View Full Version : Dissapointment
The Stranger
06-22-2005, 19:03
i hear people complaining about the bugs, unfinished features and other stuff. but the thig that annoys me most, are shutting of the game cuz i don't feel like playing the battle. i have 5 battles a year but i never feel like fighting them. know why, they never give me the kick like in MTW, i always know i'm going to win not only cuz i'm skilled but mostly cuz the battles sucks. when killing 6000 men and loose 0, that isn't fun. defitily when you have to fight this kinda battles every turn. it is so boring.
to clear this up.
i don't use overpowered armies, i use well balanced armies. i'm playing the rebel faction and the strongest unit i can get are the hoplites/hastati. now i never lost an real fight, while i've been facing cats, silver shields and companions. now this means there something not good. CA you dissapointed me, and not me alone i think.
Mongoose
06-22-2005, 19:07
Yeah, i wish the battles were harder to...almost ruins an other wise amazing game...
But is there really any point to this thread? A better place to let off some steam would be here (http://p223.ezboard.com/fshoguntotalwarfrm4) IMHO. :bow:
i hear people complaining about the bugs, unfinished features and other stuff. but the thig that annoys me most, are shutting of the game cuz i don't feel like playing the battle. i have 5 battles a year but i never feel like fighting them. know why, they never give me the kick like in MTW, i always know i'm going to win not only cuz i'm skilled but mostly cuz the battles sucks. when killing 6000 men and loose 0, that isn't fun. defitily when you have to fight this kinda battles every turn. it is so boring.
to clear this up.
i don't use overpowered armies, i use well balanced armies. i'm playing the rebel faction and the strongest unit i can get are the hoplites/hastati. now i never lost an real fight, while i've been facing cats, silver shields and companions. now this means there something not good. CA you dissapointed me, and not me alone i think.
I cant believe this.
I'll never be able to do that, if it IS true.
Am I just a noob?
Or are you some military genius?
Mongoose
06-22-2005, 19:25
Many RTW players can do it...
Just play for afew more months...you will be able to do it too. :charge:
{SPID}thepig
06-22-2005, 19:38
soe features of this game do annoy me but when the new version comes out its gonna be great ~:) ~:) ~:) :charge: :charge: :duel: :duel: ~:cheers: ~:cheers: ~:cool: ~:cool:
Colovion
06-22-2005, 19:44
I play on Hard and I have the same problems. I know in RTW it was supposed to be less battles but with more importance - but it seems totally the opposite. When the enemy can even get a full stack together they're most likely not led by a General, and he's just chilling in some valley alone not leading an army or governing a city. I believe that if the Generals began leading armies, gathering troops and then invading regions with full stacks - perhaps one full stack buffered by other stacks of troops - that would create the expectations which were set.
How it is now I agree - the battles happen all the time and are neither decisive (impacting on diplomacy) nor satisfying (yay I just routed their army without losing more than a couple skirmishers...). In MTW it was much harder fought prettymuch any battle - I think that with a couple tweaks to the battle engine and the campaign engine and we might have a winner.
One thing that has made me stop playing the game is that RTW is a combination of the worst possible algorithim you could hope to conjure for a buggy game which doesn't satisfy. I'll explain:
/1 - It's the revolutionary game. This means that nothing is honed or polished because it is the first incarnation of the game in this complexity and this amount of change. Imagine what the Evolutionary game will be like; probably much less bugs and will have features defined and working correctly. This TW game is the first to use 3d so that makes for more possibilities for error what with that large change.
/2 - The market for the sales are Hollywoodized kids who don't know a sarissa from a halberd. Perhaps in the future evolutionary releases we will be thrown a bone that will quench the fans at the Org who want more than the lowest common denominator for historical battles and empire building. It's likely, I think, that CA has not merely turned a blind eye to the rage, frustration and agony that RTW's release has caused the community. That's my hope and it's why I am still here.
That all being said - Age of Empires 2 went to Age of Mythology = 3D Revolutionary game for the series. After playing that for a couple months there were only minor problems with the game which were patched as soon as they could - at the moment there have been ten patches released - some of them merely to balance units so that they aren't overpowered and so that the battle system works more deftly. Oh yeah - and with AoM they released a brand new dedicated server to play online games on called Ensemble Studios Online. Right out of the box it worked great - but there were a number of patches released to enhance the experience. So can it be done? Yes. So don't dispair.
