econ21
06-11-2005, 22:48
In vanilla RTW, one of the worst features of the battlefield AI is how it mishandles phalanxes. In the hands of the player, the phalanx formation is so strong it can walkover nearly all non-phalanx infantry when fighting head to head. (In the German campaign, my spearmen could wipe out Roman infantry with virtually no casualties). But with the AI, the phalanx lines seem to break up as they approach the player's battlefield and individual units meander off in different directions, allowing them to be fought piecemeal, flanked and defeated in detail.
I wonder if the explanation for this is that the AI phalanxes are looking for flanks or weaks spots, rather than just trying to march over the enemy battleline as the human would do? When MTW came out - I think it was after a patch or two - I was very impressed with the way the AI would handle its royal knights. They would often manage to hit a unit I had supposed was in my battleline just slightly in the flank and smash it. (This is probably my fault, as I tend to leave slight gaps between units rather than form a seamless line).
I noticed the same thing today fighting Gauls in RTR - they did terrible damage to my line by not attacking frontally, but verring off at the last minute and hitting other units to the side, slightly flanking them. It's kind of like English 19th century bayonet tactics - apparently, soldiers were trained not to stab the enemy in front of them, but the one to the right who was attacking their mate, because that would be unexpected. As I did not expect it from the Gauls, it was very effective - allowing many of my front line units to be rolled over. (The AI also used its general's heavy cavalry very well, supporting a flanking maneouvre that tied up my reserves with very adept repeated charges.)
This made me think - perhaps that's what explains the phalanx behaviour? The problem is, royal knights have the speed to get away with this and perhaps so do Gaullish infantry. But because phalanxes are so painfully slow, this tactic comes unstuck.
Anyone got any thoughts? (Next time I'll try more solid battlelines and see what happens.)
I wonder if the explanation for this is that the AI phalanxes are looking for flanks or weaks spots, rather than just trying to march over the enemy battleline as the human would do? When MTW came out - I think it was after a patch or two - I was very impressed with the way the AI would handle its royal knights. They would often manage to hit a unit I had supposed was in my battleline just slightly in the flank and smash it. (This is probably my fault, as I tend to leave slight gaps between units rather than form a seamless line).
I noticed the same thing today fighting Gauls in RTR - they did terrible damage to my line by not attacking frontally, but verring off at the last minute and hitting other units to the side, slightly flanking them. It's kind of like English 19th century bayonet tactics - apparently, soldiers were trained not to stab the enemy in front of them, but the one to the right who was attacking their mate, because that would be unexpected. As I did not expect it from the Gauls, it was very effective - allowing many of my front line units to be rolled over. (The AI also used its general's heavy cavalry very well, supporting a flanking maneouvre that tied up my reserves with very adept repeated charges.)
This made me think - perhaps that's what explains the phalanx behaviour? The problem is, royal knights have the speed to get away with this and perhaps so do Gaullish infantry. But because phalanxes are so painfully slow, this tactic comes unstuck.
Anyone got any thoughts? (Next time I'll try more solid battlelines and see what happens.)