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View Full Version : Siege Attrition Tactic



phillydilly
06-09-2005, 14:34
Hi Everyone,
First Post on the forum, really like all the strategy discussion, but did have a question...

I'm currently playing a campaign as the Britons, Cherry Vanilla Mod 1.2.2, VH campaign, M battles, Make Rome Harder Mod for +7 attack for AI.

Obviously with Britons, Chariot Archers are huge. I currently have a city under siege by the Germans, and am way outnumbered. What i'd like to do is send out chariot archers, to pick off some enemies, once they are out of arrows, end the battle. Now i'm playing with no time limit to the battles, so i have to actually hit escape and end battle. If i do this, i'm pretty sure it counts as a loss.

Will i lose the battle and lose the city, or will i lose the battle and still be under siege?

Since neither army will be defeated, and they will not take the town square, what happens here? thanks!

quick question, using the make RTW harder mod, i've se the AI to +7 primary attack and +7 secondary attack, is this how very hard battles were meant to be, or do i need to adjust some other things also?

IliaDN
06-09-2005, 14:43
In vanilla ver. if you are besieged and sally and lose , you lose the city as well , I think these rules also work in your mod.
Welcome to the org btw.
:bow: :balloon2:

mfberg
06-09-2005, 14:57
In seiges if you end the battle with your men outside the walls you lose or draw, if you have your men all inside the walls you should draw. The way to win is to eliminate or rout the enemy.

mfberg

The Stranger
06-09-2005, 16:11
i don't know, but i thought that if yuo loose a sally. you go back into the city and not loosing the city. atleast in 1.2

katank
06-09-2005, 23:13
You need all your guys inside the city and they without anyone inside the city when it ends. This counts as a draw and nothing happens except for casualties on either side due to battle.

In 1.2, you can't sally multiple times each turn, only once per turn.

This is to fix the park single onager in border town strategy in 1.0/1.1. When the enemy first sieges you, you sally and fire the onager with flame over the walls until you run out of ammo then rinse repeat until they are all dead. Do this with 2 or more onagers for less boredom.

Armoryk
06-13-2005, 16:10
I have 1.2 and got beseiged by the Britons last night in Trier the turn after I took it from the Germans. They had been fighting over the city for years and years without resolving their squabble and someone had to act like an adult and break up the fight between these two barbarian children...who better than the Brutii?

When I sallied the pre-battle screen had the little red skull symbol next to my beseiged army. I won this battle, so I didn't get to test the "draw" situation that Katank mentions, but I thought as the attacker if the timer runs out and I haven't made all the defenders flee or die then I lose. In a "win or die" situation I thought all my sallying force would therefore die and I'd lose the city. From what Katank says that is wrong as long as I'm safe inside and they are not by the end of the battle.

If I had only known this perhaps my Barbarian mercenary cavalry would not have had to sacrifice themselves so nobly by keeping those pesky missile chariots away from my infantry! Ah well, they were buried with Roman honors, what more can a barbarian hope for?