon is only thrown just before charging into combat
; thrown = The missile type if thrown rather than fired
; launching = attack may throw target men into the air
; area = attack affects an area, not just one man
;
;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
;then the secondary weapon details refer to their attacks. If the unit has missile weapons
;the secondary weapon will be the one used for melee
;If the unit has a primary melee weapon, it may have a secondary side arm
; stat_sec As per stat_pri (a value of no means no secondary weapon)
; stat_sec_attr As per stat_pri_attr
;
; stat_pri_armour Details of the man's defences
; armour factor
; defensive skill factor (not used when shot at)
; shield factor (only used for attacks from the front of left)
; sound type when hit = flesh, leather, or metal
;
; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
; As per stat_pri_armour, except that the shield entry is ommited
;
; stat_heat Extra fatigue suffered by the unit in hot climates
;
; stat_ground Combat modifiers on different ground types. From left to right
; scrub, sand, forest, snow
; stat_mental The base morale level, followed by discipline and training
; discipline may be normal, low, disciplined or imperuous Impetuous units may charge without orders
; training determines how tidy the unit's formation is
;
; stat_charge_distance Distance from the enemy that the unit will begin charging
; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
;
; stat_food No longer used
; stat_cost Number of turns to build,
; Cost of unit to construct
; Cost of upkeep
; Cost of upgrading weapons
; Cost of upgrading armour
; Cost for custom battles
; stat_ownership List of factions and cultures that may have this unit
dictionary roman_generals_guard_early ; Bondi
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Karl
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ; geirrmen
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Landsmen
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Huskarl
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 16, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 9, 8, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 14, impetuous, trained
dictionary roman_generals_guard_early ; Berserkers
category infantry
soldier bondi, 20, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, horde
stat_health 3, 0
stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 9, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 18, berserker, untrained
dictionary roman_generals_guard_early ; Hunters
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 4, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 3, 4, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, low, untrained
dictionary roman_generals_guard_early ; Raiders
category infantry
soldier bondi, 20, 0, 1
mount light_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 9, 7, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 6, 5, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Hyrd
category infantry
soldier bondi, 20, 0, 1
mount generals_horse
attributes sea_faring, hide_forest, generals_unit
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 12, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_pri 9, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 9, 8, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, trained
dictionary roman_generals_guard_early ; Danish Mercenary Axemen
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 10, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ;Jomsviking
category infantry
soldier bondi, 30, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 2, 0
stat_pri 11, 3, pilum, 40, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 17, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_sec_attr no
stat_pri_armour 9, 9, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 16, berserker, untrained
dictionary roman_generals_guard_early ; Sviar Longbows
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 12, 4, arrow, 170, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr ap
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 9, disciplined, trained
____________________________________________________________________
dictionary roman_generals_guard_early ; Pict Chariots
category infantry
soldier bondi, 18, 0, 1
mount barbarian heavy chariot
attributes sea_faring, hide_forest
formation 1, 1, 2, 2, 3, horde
stat_health 1, 2
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 5, 0, flesh
stat_sec_armour 0, 5, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Pict Cavalry
category infantry
soldier bondi, 20, 0, 1
mount heavy_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 2, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Pict light Cavalry
category infantry
soldier bondi, 20, 0, 1
mount light_horse
attributes sea_faring, hide_forest, cantabrian_circle
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_pri 6, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 3, 2, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ; Pict Peasant Militia
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 3, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Pict Warband
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr thrown, prec
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
______________________________________________________________
dictionary roman_generals_guard_early ; Kuninkaan henkivartio(King's Guard)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy, generals_unit
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 15, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 9, 8, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, trained
dictionary roman_generals_guard_early ; Nobles
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, hardy,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Footmen
category infantry
soldier bondi, 60, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 7, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ; Heimosoturit
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 2, impetuous, untrained
dictionary roman_generals_guard_early ; Karjalan kalpamiehet(Karelian kylfings) MERCENERY
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Finnish Berserkers
category infantry
soldier bondi, 20, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, horde
stat_health 3, 0
stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 9, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 18, berserker, untrained
dictionary roman_generals_guard_early ; Karjalan Kirvessoturit(Karelian raiders)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
(untested combination)
dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr thrown, prec, ap
stat_pri 5, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_sec_attr spear
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 6, low, untrained
dictionary roman_generals_guard_early ; Warband
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 8, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Karjalan ratsumiehet(Karelian Horsemen)
category infantry
soldier bondi, 20, 0, 1
mount heavy_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 6, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
____________________________________________________________________
dictionary roman_generals_guard_early ; King's Guard
