View Full Version : Questions about graphics options
Grand Duke Vytautas
06-17-2005, 18:04
Hi! My spec are quite dated, but they're still good to play RTW almost on maximum graphics: 2 Ghz Athlon, 512 RAM, Radeon 9500 128 Mb.
1) I wonder is there a significant difference between highest and high graphics setting (e.g. unit, effects, buildings graphics) and what (if there isn't then I'd play on high)?.
2) Which setting slows down the performance most dramatically? (I want to adjust RTW for good performance and quality balance)
3) What does 'desynchronize animations' button do? Should I turn it on/off?
THANKS! ~D CAN"T WAIT FOR RTR 6.0 btw.
The Stranger
06-18-2005, 11:07
if you play on the lowest, you won't see feet, but sticks no faces and stuff like that. the trees are ugly, no grass etc
2. if you put all thing on their highest, big battles will be slower.
3. i dunno
Grand Duke Vytautas
06-19-2005, 08:50
Well, any other opinions? :bow:
I had always thought that desynchronize animations makes it so that each soldier moves differently. So for example all horses tails don't wag at the same time, or soldiers readjust themselves all at once. I've never really tested whether it's true or not, now that you got me thinking about it, but I have always had it on, even though I play on low graphics.
I frankly have some trouble at highest settings also in big battles.
I certainly recommend desynch animations on.
Having horse tails going in different directions and men individually fidgeting adds so much to the realism of the game.
I had always thought that desynchronize animations makes it so that each soldier moves differently. So for example all horses tails don't wag at the same time, or soldiers readjust themselves all at once. I've never really tested whether it's true or not, now that you got me thinking about it, but I have always had it on, even though I play on low graphics.
Yeah, that's exactly what it does. You know how in the begining of a battle they way their sheilds or weapon in synch..?? Thats synch'd animations, to desynch them takes more power to individually keep up with all the different motions.
Personally, I leave them synch'd i.e. I DON'T check the box for "desynchronize animations" since I rather save the processing power for the graphics and be able to zoom the camera around the battle field smoothly.
just my $.02 ~:cheers:
-T
matches88
06-20-2005, 17:22
fraps might help too. play with the graphics settings and see which setting adversely affect frame-rate on your machine spec. hth.
I alaways thought that CA should do something with everything going parallell, and now I found out that they already had :dizzy2: ~:cheers:
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