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berserker116
06-10-2005, 01:30
ok i have made a new skin here is the texture thing..

elite_frank_infantry

ok now i added something else to this in the descr_model_battle

type warband_axe_scythia
skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
indiv_range 40
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
texture gauls, data/models_unit/textures/elite_frank_infantry.tga

berserker116
06-10-2005, 01:39
the new unit works completely fine.. but then i tried the owner ship thing and changed it scythia,gauls

then that worked fine both units looked completely different

but here comes the part i tried changing the name but both textures have the same name,info how can i do this to so both textures have different names and info..i want the elite_frank_infantry to be -elite frank axemen as the units name can anyone help..?i wanna change the name and hes abilities like strenght and such..like his hit power and etc etc

The samnite
06-10-2005, 02:07
To make them have different stats, you'll have to make a new entry in export_descr_unit. Just copy the section of 'warband axe scythian' and change the name (after 'type') to something new. You don't have to change the model (the soldier line) though if it's already working fine for you. Edit the stats to whatever you want.

To make a new description you'll have to add entries in data\text\export_units.txt. Copy the format already there and replace the unit name with the dictionary line from export_descr_unit.txt.

I think that's it, anyone else?

berserker116
06-10-2005, 04:05
can you give me example of how to do with my texture because i tried that and my game crashed..?

The samnite
06-10-2005, 05:06
Can you post what you have for the unit entry and the model entry? Also, make sure you run RTW with the show_err option to give you error messages when you crash. Post that too.

Hans Kloss
06-10-2005, 05:13
make sure that newly created unit in export_descr_unit does not go over the limits allowed in RTW.

berserker116
06-10-2005, 05:28
I started all over because i thought i would get an example..

my texture-elite_frank_infantry

berserker116
06-10-2005, 05:29
type warband_axe_scythia
skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
indiv_range 40
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
texture gauls, data/models_unit/textures/elite_frank_infantry.tga

Hans Kloss
06-10-2005, 09:40
guess line should be :

texture scythia, data/models_unit/textures/unit_barb_warband_scythia.tga

and not

texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga

berserker116
06-10-2005, 18:51
Ok i will explain this the best that i can about this issue..

1.my texture works fine

what i am asking is how do i make this elite_frank_infantry into a whole new unit where i do not have to use the same scythian model in the txt model_battle file thing..where it would have its own line and sprites..that is what i am asking

2.i would like to know how to change the units name in the descriptions..also to chnage it's traits and strenghts..

if you can help i will be thankful..

Hans Kloss
06-10-2005, 19:26
You need to add extra entry at the end of export_descr_unit just as long as texture lines are added in descr_model_battle you can then tweak units strengh and the rest.Pretty much like with Armenian and Seleucid legionaries that use same models as Roman.

Epistolary Richard
06-10-2005, 19:28
For 1) Do you have a new model for the soldier or are you looking to reuse another one?

Copperhaired Berserker!
06-10-2005, 20:31
ok i have made a new skin here is the texture thing..

elite_frank_infantry

ok now i added something else to this in the descr_model_battle

type warband_axe_scythia
skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
indiv_range 40
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
texture gauls, data/models_unit/textures/elite_frank_infantry.tga

Ah, a son of thy mighty Berserker!~D welcome to the org!~:wave: