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clayton ballentine
06-20-2005, 01:08
Why is there a Jesus General if Jesus had no army?
Why is there a colliseum in Rome but not in Greece?
Why is there not a video of battles?
Why do they allow you to change history with historical battles?
Why do they allow you to conquer any settlements you want?
Why no historical campignes?
why no create-a-unit or create-a-faction?

Ice
06-20-2005, 01:14
It's a game thats why.

Create a unit or faction? :dizzy2:

clayton ballentine
06-20-2005, 01:40
what do you mean by that rolling eyes thing you beter not be insulting my brain!!!!!!

Mongoose
06-20-2005, 01:46
Oh good god...i thought that the fighting had stoped! :hide:

clayton ballentine
06-20-2005, 01:47
it has dude so chill out!

IrishMike
06-20-2005, 01:51
The fun for me with total war games, and most other people I think, is the part of changing history. By playing as the Gauls, it makes it more fun to stick it to the Romans and change history. Thats what the game is all about. If it wasn't and you had to stick to history, it would be kinda boring wouldn't it?

clayton ballentine
06-20-2005, 01:52
not really, i think. you are confusing me!

IrishMike
06-20-2005, 01:55
I know I have a habbit of doing that to people while secretly reading their mind. ~D

Monk
06-20-2005, 01:56
As coldknight said. If you don't have the power to do what you will, then where's the fun? RTW's replay value would be basically 0 if you could only do historical things. So instead the player has the ability to do as they wish.


why no create-a-unit or create-a-faction?

because there isn't. making those sort of tools would have taken CA much longer todo (if even possible) and rtw might have never been released until 05.

clayton ballentine
06-20-2005, 01:57
ok ladies stay on the subject!

IrishMike
06-20-2005, 01:59
Anyways if there were a create a factions/unit, people who are not modification friendly, like me, would screw it up horribly. I would have the game so screwed up it would never work again.

clayton ballentine
06-20-2005, 02:01
As coldknight said. If you don't have the power to do what you will, then where's the fun? RTW's replay value would be basically 0 if you could only do historical things. So instead the player has the ability to do as they wish.



because there isn't. making those sort of tools would have taken CA much longer todo (if even possible) and rtw might have never been released until 05.
we could live untill then without it, right.

Monk
06-20-2005, 02:03
ok ladies stay on the subject!

...I was on subject.



we could live untill then without it, right.

no. because making those sort of tools is impossible for the rtw engine. Making new units required edditing coutless txt docs as well as skins. Factions are the same.

clayton ballentine
06-20-2005, 02:04
yes i guess

clayton ballentine
06-20-2005, 02:07
hey i never posted that how did it appear. Back to subject

Mongoose
06-20-2005, 02:26
...I was on subject.



no. because making those sort of tools is impossible for the rtw engine. Making new units required edditing coutless txt docs as well as skins. Factions are the same.

Alright...but why the hell did they say it would be "The most moddable game ever"? Was that just a lie to get people to buy the game?

Monk
06-20-2005, 02:27
anyway, to answer the last questions...


Why is there a Jesus General if Jesus had no army?

read other topics, the answer is there.



Why is there a colliseum in Rome but not in Greece?

because the Collosseum was in Roma not Greece. If you really want one in greece, conquer it and build one there.


Why is there not a video of battles?

what?


Why no historical campignes?

They were dropped from RTW before release. CA wanted to concentrate on the main campaign.

Monk
06-20-2005, 02:30
Alright...but why the hell did they say it would be "The most moddable game ever"? Was that just a lie to get people to buy the game?

most moddable TW game, that much is true. as far as "most moddable game ever" i doubt it. You should ask CA, not me.

Mongoose
06-20-2005, 02:34
I am fairly sure they said "If it had a middle name, it would be 'moddable'"

Awfully misleading, isn't it?

Monk
06-20-2005, 02:37
I am fairly sure they said "If it had a middle name, it would be 'moddable'"

Awfully misleading, isn't it?

I'm not sure. but consider all the major mods that have sprung up around rtw. EB, RTR, SPQR, Blue Lotus, SJ. not to mention countless skins/new province packs and map editions. I'd say even thought there's a lot of hardcoded elements of RTW, it's still very moddable.

Muska Burnt
06-20-2005, 03:09
there is a jesus character?

Mongoose
06-20-2005, 03:15
I'm not sure. but consider all the major mods that have sprung up around rtw. EB, RTR, SPQR, Blue Lotus, SJ. not to mention countless skins/new province packs and map editions. I'd say even thought there's a lot of hardcoded elements of RTW, it's still very moddable.