The Stranger
06-22-2005, 19:47
Yeah, i wish the battles were harder to...almost ruins an other wise amazing game...
But is there really any point to this thread? A better place to let off some steam would be here (http://p223.ezboard.com/fshoguntotalwarfrm4) IMHO. :bow:
its stupid, the battles should be and were (in MTw and STW) the best part of the game
BrutalDictatorship
06-22-2005, 21:03
yeah...even my RTR buzz is wearing off at this point due to this very reason...
CA needs a wakeup call...and I think they're going to get it when the next wave of Strategy titles hit the market this fall.
IceTorque
06-22-2005, 23:17
One thing most of us agree on is that:
The 3d battles are the heart of the game ,the main feature, the reason TW games exist.
So if C.A. can't change too much in BI, Lets hope they concentrate on improving the best part in the next game.
Big beautiful scenic battle maps, and a return to Sun Tzu.
BrutalDictatorship
06-23-2005, 00:07
unfortunately, they've stated that this is not possible. They are not changing the size of the battlefields and are not changing any of the current "hardcoded" battle variables.
trust me...all we're going to get in BI is more eye candy (but nothing not already featured in the many mods already out there) and a few added campaign features such as "civil wars" etc.
Problem is that until the battlefield AI, as well as the LOAD GAME SIEGE BUG is fixed, nothing else matters...at all. :furious3:
Bringing back civil wars will certainly be a big plus for me.
Having to watch loyalty etc. is great.
Keeping together an empire like HRE was so much harder with civil wars and made it really fun. If you didn't properly slaughter this wave of French knights, you know that half of your empire is going to turn gray.
BrutalDictatorship
06-23-2005, 00:29
again...what does any of this matter if they don't fix the load game siege bug?
I just did 3 custom battle using
Greek City
6 militia hoplites
2 archers
2 greek cavalrys
against
Seleucid
6 argyraspids
4 archers
6 cataphracts
in "Praetor" difficulty using RTR 5.4.1.
They have abowt twice more men and better units which Umeu 1 said "not even a challenge".
And every time I get slaughtered.
I can kill about 200-300 of them but I always get routed.
And i'm not just charging without any thought!!
I try to outflank them, change the formation, hide the units, but none of them changes the tide of the battle.
Am I just a noob?
Is it possible for someone to post a replay track showing how to win in the same situation?
:help:
Mongoose
06-23-2005, 04:13
I just did 3 custom battle using
Greek City
6 hoplites
2 archers
2 greek cavalrys
against
Seleucid
6 argyraspids
4 archers
6 cataphracts
in "Praetor" difficulty using RTR 5.4.1.
They have abput twice more men and better units which Umeu 1 said "not even a challenge".
And every time I get slaughtered.
I can kill about 200-300 of them but I always get routed.
And i'm not just charging without any though!!
I try to outflank them, change the formation, hide the units, but none of them changes the tide of the battle.
Am I just a noob?
Is it possible for someone to post a replay track showing how to win in the same situation?
If you feel a question can only be answered by some iteration of 'Dude you're sh*t' then keep your opinion to yourself.
:wink:
I have not played RTW in a long time, so please forgive me if the above is indeed an impossible battle. thanks :bow:
HarunTaiwan
06-23-2005, 10:35
That sounds like a hard one to win, especially if you are the attacker.
The Stranger
06-23-2005, 12:04
I play on Hard and I have the same problems. I know in RTW it was supposed to be less battles but with more importance - but it seems totally the opposite. When the enemy can even get a full stack together they're most likely not led by a General, and he's just chilling in some valley alone not leading an army or governing a city. I believe that if the Generals began leading armies, gathering troops and then invading regions with full stacks - perhaps one full stack buffered by other stacks of troops - that would create the expectations which were set.
How it is now I agree - the battles happen all the time and are neither decisive (impacting on diplomacy) nor satisfying (yay I just routed their army without losing more than a couple skirmishers...). In MTW it was much harder fought prettymuch any battle - I think that with a couple tweaks to the battle engine and the campaign engine and we might have a winner.
One thing that has made me stop playing the game is that RTW is a combination of the worst possible algorithim you could hope to conjure for a buggy game which doesn't satisfy. I'll explain:
/1 - It's the revolutionary game. This means that nothing is honed or polished because it is the first incarnation of the game in this complexity and this amount of change. Imagine what the Evolutionary game will be like; probably much less bugs and will have features defined and working correctly. This TW game is the first to use 3d so that makes for more possibilities for error what with that large change.
