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View Full Version : A rantathon on the subject of Pathfinding and Walls



Mikeus Caesar
07-07-2005, 21:20
So then, i just had a battle on RTW where my grand Seleucid Imperial Army of 1400 of the Emperor's best men had to kill the 350 scraggly peasant scipii rebel defenders of Carthage. It was going to be a cakewalk methinks.

Wrong!

First, we get to the walls. All but one siege tower made it, so all of my Silver Shields, which were my best men, go up the same one. Suddenly i notice that they're all dying. I look at them, and thelarge majority are falling to the deaths in a gap in-between the wall and the siege tower, even though there is quite clearly a wall there. I lost half of them to this, and was only using them for capturing the gate and towers anyway. So, i send in my Armoured Elephants to kill the garrison. It took ten minutes, as they dawdled about, some going in the complete opposite direction to what i tell them, and others standing there is if waiting to have a picnic. The end result was that the Romans were beaten but only just with half a minute to spare out of a 25 minute limit, but my army, which should have beaten them with nearly no casualties suffered 189 losses. The end result should have really read:

Seleucid Imperial Army 0 ... Walls and Crappy Pathfinding 1

The Stranger
07-07-2005, 21:26
hmmm, i dislike sieges. i always place my armies this way i get attacked by a free army and defend. i slaughter the army that is coming and the army that rallied the city. this way i take the city without attacking it.

or i do autoresolve.

Krauser
07-08-2005, 00:19
I guess that's what saved games are for.

pezhetairoi
07-08-2005, 02:09
Sometimes it's difficult to position your army so a free army attacks it in tandem with the garrison. This usually happens when you've already destroyed every free army existent :-D

Never had that problem with falling through the walls, my biggest grouse is about how units in the city can't seem to organise themselves in blocks that block the road no matter how the road twists and turns, but all decide to squash themselves against the walls of one house or other. This especially true for hoplites. Sigh.