I'll admit that...but look at this...



Contrast against another game I have modded, Battlefield 1942. They released a Mod Development Kit (upgraded at least three times with new features), which contained packing/unpacking tools, mod tutorials, map editors, and various other things (all of which we had to hack and create ourselves for RTW); they set up an online modding support site, where all of the in-game values and parameters were explained to modders (nothing exists for RTW); Most of the mechanics for the entire game were accessable (very little for RTW). I believe they even provided their own conversion tool to send s into 3DSMax and GMax, as well as an unwrapping tool. NONE of the modding tools for BF1942 were fan created, though I think a fan created an alternate map editor (not liking the released one). Not a single appreciative parameter was hard-coded (or if they were, they had limits near infinity, as no modder has run into it yet).

The modding support for RTW consists of: Occasional, infrequent (though valuable) posts by an RTW developer in a fan forum. Everything else is fan-created, from the tools to the tutorials. And, of course, we're stymied by hard code everywhere.

Compared to my experience modding BF1942, which WAS very simple, a breeze really, modding RTW has been a frustrating, tedious experience that I would never have continued if I didn't like this project so much.


In terms of overall moddability, RTW may not even beat MTW, much less other -contemporary- games (Fallout 2 and Jagged Alliance 2 are much older).


And this is coming from an EB member. :dizzy2:

Monk
06-20-2005, 03:27
The modding support for RTW consists of: Occasional, infrequent (though valuable) posts by an RTW developer in a fan forum. Everything else is fan-created, from the tools to the tutorials. And, of course, we're stymied by hard code everywhere.

That is something that makes me sad. CA were supposed to release tools for the modding of rtw, and i believe someone even found the remnants of what appeared to be a campaign editor inside the .CAS files that they scrapped. It's really hard to tell what went on behind the closed doors at CA that changed their minds about the moddable side of RTW. maybe some of that hardcoded material will change with BI, but that is perhaps wishful thinking...

oh well...we seemed to have hijacked the thread. Sorry Clayton...

Mongoose
06-20-2005, 03:33
Time to get this thread back on topic... ~:)



Why is there a Jesus General if Jesus had no army?
Why is there a colliseum in Rome but not in Greece?
Why is there not a video of battles?
Why do they allow you to change history with historical battles?
Why do they allow you to conquer any settlements you want?
Why no historical campignes?
why no create-a-unit or create-a-faction?

1:I don't think jesus is in the game...do you have screenshot of him?
2:I guess they thought that it would make the nations more unique
3:Too time consuming to make?
4: They would be boring other wise
5:Makes the game more fun
6:Actually, that would be really cool. maybe they ran out of time
7:Ca dosent like it when people mod the game...(The PR people, not the devs)

antisocialmunky
06-20-2005, 12:55
THIS IS A GAME, STOP TREATING IT LIKE REALITY! You will find it makes more sense that way and you can ask less questions.

~:handball:

Templar Knight
06-20-2005, 14:05
The ability to change history is what makes 'historical' games good, to succeed where others have failed. A game that follows a set historical course would be boring. Its not real life just enjoy it as a 'game'. ~:)

Zakor
06-20-2005, 16:10
1:I don't think jesus is in the game...do you have screenshot of him?



How DARE you deny the existence of the Lord. My belief in him is enough. If you believed in RTW hard enough, you'd see Him.

antisocialmunky
06-20-2005, 16:57
Check out the threads fro ma few days ago, there was one called 'Jebus' and another called '5 more questions'.

Craterus
06-20-2005, 16:58
I have a question:

Corinth (the town next to the Statue of Zeus) starts with a stone wall. But it starts as a Large Town. Large Towns can only have Wooden Walls, so does everyone else's Corinth defy the laws of the game, or is my game just different?

Mongoose
06-20-2005, 17:40
It is in every game, unless you mod it of course

tibilicus
06-20-2005, 18:11
How do you guys notice small difrences like this?
oh wait i know why i dont play campaigns. Just Mp
Silly me!

Evil_Maniac From Mars
06-20-2005, 19:41
what do you mean by that rolling eyes thing you beter not be insulting my brain!!!!!!
Why would he? It's already insulting itself.

antisocialmunky
06-21-2005, 00:04
Play nice children, atleast dont' make it that oblique. There's no voyeuristic fun in it that way.