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Nothing_Grows
02-06-2005, 02:38
:help: Ok, i am new to the modding biz, so i am gonna start out slow and easy, with.......skinning. Ok, so i got the vergingortix pak extractor and put it in the right files and did all that business. I then installed the DDS file that someone told me i needed. Everything should be alright, right? i should now be able to open the needed skin files that i need using photoshop (they are in the packs file right?) correct? but everytime i try, a message cums up saying: "could not complete your request because it is not the right kind of document". what does that mean? have i done everything right? could someone be so kind as to lend me a helping hand? thank you :dizzy2:

cool smilies btw!!! lol

dclare4
02-06-2005, 05:16
Hi there,

Make sure the DDS plugin is where it should go under photoshop I think.

best of luck,
Clare

Nothing_Grows
02-06-2005, 07:35
thanks for answering, because im new though, i dont know where that is :embarassed:. could you give me a certain file where i need to insert the dds thing into. Thanks again

GodsPetMonkey
02-06-2005, 07:48
This should have been posted in the general modding sub forum, but it's someone elses job to deal with that.

But in the meantime, heres some light reading on the subject.

https://forums.totalwar.org/vb/showthread.php?t=37203
http://www.twcenter.net/forums/index.php?showtopic=13927

Nothing_Grows
02-06-2005, 20:10
ok all, i got it now. I am now able to edit existing unit skins. However, i dont know how to make a new units skin. For instance, i am trying to make an indian unit based on armenias heavy infantry units. So what do i do, do i copy, paste, and then edit the new one. But where do i change the where it tells the unit which skin to take. could someone plz speciffy what files etc and what i must do? Thanks all.

Sundjata Keita
02-06-2005, 20:31
you need to create a new folder in

C:\program files\Activision\Rome - Total War\Data\models_unit

called textures and put the new texture in there. You will also need the gloss file so look for

UNIT_EASTERN_HEAVY_INFANTRY_GLOSS.TGA

in

C:\program files\Activision\RomeTotalWar\Data\packs\DATA\MODELS_UNIT\TEXTURES

and put that in your new textures folder. Rename it so it fits whatever you called your new texture eg. if you called it indian_unit.tga rename the gloss file to indian_unit_gloss.tga

Then go to
C:\program files\Activision\Rome - Total War\Data

and go into the text file

descr_model_battle

scroll about 2 thirds of the way down and find the entry for eastern heavy infantry, it will say

type east_heavy_infantry
skeleton fs_spearman, fs_swordsman ; combat spear
indiv_range 40
texture armenia, data/models_unit/textures/unit_eastern_heavy_infantry_armenia.tga
model_flexi data/models_unit/unit_eastern_heavy_infantry_high.cas, 15
model_flexi data/models_unit/unit_eastern_heavy_infantry_med.cas, 30
model_flexi data/models_unit/unit_eastern_heavy_infantry_low.cas, 40
model_flexi data/models_unit/unit_eastern_heavy_infantry_lowest.cas, max
model_sprite armenia, 60.0, data/sprites/armenia_east_heavy_infantry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

you need to change the texture for armenia so replace that filename with your one
type east_heavy_infantry
skeleton fs_spearman, fs_swordsman ; combat spear
indiv_range 40
texture armenia, data/models_unit/textures/indian_unit.tga
model_flexi data/models_unit/unit_eastern_heavy_infantry_high.cas, 15
model_flexi data/models_unit/unit_eastern_heavy_infantry_med.cas, 30
model_flexi data/models_unit/unit_eastern_heavy_infantry_low.cas, 40
model_flexi data/models_unit/unit_eastern_heavy_infantry_lowest.cas, max
model_sprite armenia, 60.0, data/sprites/armenia_east_heavy_infantry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

and your done. I am sure there are guides for this on every totalwar forum