Max Payne
11-09-2001, 23:12
This is what I want to play on for ages:~
Unit Morale : Attack/defense/ armor/ price
Monk-ey 6 : same / same / same / 550
No-dachi 8 : hold -1/ same / same / 300
Naginata 6 : same /hold +1/ +1 / 400
Yari Sam 4 : hold +1/hold +1/ same / 250
Yari Ash 1 : same /hold +1/ same / 075
Arch Sam 3 : same / same / same / 300
Arquebus 2 : same / same / same / 125
Musketeer 3 : same / same / same / 375
X-bow 2 : same / same / same / 100
Heavy Cav 7 : +1 / same / +1 / 600
Nagi Cav 7 : same / +1 / same / 500
Yari Cav 6 : same / same / same / 475
Arch Cav 6 : same / same / same / 450
Please give your comments, and discuss about what phenomenon will be seen after it is implemented and whether the number of warrior monk and gunman will still make a half in the battle.
The table will be changed from time to time, better now? or worse? Seems like the foot-soldiers have a more reasonable price for their function. I'll read more of your suggestions. Btw, I'm not familiar with altering the cost technically, anyone know how?
So I heard that it may give a totally different experience of the game if we leave the ashigaru to be like 1/6 cost of average samurai cost as suggested. I myself think it's rather good and i have made it like that, and for that, I have lowered its morale.
In particular, I have an idea about the archery unit. I suggest strengthening them, as well as diversifying them.
On their strength, I hope to see about 1/10 of yari samurai will be shot dead in a medium penetrating power.
On the diversity, there are two matters, range and pentrating power.
the range in descending order as light samurai then cavlary archer then x-bow man, and
the pentrating power as x-bow then cavalry archer then light samurai.
For our patch.
[This message has been edited by Max Payne (edited 11-11-2001).]
Unit Morale : Attack/defense/ armor/ price
Monk-ey 6 : same / same / same / 550
No-dachi 8 : hold -1/ same / same / 300
Naginata 6 : same /hold +1/ +1 / 400
Yari Sam 4 : hold +1/hold +1/ same / 250
Yari Ash 1 : same /hold +1/ same / 075
Arch Sam 3 : same / same / same / 300
Arquebus 2 : same / same / same / 125
Musketeer 3 : same / same / same / 375
X-bow 2 : same / same / same / 100
Heavy Cav 7 : +1 / same / +1 / 600
Nagi Cav 7 : same / +1 / same / 500
Yari Cav 6 : same / same / same / 475
Arch Cav 6 : same / same / same / 450
Please give your comments, and discuss about what phenomenon will be seen after it is implemented and whether the number of warrior monk and gunman will still make a half in the battle.
The table will be changed from time to time, better now? or worse? Seems like the foot-soldiers have a more reasonable price for their function. I'll read more of your suggestions. Btw, I'm not familiar with altering the cost technically, anyone know how?
So I heard that it may give a totally different experience of the game if we leave the ashigaru to be like 1/6 cost of average samurai cost as suggested. I myself think it's rather good and i have made it like that, and for that, I have lowered its morale.
In particular, I have an idea about the archery unit. I suggest strengthening them, as well as diversifying them.
On their strength, I hope to see about 1/10 of yari samurai will be shot dead in a medium penetrating power.
On the diversity, there are two matters, range and pentrating power.
the range in descending order as light samurai then cavlary archer then x-bow man, and
the pentrating power as x-bow then cavalry archer then light samurai.
For our patch.
[This message has been edited by Max Payne (edited 11-11-2001).]