View Full Version : Medieval Mod IV v4 beta maps posted
Edit: The beta is now posted, and the thread posted in the Engineering Guild.
Yes, after a year's delay, the ultimate version of the Medmod is finally here to blow you away.
Eternal Champion
06-24-2005, 14:09
Way to go Wes, the other versions are excellent.
ChaosLord
06-24-2005, 16:34
Ah, I can't wait for the beta to come out, finally gives me a reason to re-install M:TW. Once I get some free time(i'm on dialup) i'll dl these maps and have a look at them. Great to see you've been feeling better and that work on the MedMod is continuing WesW.
Have I missed something here?
Is MedMod v4 out now?
Russ Mitchell
06-28-2005, 20:37
Hey, you're official again... glad to hear you're feeling better.
On the map, I'm VERY uncomfortable with the huge addition to "hungary." yes, it went over westward towards what's now Istria, but not to the point that it dominated the Eastern half of teh Alps... unless that's just a color shift that I can't make out with my Mark1A1 eyeball... nice balancing job otherwise.
I hope I can have the MM4 beta posted in a few days. I just gave an update in the Alchemist Lab, if you want details. Thanks to a tip from Viking Horde, I found out that the purple tint on the tga can be removed by using an older version of PSP, so if you felt a sudden breeze this afternoon, it may have been me letting out my huge sigh of relief.
Russ, I haven't added much to the original area of Hungary. It's probably impossible to distinguish Carniola from Pannonia from looking at the bitmap.
Russ Mitchell
06-29-2005, 02:19
Russ, I haven't added much to the original area of Hungary. It's probably impossible to distinguish Carniola from Pannonia from looking at the bitmap.
YAY!
:bow:
I was hoping that was Carniola... let me know what i can help with, amigo...
and as an aside, I hope it wasn't me who made SEVENTY-SOME errors on the border regions... ~:eek:
Good to see you around again Wes. I can't wait to try version 4!
Russ Mitchell
07-04-2005, 18:43
Hopefully the recurring silence simply means "holiday," rather than "Wes is sick again."
Hopefully the recurring silence simply means "holiday," rather than "Wes is sick again."
Yeah, I've been battling an infection for the last few weeks, but I have managed to get in a couple of hours a day on the mod. The third time seems to be the charm with an antibiotic, and I am about finished with the beta, so look for the thread in the Engineering Guild soon.
The working beta is now posted at my webpage, and the forum thread has now been posted in the Engineering Guild.
Btw, I have not made any announcements regarding the mod at any other game sites, since I would like to keep the testing feedback in one thread, but if any of you think that members of other sites would appreciate knowing about the beta, feel free to tell them. ~;)
edyzmedieval
07-16-2005, 12:57
Good job Wes!!!!
Currently downloading the maps so I can see them....Looks very promising Wes....
Hi Wes, I hope you can help me out here. I did a fresh install of MTW-VI 2.0, installed the 2.01 patch and then installed Medmod 4 graphics, text and map files. I only get the option to play in Late. Are the other eras not done or did the install error somewhere? If it's an error, is there a way to fix it without an entire reinstall?
Thanks, I am really looking forward to this.
Eternal Champion
07-19-2005, 13:56
The Beta is only late era. Once the Beta testing id finished Wes said he'd put the whole thing together.
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