/2 - The market for the sales are Hollywoodized kids who don't know a sarissa from a halberd. Perhaps in the future evolutionary releases we will be thrown a bone that will quench the fans at the Org who want more than the lowest common denominator for historical battles and empire building. It's likely, I think, that CA has not merely turned a blind eye to the rage, frustration and agony that RTW's release has caused the community. That's my hope and it's why I am still here.
That all being said - Age of Empires 2 went to Age of Mythology = 3D Revolutionary game for the series. After playing that for a couple months there were only minor problems with the game which were patched as soon as they could - at the moment there have been ten patches released - some of them merely to balance units so that they aren't overpowered and so that the battle system works more deftly. Oh yeah - and with AoM they released a brand new dedicated server to play online games on called Ensemble Studios Online. Right out of the box it worked great - but there were a number of patches released to enhance the experience. So can it be done? Yes. So don't dispair.
eh, i don't have that, almost all battles i'm fighting are vs general led stacks. most of them are pretty balanced, but they just can't fight.
The Stranger
06-23-2005, 12:10
I just did 3 custom battle using
Greek City
6 militia hoplites
2 archers
2 greek cavalrys
against
Seleucid
6 argyraspids
4 archers
6 cataphracts
in "Praetor" difficulty using RTR 5.4.1.
They have abowt twice more men and better units which Umeu 1 said "not even a challenge".
And every time I get slaughtered.
I can kill about 200-300 of them but I always get routed.
And i'm not just charging without any thought!!
I try to outflank them, change the formation, hide the units, but none of them changes the tide of the battle.
Am I just a noob?
Is it possible for someone to post a replay track showing how to win in the same situation?
:help:
eh sorry i forgot to say that i'm an extremely defensive player, all my tactics are based on getting attacked. i have series of layouts that i can pick i different sircumstances. even when i'm on an offensive campaign i lure the enemy out to attack me by sieging their cities or place my armies infront of their stacks.
i've won 3 waves of battles in one turn without retraining. i had 2500 men and i had to face 15000. i lost 700 men but those sold their hide dearly, the ptolemaics lost 10000 men. not just men but alot of eles and elite troops.
i don't know if i can win such battles when attacking but i certainly can when defending.
Colovion
06-23-2005, 19:15
eh, i don't have that, almost all battles i'm fighting are vs general led stacks. most of them are pretty balanced, but they just can't fight.
oh yeah, I don't notice much a difference when Generals lead the armies anyway - they're so inexperienced from never fighting that when a miracle occurs and they wander into an army and give battle to me it's only an advantage to kill a family member rather than a disadvantage to be fighting a General led army.
The Stranger
06-23-2005, 19:23
i'm having an army on a bridge in india, 4 eles, 4 archers and 2 HA and 6 sparabara (eastern infantry). the seleucids are attacking me every 2 turns, almost all their armies has a general, but one has 4. while i kill their whole bodyguard those B*tches stay alive. not cool, one general surviving 1000 arrows in one volley. i win every battle with 0 casualties and always kill 2000 out of 4000-6000. normally i pursue the routers and retreaters, but to make it fun i dont do in these battles. also in almost every battle i fought vs the AI in RTR were full stack, well ballanced and general led. so great job RTR team. but i doesnt help, i still wipe their asses witthout even using any advanced tactics. i don't have to flank cuz their dead before i even reached them.
Colovion
06-23-2005, 19:56
I've never played RTR.
The Stranger
06-23-2005, 20:19
yuo should try it. or wait for eb.
i'm having an army on a bridge in india, 4 eles, 4 archers and 2 HA and 6 sparabara (eastern infantry). the seleucids are attacking me every 2 turns, almost all their armies has a general, but one has 4. while i kill their whole bodyguard those B*tches stay alive. not cool, one general surviving 1000 arrows in one volley. i win every battle with 0 casualties and always kill 2000 out of 4000-6000. normally i pursue the routers and retreaters, but to make it fun i dont do in these battles. also in almost every battle i fought vs the AI in RTR were full stack, well ballanced and general led. so great job RTR team. but i doesnt help, i still wipe their asses witthout even using any advanced tactics. i don't have to flank cuz their dead before i even reached them.
Have you tryed darthmod?