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy, generals_unit
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 16, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 7, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 14, normal, untrained
dictionary roman_generals_guard_early ; Saaremaa Raiders
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Nobles
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 14, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
(i don't like the stats)
dictionary roman_generals_guard_early ; Estonian Swordsmen
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 6, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Estonian Crossbowmen (only very late in the game)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
stat_pri_attr ap
stat_pri 6, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 6, 4, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Estonian Infantry
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 10, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Livonian Infantry
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 6, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, normal, untrained
dictionary roman_generals_guard_early ; Estonian Tribesmen
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 1, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Warband
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 5, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ; Estonian Horsemen
category infantry
soldier bondi, 20, 0, 1
mount heavy_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 7, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 6, 3, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
____________________________________________________
dictionary roman_generals_guard_early ; Baltic Horsemen
category infantry
soldier bondi, 20, 0, 1
mount heavy_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ;Peerkona deeli (sons of Thunder)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 18, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 7, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 14, berserker, untrained
dictionary roman_generals_guard_early ;Curonian Raiders
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, hardy, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 6, 6, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ;Kings Guard
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy, generals_unit
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 16, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 9, 8, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, trained
dictionary roman_generals_guard_early ; Baltic Tribesmen
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 2, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Curonian Spearmen
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 5, 2, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, normal, untrained
dictionary roman_generals_guard_early ; Baltic Men-At-Arms
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 3, 3, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, normal, untrained
dictionary roman_generals_guard_early ; Semigallian spearmen
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Warband
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_sec_attr spear
stat_pri_armour 6, 3, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ;Semigallian Crossbow men(very late in the game, at the end of the tech-tree)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
stat_pri_attr ap
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 4, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
______________________________________________________________
dictionary roman_generals_guard_early ; Scotti Levys
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Clansmen
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 4, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 1, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 2, normal, untrained
dictionary roman_generals_guard_early ; Scotti Warband -80 men
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 3, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ;Shilthron
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square, phalanx
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear, short_pike
stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_sec_attr no
stat_pri_armour 6, 5, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ;Highlanders
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 6, 5, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ;Highland Archers
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 4, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_sec_attr spear
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, low, untrained
_________________
UPDATE
dictionary roman_generals_guard_early ; psiloi javelinmen
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr no
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 2, normal, trained
dictionary roman_generals_guard_early ; psiloi slingers
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, stone, 80, 10, missile, archery, blunt, none, 25 ,1
stat_pri_attr no
stat_pri 5, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 2, normal, trained
dictionary roman_generals_guard_early ;psiloi archers
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 3, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 2, impetuous, trained
dictionary roman_generals_guard_early ;skutatoi archers
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 14, 4, arrow, 150, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, trained
dictionary roman_praetorian_cohort_i ; menavlatoi
soldier roman_praetorian_cohort_i, 40, 0, 1.3
attributes sea_faring, hide_forest, can_sap
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 14, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 8, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 12, disciplined, highly_trained
dictionary roman_generals_guard_early ;varangian guard
category infantry
soldier bondi, 30, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 18, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 11, 9, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, highly_trained
dictionary roman_generals_guard_early ; peltastoi
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr no
stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_sec_attr spear
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 6, normal, trained
dictionary roman_generals_guard_early ; skutatoi
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 6, 3, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, normal, trained
(these have same attack, but worse defence and are less discpilined
dictionary roman_generals_guard_early ; heavy skutatoi
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square, phalanx
stat_health 1, 0
stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 7, 3, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, highly_trained
dictionary roman_generals_guard_early ; trapetzitoi
category infantry
soldier bondi, 20, 0, 1
mount light_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 5, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_pri 3, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, low, untrained
dictionary roman_generals_guard_early ; sagitoi
category infantry
soldier bondi, 20, 0, 1
mount light_horse
attributes sea_faring, hide_forest, cantabrian_circle
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, normal, untrained
dictionary east_heavy_cataphract ; Cataphracts
soldier east_heavy_cataphract, 27, 0, 1
mount horse cataphract
attributes sea_faring, hide_forest
formation 1.2, 4, 2.4, 6, 3, square, wedge
stat_health 1, 0
stat_pri 8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_pri 8, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 14, 8, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 0, 1, -6, -1
stat_mental 12, impetuous, highly_trained
dictionary east_heavy_cataphract ; klibanophoroi
soldier east_heavy_cataphract, 27, 0, 1
mount horse cataphract
attributes sea_faring, hide_forest
formation 1.2, 4, 2.4, 6, 3, square, wedge
stat_health 1, 0
stat_pri 10, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 10, 8, no, 0, 0, melee, simple, blunt, mace, 25 ,1
stat_sec_attr ap
stat_pri_armour 18, 9, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 6
stat_ground 0, 1, -6, -1
stat_mental 14, disciplined, highly_trained
if you don't agree with some stats post better. and also give hints or new units
;
;Data entries are as follows
; Type The internal name of the unit. Note this not necessarily the same as the on screen name
; dictionary The tag used to look up the on screen name
;
;Category and class define the rough type of the unit. They're used for setting some
;default attributes and for determining where units go in formation amongst other things
; category infantry, cavalry, siege, handler, ship or non_combatant
; class light, heavy, missile or spearmen
;
; voice_type Used to determine the type of voice used by the unit
;
; soldier Name of the soldier model to use (from descr_models_battle.txt)
; followed by the number of ordinary soldiers in the unit
; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry
; officer Name of officer model. There may be up to 0-3 officer lines per unit
; ship Type of ship used if applicable
; engine Type of siege engine used by unit
; animal The type of non ridden on animals used by the unit
; mount Type of animal or vehicle ridden on
;
; mount_effect Factors to add when in combat against enemy units that have the specified mounts
; Up to three factors may be specified, which may be classes of mount, or specific types
;
; attributes A miscellanious list of attributes and abilities the unit may have. Including
; sea_faring = can board ships
; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide
; can_sap = Can dig tunnels under walls
; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types
; can_run_amok = Unit may go out of control when riders lose control of animals
; general_unit = The unit can be used for a named character's bodyguard
; cantabrian_circle = The unit has this special ability
; no_custom = The unit may not be selected in custom battles
; command = The unit carries a legionary eagle, and gives bonuses to nearby units
; f_unit = The unit is s mercenary unit available to all factions
;
; formation soldier spacing (in metres) side to side, then front to back for close formation
; followed by the same measurements in loose formation.
; followed by the default number of ranks for the unit
; followed by the formations possible for the unit. One or two of
; square, horde, phalanx, testudo, or wedge
;
; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
; Ridden horses and camels do not have separate hit points
;
;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
; stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Min delay between attacks (in 1/10th of a second)
; stat_pri_attr
; primary weapon attributes any or all of
; ap = armour piercing. Only counts half of target's armour
; bp = body piercing. Missile can pass through men and hit those behind
; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
; long_pike = Use very long pikes. Phalanx capable units only
; short_pike = Use shorter than normal spears. Phalanx capable units only
; prec = Missile weapon is only thrown just before charging into combat
; thrown = The missile type if thrown rather than fired
; launching = attack may throw target men into the air
; area = attack affects an area, not just one man
;
;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
;then the secondary weapon details refer to their attacks. If the unit has missile weapons
;the secondary weapon will be the one used for melee
;If the unit has a primary melee weapon, it may have a secondary side arm
; stat_sec As per stat_pri (a value of no means no secondary weapon)
; stat_sec_attr As per stat_pri_attr
;
; stat_pri_armour Details of the man's defences
; armour factor
; defensive skill factor (not used when shot at)
; shield factor (only used for attacks from the front of left)
; sound type when hit = flesh, leather, or metal
;
; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
; As per stat_pri_armour, except that the shield entry is ommited
;
; stat_heat Extra fatigue suffered by the unit in hot climates
;
; stat_ground Combat modifiers on different ground types. From left to right
; scrub, sand, forest, snow
; stat_mental The base morale level, followed by discipline and training
; discipline may be normal, low, disciplined or imperuous Impetuous units may charge without orders
; training determines how tidy the unit's formation is
;
; stat_charge_distance Distance from the enemy that the unit will begin charging
; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
;
; stat_food No longer used
; stat_cost Number of turns to build,
; Cost of unit to construct
; Cost of upkeep
; Cost of upgrading weapons
; Cost of upgrading armour
; Cost for custom battles
; stat_ownership List of factions and cultures that may have this unit
dictionary roman_generals_guard_early ; Bondi
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Karl
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ; geirrmen
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Landsmen
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Huskarl
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 16, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 9, 8, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 14, impetuous, trained
dictionary roman_generals_guard_early ; Berserkers
category infantry
soldier bondi, 20, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, horde
stat_health 3, 0
stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 9, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 18, berserker, untrained
dictionary roman_generals_guard_early ; Hunters
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 4, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 3, 4, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, low, untrained
dictionary roman_generals_guard_early ; Raiders
category infantry
soldier bondi, 20, 0, 1
mount light_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 9, 7, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 6, 5, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Hyrd
category infantry
soldier bondi, 20, 0, 1
mount generals_horse
attributes sea_faring, hide_forest, generals_unit
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 12, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_pri 9, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 9, 8, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, trained
