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View Full Version : New Total War Game!: Your Suggestions!



Sam the Subduer of Rebels
07-09-2005, 19:44
I reckon a Total War game called Total War: Timelords would be good. You play as a small tribe any where in the world and can go right into the futre. (Did i spell futre right?)
Possible weapons/units:
Right from the start you could have men with bones or spikes attached to thier fists(sorta like stone age knukledusters!)
When you get to say 2150 you can have cyanide bullet guns: as soon as they pierce the skin they release cyanide, so even if the bullet misses the one hit kill area(head,neck,heart,lungs,etc.) theyll still kill the guy!

What do you think? ~:)

Gawain of Orkeny
07-09-2005, 19:53
After RTW I dont want anymore TW games as their going backwards.

ichi
07-09-2005, 19:54
Welcome to the Org Sam :balloon2: :balloon2:

ichi :bow:

Marcellus
07-09-2005, 20:04
Welcome to the Org Sam! :balloon2: ~:wave:

Sounds like an interesting idea. The trouble is that the game might last too long (several thousand turns, from pre-Christ to the future, would be too long).

edyzmedieval
07-09-2005, 21:32
Hello, Sam, The Subduer of Rebels to our wonderful community!! :balloon2:

We here are a small(not quite, 11500 members is not small) and peaceful community which disputes over the next TW game....

Is it RTW2? Is it MTW2? Is it STW2?

Everyone says their opinion, but it's a 50%-40% between RTW and MTW, 10% going to STW....

Budwise
07-22-2005, 11:33
Capital Mode and Competent AI OVER GRAPHICS. GRAPHIC WHORES CAN BURN IN ROME!!!!!!!!!!!!!!!!!!!!

Crusader4thepeople
07-22-2005, 12:47
I hope its MTW 2 that would be great with the great AI and romes graphics, it would be friggin excellent

Advo-san
07-22-2005, 13:26
I really don't know, I like MTW and current mods so much, I can't think of anything..

How about MTW 1099-1264 only Middle East, Egypt and Syria? You know, the exact story of the Crusades? Antioch, Edessa, Tripoly, Jerusalem, Akra, Damaskus, Hama,Homs,Alep, Mossul, Cairo? The pProvinces, the cities, the castles, arabs, turks, francs, byzantines?

Kaiser of Arabia
07-22-2005, 13:50
Give the lordz some money and let them make the next total war game.
Imagine it... an official Napoleonic Total War.

Emerald Wolf
08-15-2005, 21:07
HOw about a modern TW say Spanish-American War/ Franco-Prussian War/ Crimean War onwards through the cold war instead of Early, High and Late, have Victorian, World Wars, and Nuclear Ages. Or you could pick up as early as where the N:TW leaves off.

Graphic
08-15-2005, 23:58
Eh @ MTW 2

I want China Total War.

Imagine "Battlefield Martial Artists"

Any other game would be a waste. China TW would be perfect.

BTW I cant believe no one's made a CTW mod for MTW yet. Get on it!

Patron
08-16-2005, 02:56
I think you need to work on the fine line between realism and playability. It would be fun to play the part of a tribal leader who founds an empire and this empire goes off to conquer the world or something, but this would mean you would have to start very small and work your way up to controlling 1000s of provinces in one turn. Which would put a lot of people off.

An idea would be to play the game in stages. You start off as a bunch of wanderring nomads who have just settled down and you smack some heads together and become the chieftan of a group of villages and you win this regional round. A map coverring an area 50 miles squared or so.

The next round is a national round, sort of on the scale of Viking Invasion or shogun total war, where you play battles on a game screen modified from the last one, so units are larger and you play on a larger map. Perhaps making the units stupider so the computer can have 10000s of units on one screen. Once you've founded your kingdom you can join in the continental screen, something like the european campaign map and once you've won on this map you can go to the continental map, where you conquer the rest of the world.

Maybe you could even have the entire game running at once, so for instance you could be the celtic iceni tribe and the romans invade your little world who in the past 500 years have enterred the 3rd stage, whilst you are still in the 2nd stage.

There could even be glory goals or something, different ways of winning that speed up your transition from chieftan to warlord to emperor, but put you at a disadvantage when you finally shift up.

Maybe even, consider you are the romans in the as before said scenario, you as an emperor can take control over warlords in a region and influence their little country sized world instead of conquerring them. As the romans did bribe tribes against each other and made a profit.

These ideas are there to make the game in depth without increasing the complexity for the average ADD :dizzy2: player.

Csargo
08-16-2005, 03:09
I would like to see a WW's Total War but I think it should be like weeks or days instead of years.