The Stranger
06-24-2005, 12:06
no cuz i don't like the units
I've never played RTR.
Why not? I think it's just what you are looking for. I hadn't tried any RTR mods until about a couple of weeks ago. But I had become pretty disaffected with RTW for much the same reasons as you've posted about in the Org. Then someone mentioned RTR and I thought "why not?". There are 3 main benefits:
(1) Most immediately obvious - slower battles. We are talking about back to MTW style here. At first, I thought "what's the point of waiting?" as I had got used to the fast pace of RTW. Then I started to savour the battles as I used to do in MTW. This is partly because of:
(2) More pumped up non-Roman armies. In RTW, you'd have one or maybe two really big battles when you first started to fight an enemy faction, then it would often degenerate into a series of mopping up operations. In RTR, I keep thinking I've won the decisive battle when I stumble on another full stack. This is most obvious with the Greeks. The Gauls and Carthage are not great, but better opponents than in vanilla (Carthage is said to be getting a boost in v6.0)
(3) No noticeably ahistorical units (bye-bye Eygptians, wardogs, Roman archers, legionnary cav etc).
Perhaps my only gripe with RTR is the one this thread started with - too many battles! They've made more provinces, so it can feel like even more of a grind. They are more worthy battles than in vanilla, but if you play competently, you're going to win most without really trying.
You should also try the Roma mod for RTR just to see what the engine can do (too tough for my tastes, but I've copied the idea of recruiting Romans only from my starting cities to boost the challenge from RTR).
Mongoose
06-24-2005, 15:16
Also, RTR is very easy as most factions. Not as easy as vanilla, but still easy.
The Greeks, in the words of an Ex-team member, are absurdly over powered due to lack of play testing.
The Wizard
06-24-2005, 15:53
No noticably ahistorical units indeed -- but let's not spark up the mod vs mod debate here, lest we try Catiline's patience for once ;]
It's quite simple really, the explanation. You put an outdated AI into a totally new environment and it will flounder and fail horribly. Add to that horrible balance issues regarding such things as cavalry and you get not only a campaign map full of new features that don't work, but also a completely inaccurate tactical system.
~Wiz
Mongoose
06-24-2005, 15:59
I was being too harsh, the mod is alot better then vanilla. I just think it would benefit alot from a little playtesting.
What really does not help is people over at TWC screaming "RELEASE IT NOW!"
:furious3:
ChaosLord
06-24-2005, 16:21
Its alot easier to win defensive battles Umeu 1, you pick your ground and can force the AI to attack where you want. And its 10x, maybe even 100x easier to win a defensive bridge battle. I can see why playing like that would mean you get little or no challenges. You should try being the attacker more often, or trying to attack rather then defend a bridge.
Mongoose
06-24-2005, 16:23
Well, that is hardly cheating. It's like saying "you should not flank the AI, it makes the game harder"
Just my 2 cents. :bow:
CMcMahon
06-24-2005, 16:24
Defending bridges is insanely easy.
You can take out 20 gold/gold/gold cataphracts easy with just three stacked gold/gold/gold silver shield pikemen (maybe even just two), simply because they'll just run right into your pikes everytime, and suicide.
The Stranger
06-24-2005, 19:26
Its alot easier to win defensive battles Umeu 1, you pick your ground and can force the AI to attack where you want. And its 10x, maybe even 100x easier to win a defensive bridge battle. I can see why playing like that would mean you get little or no challenges. You should try being the attacker more often, or trying to attack rather then defend a bridge.
i know it's easy but i isnt supposed to be this easy. i mean when i'm attacking i loose 100-500 men, and still win easy. and winning a bridge battle is indeed easier, but in MTW it was atleast an challenge. and it doesnt matter cuz if youve read my post, i'm playing rebels, my strongest unit is a hoplite. and the bridge i was talking about was defended by forsaken SPARABARA. 2 morale 3 attack 5 defence. i'm fightin phalangites and companions wat ta fak. i'm supposed to loose horrible.
i cant attack in this campaign cuz my strongest attack units are HASTATI. i cant beat equal sized armies cuz i'm no match when attacking with those units
The Stranger
06-24-2005, 19:29
Defending bridges is insanely easy.