dictionary roman_generals_guard_early ; Danish Mercenary Axemen
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 10, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ;Jomsviking
category infantry
soldier bondi, 30, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 2, 0
stat_pri 11, 3, pilum, 40, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 17, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_sec_attr no
stat_pri_armour 9, 9, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 16, berserker, untrained
dictionary roman_generals_guard_early ; Sviar Longbows
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 12, 4, arrow, 170, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr ap
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 9, disciplined, trained
____________________________________________________________________
dictionary roman_generals_guard_early ; Pict Chariots
category infantry
soldier bondi, 18, 0, 1
mount barbarian heavy chariot
attributes sea_faring, hide_forest
formation 1, 1, 2, 2, 3, horde
stat_health 1, 2
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 5, 0, flesh
stat_sec_armour 0, 5, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Pict Cavalry
category infantry
soldier bondi, 20, 0, 1
mount heavy_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 2, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Pict light Cavalry
category infantry
soldier bondi, 20, 0, 1
mount light_horse
attributes sea_faring, hide_forest, cantabrian_circle
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_pri 6, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 3, 2, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ; Pict Peasant Militia
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 3, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Pict Warband
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr thrown, prec
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
______________________________________________________________
dictionary roman_generals_guard_early ; Kuninkaan henkivartio(King's Guard)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy, generals_unit
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 15, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 9, 8, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, trained
dictionary roman_generals_guard_early ; Nobles
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, hardy,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 13, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Footmen
category infantry
soldier bondi, 60, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 7, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ; Heimosoturit
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.55
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 1, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 2, impetuous, untrained
dictionary roman_generals_guard_early ; Karjalan kalpamiehet(Karelian kylfings) MERCENERY
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 5, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Finnish Berserkers
category infantry
soldier bondi, 20, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, horde
stat_health 3, 0
stat_pri 19, 9, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 9, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 18, berserker, untrained
dictionary roman_generals_guard_early ; Karjalan Kirvessoturit(Karelian raiders)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
(untested combination)
dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr thrown, prec, ap
stat_pri 5, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_sec_attr spear
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 6, low, untrained
dictionary roman_generals_guard_early ; Warband
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 8, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Karjalan ratsumiehet(Karelian Horsemen)
category infantry
soldier bondi, 20, 0, 1
mount heavy_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 9, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 6, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
____________________________________________________________________
dictionary roman_generals_guard_early ; King's Guard
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy, generals_unit
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 16, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 7, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 14, normal, untrained
dictionary roman_generals_guard_early ; Saaremaa Raiders
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Nobles
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 14, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
(i don't like the stats)
dictionary roman_generals_guard_early ; Estonian Swordsmen
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 6, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Estonian Crossbowmen (only very late in the game)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
stat_pri_attr ap
stat_pri 6, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 6, 4, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Estonian Infantry
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 10, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Livonian Infantry
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 6, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, normal, untrained
dictionary roman_generals_guard_early ; Estonian Tribesmen
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 1, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 1, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Warband
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 5, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ; Estonian Horsemen
category infantry
soldier bondi, 20, 0, 1
mount heavy_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 7, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 6, 3, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
____________________________________________________
dictionary roman_generals_guard_early ; Baltic Horsemen
category infantry
soldier bondi, 20, 0, 1
mount heavy_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ;Peerkona deeli (sons of Thunder)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 18, 8, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 7, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 14, berserker, untrained
dictionary roman_generals_guard_early ;Curonian Raiders
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, hardy, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 11, 7, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 6, 6, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ;Kings Guard
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, very_hardy, generals_unit
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 16, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 9, 8, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, trained
dictionary roman_generals_guard_early ; Baltic Tribesmen
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 2, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Curonian Spearmen
