dopp
06-10-2005, 13:20
Many attempts have been made to increase the rate of ship sinkings in RTW. It seems that tweaking the ship statistics file does absolutely nothing as the data is not used. Likewise, decreasing the defense or increasing the attack of the soldiers on board does not seem to help very much.
After attacking the same Scipii bireme for the tenth time in an attempt to sink it, I noticed that out of five quinquiremes only the second ship actually took or caused any casualties. Obviously, only the second ship was actually engaging the enemy vessel. Now, when I break an enemy army on the battlemap, I get the option to continue or end the battle. Of course, I usually opt to continue and run them all down with my cavalry (always have 4-6 shock cavalry units in army, plus elephants, more if I'm Parthia). But if you defeat an enemy in autocalc, the battle is ended the moment all enemy units flee, letting the survivors run to fight another day. That's why it is comparatively difficult for an army to be completely destroyed through autocalc. Since naval combat right now is simply an autocalc between units of soldiers representing the various ships, I suspect what is happening is that the lone enemy ship is running almost at first contact, the way badly overmatched AI armies do on the battlefield.
Anyway, I increased the morale value of the various ships in units_desc to 30, hoping to keep them in the fight longer. Initial tests produced heavy casualties on both sides, but now all my ships have time to engage the enemy and the losing fleet is usually wiped out. Have not experimented with very big fleet battles (computer is not cooperating) or with large fleets trying to corner single ships. Testing continues.
After attacking the same Scipii bireme for the tenth time in an attempt to sink it, I noticed that out of five quinquiremes only the second ship actually took or caused any casualties. Obviously, only the second ship was actually engaging the enemy vessel. Now, when I break an enemy army on the battlemap, I get the option to continue or end the battle. Of course, I usually opt to continue and run them all down with my cavalry (always have 4-6 shock cavalry units in army, plus elephants, more if I'm Parthia). But if you defeat an enemy in autocalc, the battle is ended the moment all enemy units flee, letting the survivors run to fight another day. That's why it is comparatively difficult for an army to be completely destroyed through autocalc. Since naval combat right now is simply an autocalc between units of soldiers representing the various ships, I suspect what is happening is that the lone enemy ship is running almost at first contact, the way badly overmatched AI armies do on the battlefield.
Anyway, I increased the morale value of the various ships in units_desc to 30, hoping to keep them in the fight longer. Initial tests produced heavy casualties on both sides, but now all my ships have time to engage the enemy and the losing fleet is usually wiped out. Have not experimented with very big fleet battles (computer is not cooperating) or with large fleets trying to corner single ships. Testing continues.