You can take out 20 gold/gold/gold cataphracts easy with just three stacked gold/gold/gold silver shield pikemen (maybe even just two), simply because they'll just run right into your pikes everytime, and suicide.
you prolly could, but i'm fending of 6000 medium trained men, with 800 freaking sparabara. damn eastern levies, this is not good. when i should get a fight, i should be sitting on the point of my chair with my tonque out my mouth. but i cant, most time i save the game and close the pc, cuz its just another heroic victory
I was having a fairly interesting campaign using the SPRQ mod and no walls on cites except for the 8 major cities until this happened. I was defending an important bridge which the Gauls had tried to take several times. Each time they attacked they used a bigger army which was an intelligent thing to do. Finally, they attacked with 2 armies and a total of 3600 men. I had 800 men at the bridge, and another 600 coming up as reinforcements. The largest Gaul army of about 2000 men attacked across the bridge. In SPQR, the fighting lasts a long time so this pinned the 800 defenders at the bridge. The smaller Gaul army of 1600 found a ford upstream and came across and flanked the defenders at the bridge. My reinforments couldn't get there in time to block the second army. I ended up loosing what was easily the best battle I ever had against the AI. The Gauls had lost about 2600 men and I lost over 1000 men.
Now the problem is that back on the strategy map the Gauls abandoned the bridge that they had fought so hard to take. So, I reoccupied the bridge, and the Gauls are too weak to make another major attack anytime soon. I can bleed the Gauls dry playing like this. At least in STW and MTW where the map was province based, the AI occupied the territory it won. If you lost a bridge province in those games it was tough to take it back especially in STW. So, right after the best battle I ever fought in RTW, I didn't feel like playing the game anymore.
There was one other problem I noticed when fighting battles in city streets which you do a lot with no walls. The AI would send 1000 men up a street and I would block them with a few units. The AI's men would all be buzzing around like mad hornets incuring the "fighting" fatigue rate eventhough only the men in the front rows were actually fighting. Since fighting takes a long time in SPQR, the AI's men would all become exhausted and run away. This is a problem caused by slowing down the rate of combat when you cannot also reduce the fatigue rate due to fighting, and because the game considers all these stacked up units in the streets as actually fighting.
PseRamesses
06-25-2005, 11:08
There was one other problem I noticed when fighting battles in city streets which you do a lot with no walls. The AI would send 1000 men up a street and I would block them with a few units. The AI's men would all be buzzing around like mad hornets incuring the "fighting" fatigue rate eventhough only the men in the front rows were actually fighting. Since fighting takes a long time in SPQR, the AI's men would all become exhausted and run away. This is a problem caused by slowing down the rate of combat when you cannot also reduce the fatigue rate due to fighting, and because the game considers all these stacked up units in the streets as actually fighting.
How hard would it have been for the devs to do a decent defence script? Can you emagine the probs you´d be facing when assaulting a city if the def´s acted relatively normal? Just think about it. Streets packed with def hoplites, holding pos, backed up by missiles at every corner and maybee also harassing cavs that flanks you. I´m not shure many of us would win that kind of scn easily. This is what I feel a STW-game would have been liked if first released today.
Ex: If the AI was scripted correctly to realise the whole picture Germania would really be a hard nut to crack. Just def all rivercrossings and with an ambush feat that REALLY works they would easily def their lands. Instead they run around in small bands abandoning river crossing, that would´ve been easily def with 4-5 units, and succumb to any invader.
Ex: Have you ever seen the Greeks survive? They hold on to Scicily pretty good (in RTR) but doesn´t know how to cut losses and the result is small bands of hoplites that runs effortsly around trying to def everything.
Ex: Same thing with the Seleucids, hammered from all sides, first and foremost by Parthia and Ptolemy. Now the Parth´s miss cavs can NOT be chased down with hoplites in formation so why even try? But the AI does it over and over and over.... Do they ever learn? Do they ever produce Podromois, which is the only way to beat the Parth´s No, never!
Ex: Facing the Carthaginians, have you ever see them exploit their major strenght - cavalry? I haven´t. They actually charges right into a def line time and time again and simply routes. That combined with a very poor inf (at early) makes the Carth´s a snack foe even the Iberians - what the hell?
We could easily make this list a mile long and shure the threads on this topic are numerous but what I find alarming is the absence of CA adressing the issue, responding to critism and actually try and do some thing. This is not a Total War game, its a Total Slaughter game! :furious3:
The Stranger
06-25-2005, 15:47
damn puzz3d. that's not cool. actually you should be waiting for an other battle with your face on your screen
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