View Full Version : Best ways of getting variety in campaigns
Rodion Romanovich
06-17-2005, 15:53
I've seen some different ideas mentioned here.
1. "migration" - abandon all settlements and more around sacking cities
2. not attack certain factions
3. colonize and only take settlements far away from your homelands
etc.
Any more good suggestions for new ways of playing?
I've been thinking about playing a chariots-only campaign as Britannia, or playing as Scythia and using the colonization system, or Scythia ignoring all enemies on the way to Rome and move for Rome right away. What would be most fun and at the same time challenging?
Franconicus
06-17-2005, 16:00
Sure. You can exclude units, like playing Germania w/o spearbands. You can play a story. You can set special goals. And
You can join the 1st All Britannia Challenge Cup
For details please look at the threat in the Colloseum
Productivity
06-17-2005, 16:05
I try to give 10,000 denarii per turn to a random faction on the otherside of the world, to try and develop them into a superpower.
Mikeus Caesar
06-17-2005, 18:34
I've seen some different ideas mentioned here.
1. "migration" - abandon all settlements and more around sacking cities
2. not attack certain factions
3. colonize and only take settlements far away from your homelands
etc.
Any more good suggestions for new ways of playing?
I've been thinking about playing a chariots-only campaign as Britannia, or playing as Scythia and using the colonization system, or Scythia ignoring all enemies on the way to Rome and move for Rome right away. What would be most fun and at the same time challenging?
I find an interesting thing to do is recreate the Pheonician Empire, or some other incredibly ancient empire (anything older than RTW factions) with the Britons. First, you secure a foothold in Halicarnassus, and then, once you have captured a few more surrounding settlements, completely abandon your starting provinces, and start making hit and run raids on the coast of North Africa. Once you have substantially weakened areas that you have raided, do a full invasion. It's incredibly fun, the Barbarian britains versus All of africa and the middle east.
Rodion Romanovich
06-17-2005, 19:18
I find an interesting thing to do is recreate the Pheonician Empire, or some other incredibly ancient empire (anything older than RTW factions) with the Britons. First, you secure a foothold in Halicarnassus, and then, once you have captured a few more surrounding settlements, completely abandon your starting provinces, and start making hit and run raids on the coast of North Africa. Once you have substantially weakened areas that you have raided, do a full invasion. It's incredibly fun, the Barbarian britains versus All of africa and the middle east.
Cool idea! Remaking an old empire with a faction far away from the place where the real empire was... I think I'm going to recreate ancient Egypt - but with Numidia and/or Spain. ~:)
I migrated with Parthya once. I thought it was very hard (on vh/vh ~;) ) to conquer others than armenia and after a few turns Seleucia, Pontus and/or Egypt attacked me and I couldn't Remove stack after stack with enemy units and eventually they wore me down through attrition and my bad economy was a pain in the behind.
I figured the problem was that the terrain was unfavourable and decided to restart the game and migrate. In the new game I quickly removed armenia and built a port in the black sea. Built 3 ships and sent a full stack of horse archers and some infantry and a young family member to seek out new lands. :charge:
Having almost no money or troops left, I did my best not to provoke the other empires and defended myself the best I could when they finally did attack me. 20-something+ turns later my migrating army reached it's destination, having fought several sea battles. The promised land was Ireland! I quite quickly took Ireland and and the opposing Briton city. By then Egypt was attacking my capitol way down south-east and I made Londonium my new capitol after another few turns.
Using the islands natural defenses (water) I thrived and expanded a little south and took a few coastal provinces from the reamaining britons and gauls. It was very fun to have horse archers against the worthless nonmissile infantry the barbarians use. (pwned)
One funny thing was that I could build the "Silk Road" and such in my provinces and my cities had all of those "sandy" building-looks.
Fear the easterners from the north-west! ~:cheers:
I've been thinking about playing a chariots-only campaign as Britannia, or playing as Scythia and using the colonization system, or Scythia ignoring all enemies on the way to Rome and move for Rome right away. What would be most fun and at the same time challenging?
Umm, I don't think playing with only chariots is really a good idea. Seeing that chariots cannot use siege equipment when you're assaulting walled settlements (and almost all of them are).
But then again, I guess you could starve the buggers out, but that takes time, and I personally hate waiting, so I almost always assault towns.
I try to give 10,000 denarii per turn to a random faction on the otherside of the world, to try and develop them into a superpower.
I`ve tried that before.. :wall:
it doesn't work! they still waste it, and get crushed by a superpower!
Not if you are serious enough about it and start early enough. You can't just do it once but have to keep doing it. I've had it work many times.
Craterus
06-17-2005, 22:27
I have modded my game so the predictable superpowers (Romans, Egypt) start in debt and the people that are usually crushed by Rome/Egypt have been given a cash bonus. I haven't tested this yet though, so I don't know if it'll work.
Not if you are serious enough about it and start early enough. You can't just do it once but have to keep doing it. I've had it work many times.
I believe you if that faction was Egypt. :inquisitive: Seriously it might work I know, but it`s much easier to do what Craterus did.
What I try to do is to create a superpower in each of my campaigns, usually the seleucids. I give them a ridiculous amount of money, some more buildings and change their trait.
That works perfectly and they usually crush the egyptians.
I try to give 10,000 denarii per turn to a random faction on the otherside of the world, to try and develop them into a superpower.
Do you have any tricks or 'sploits on how to get SPQR to accept a province from you?
Spartiate
06-18-2005, 19:43
I play as the Sarmatians(Scythians) in RTR and use the migration system with all cav armies.I hire infantry mercs when i need to lay siege and sack a city for cash.Eventually i reclaim the motherland and then sack Rome.It does "interesting things to the balance of the AI factions too.
I will sometimes play an "assasin" mode.
Those who have played Rise of Nations will know this.
I generate randomly the list of factions in order (excluding Senate and rebels).
Each has a target faction.
I can only attack my target faction and can only be defensive against all others.
After I kill my target, I get their target and so on until every faction is dead except for me.
PseRamesses
06-19-2005, 12:18
Any more good suggestions for new ways of playing?
First, I play RTR, and haven´t played vanilla since it came out.
*My favourite approach is the historical one - re-enact the factions particular history.
*Recently I tried the "City state-game", that is you abandon all your settlements except one and for the entire game you may only hold that settlement, its a challenge!
*I also like the Greek-colonisation-and-trade-concept, that is colonize like they did although the timeframe of the game is wrong its still a challenge to hold on to all thoose colonies.
*Making the rebs playable is also a challenge but the "unload-troops-from-a-ship-bug" prevents any naval troop movement. I actually took out the Iberians, Gauls, Britons, Germans and Dacians with this playstyle before I grew tired and marchede on Rome. It´s a true challenge though since you have a limited variety of buildable troops.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.