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 5, 2, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, normal, untrained
dictionary roman_generals_guard_early ; Baltic Men-At-Arms
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 5, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ; Keihäsmiehet(Javelinmen)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 13, 4, javelin, 50, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 3, 3, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, normal, untrained
dictionary roman_generals_guard_early ; Semigallian spearmen
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ; Warband
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_sec_attr spear
stat_pri_armour 6, 3, 2, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ;Semigallian Crossbow men(very late in the game, at the end of the tech-tree)
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 3, arrow, 140, 10, missile, archery, piercing, none, 25 ,1
stat_pri_attr ap
stat_pri 6, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 4, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
______________________________________________________________
dictionary roman_generals_guard_early ; Scotti Levys
category infantry
soldier bondi, 60, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 2, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 0, low, untrained
dictionary roman_generals_guard_early ; Clansmen
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, horde
stat_health 1, 0
stat_pri 4, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 1, 5, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 2, normal, untrained
dictionary roman_generals_guard_early ; Scotti Warband -80 men
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 3, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 6, impetuous, untrained
dictionary roman_generals_guard_early ;Shilthron
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square, phalanx
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear, short_pike
stat_pri 7, 5, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_sec_attr no
stat_pri_armour 6, 5, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, untrained
dictionary roman_generals_guard_early ;Highlanders
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 0, 6, 5, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, untrained
dictionary roman_generals_guard_early ;Highland Archers
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 4, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_sec_attr spear
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, low, untrained
_________________
UPDATE
dictionary roman_generals_guard_early ; psiloi javelinmen
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr no
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 0, 2, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 2, normal, trained
dictionary roman_generals_guard_early ; psiloi slingers
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 9, 2, stone, 80, 10, missile, archery, blunt, none, 25 ,1
stat_pri_attr no
stat_pri 5, 1, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 2, normal, trained
dictionary roman_generals_guard_early ;psiloi archers
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 3, 3, no, 0, 0, melee, simple, piercing, knife, 0 ,0.5
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 2, impetuous, trained
dictionary roman_generals_guard_early ;skutatoi archers
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 14, 4, arrow, 150, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 9, impetuous, trained
dictionary roman_praetorian_cohort_i ; menavlatoi
soldier roman_praetorian_cohort_i, 40, 0, 1.3
attributes sea_faring, hide_forest, can_sap
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 14, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown, ap
stat_sec 9, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 8, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 12, disciplined, highly_trained
dictionary roman_generals_guard_early ;varangian guard
category infantry
soldier bondi, 30, 0, 1
attributes sea_faring, hide_forest, very_hardy
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 18, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.75
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 11, 9, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 14, disciplined, highly_trained
dictionary roman_generals_guard_early ; peltastoi
category infantry
soldier bondi, 40, 0, 1
attributes sea_faring, hide_forest, can_sap,
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 13, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr no
stat_pri 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_sec_attr spear
stat_pri_armour 0, 3, 2, flesh
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 6, normal, trained
dictionary roman_generals_guard_early ; skutatoi
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 6, 3, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 9, normal, trained
(these have same attack, but worse defence and are less discpilined
dictionary roman_generals_guard_early ; heavy skutatoi
category infantry
soldier bondi, 40, 0, 1
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 3, square, phalanx
stat_health 1, 0
stat_pri 9, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,0.75
stat_pri_attr spear
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 7, 7, 3, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 12, impetuous, highly_trained
dictionary roman_generals_guard_early ; trapetzitoi
category infantry
soldier bondi, 20, 0, 1
mount light_horse
attributes sea_faring, hide_forest, wedge
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 5, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,0.75
stat_pri_attr no
stat_pri 3, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 3, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, low, untrained
dictionary roman_generals_guard_early ; sagitoi
category infantry
soldier bondi, 20, 0, 1
mount light_horse
attributes sea_faring, hide_forest, cantabrian_circle
formation 1, 1, 2, 2, 3, square
stat_health 1, 0
stat_pri 10, 1, arrow, 120, 20, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_pri 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 3, 2, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 2, 0, 0, 0
stat_mental 6, normal, untrained
dictionary east_heavy_cataphract ; Cataphracts
soldier east_heavy_cataphract, 27, 0, 1
mount horse cataphract
attributes sea_faring, hide_forest
formation 1.2, 4, 2.4, 6, 3, square, wedge
stat_health 1, 0
stat_pri 8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_pri 8, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 14, 8, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 0, 1, -6, -1
stat_mental 12, impetuous, highly_trained
dictionary east_heavy_cataphract ; klibanophoroi
soldier east_heavy_cataphract, 27, 0, 1
mount horse cataphract
attributes sea_faring, hide_forest
formation 1.2, 4, 2.4, 6, 3, square, wedge
stat_health 1, 0
stat_pri 10, 15, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 10, 8, no, 0, 0, melee, simple, blunt, mace, 25 ,1
stat_sec_attr ap
stat_pri_armour 18, 9, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 6
stat_ground 0, 1, -6, -1
stat_mental 14, disciplined, highly_trained
if you don't agree with some stats post better. and also give hints or new units