Cheers ~:cheers: ~:cheers:

kalifah of watton
08-27-2005, 17:09
I would like to see a mod that goes past 1453 and includes the rise of Tamerlane.I only just found out about his defeat of the Turks in 1404 ? and how the Ottoman Empire took some time off to fight amongst itself thus giving the doomed Byzantines another 50 years.So basically it would be like the Mongols emerging in the original mtw.The Blind King was working on a mod called Eastern Promise that includes all this but i dont know how thats going.
The Kalifah Of Watton

ArcticSonata
08-27-2005, 19:05
My vote (like many other people I think) is for a sort of Total War: The Conquers ( of course I am to the AOE 2 name, but you know what I mean an 1500-1800 period game is what I would like to see, with navil battles ~D

Mithrandir
08-27-2005, 20:14
->E.Hall.

PseRamesses
08-28-2005, 12:02
1. Dawn of man: 3100-1600 bc;
Battle it out as ancient Egypt, Sumer and onther tribes as you forge your kingdom. From Greece to India and the Black Sea to Nubia.

2. Empires: 1600-300bc;
Egypt, Hittite, Mitanni, Babylonia, Assyria, Mycenaean kingdoms, Minoan, Judah, Phoenicians, Media, Persia, India etc. Same map as above.

3. Colonization: 1492-1818ad.
A copy of Europa Universalis II. Play any nation in the world. Game map, the whole world. Beside landbattles, detailed naval battles can be fought too. I also would like to see an add-on playing out the whole colonisation of N.America, from initial colonisation in 16th century to the war of independece.

4. China: 250bc-220ad;
Covers both the Qin- and Han-periods. Other timeperiods in China´s history are also very interesting.
Add-on to this mod: Shogun, ofcourse! Going back to the TW-roots.

Taurus
08-28-2005, 12:09
Three Kingdoms: Total War. Now that would be cool. :bow:

Kralizec
08-28-2005, 18:23
Bronze age: Total War
Play as minoans, hittities etc, plus pharaonic Egypt like in RTW
(I'm not a history freak, so I'm not sure if this will be workable)

Polis: total war
Play as a Greek city state, battling naturally other city states. Diplomacy should probably be more refined for this game. In the TW tradition, give it an X pack called Macedonian invasion ;)

Viking invasion
Already an X pack for Medieval, but I think the period is interesting enough for a a stand alone game.

A personal dream of mine is to fuse the games Stronghold (original- haven't played the sequel yet) and Total war- build your own castles as effectively as you can design them, and defend them from attacks from AI players on the campaign map.

Scorpion
09-10-2005, 01:36
My guesses would be either

a) Ancient China (with a focus on the Warring States)

b) Dark Ages : Total War (Perhaps to continue from where BI leaves off?)

c) A new look at Medieval.


Under no circumstances do I want or believe total war to go past the 17th century. Pike & Musket in general / Napoleonics? Not really my cup of tea. Sure, they could make it work, but still....it just doesn´t seem Total War-ish. Luckily they have confirmed that the next game will not be about the wars of Napoleon.
ACW is more interesting to me (and yes, I´m European, funnily enough - seems like everyone I know (of my countrymen) care little for Napoleonics but are at least somewhat interested in the ACW....oh well), but the same goes for it too.
The World Wars are right out - they are just not fought the Total War way at all.

Anyway, the best option in my mind would be China, of course. I am sure CA would be interested in making such a game, as well. The real issue is - would it interest the generic game player in the same way as a game with a familiar, European setting?

Rome:Total Slayer
09-10-2005, 19:41
Sparta Total War! ~D its really obvius that the games are going back in time the greeks have to be next :wall: :smiley2:
Than maybe the Egyptians. But after that they shouldn't go on.

Weebeast
09-15-2005, 00:47
Total War: Carribean


It's basically the survival of 4 countries in the New World of Carribean; Netherland, Spain, England and France.

Cheater
09-15-2005, 05:26
How about simply Egypt: Total War.

Think about it. Before 3100 BC, Egypt was not a unified country and it was just a bunch of small kingdoms and other independant districts. Narmer, the so called Scorpion King, managed to unify them all after a series of wars.

We could make a game about that... and since Egypt wasn't in the Bronze age at that time, we could have units armed with copper and stone weapons. Whadda think, guys? ~:) :duel:

AntiochusIII
09-15-2005, 06:19
Strangely this kind of thread pops up so regularly like mushrooms of enthusiasm after a good shower of a Total War game. Hmm...

Derfasciti
09-15-2005, 21:54
A remake or MTW or STW would be great. Nothing too great and expensive. Just smarter AI better controls (for some reason I find the camera angles and controls bad in MTW).

Weebeast
09-16-2005, 21:09
Strangely this kind of thread pops up so regularly like mushrooms of enthusiasm after a good shower of a Total War game. Hmm...
It's the nature; people want more. :D


for some reason I find the camera angles and controls bad in MTW
I find it hard to get a good angle over mountains/hills.

How about the whole world? It starts in first period of M:TW (or whatever the exact year is).

Derfasciti
09-16-2005, 21:13
Weebeast: I find the map part of the game simple enough, but I again stress my frustration with the camera angles on the battlefields. Especially with hills.

Seasoned Alcoholic
09-28-2005, 19:00
1. Dawn of man: 3100-1600 bc;
Battle it out as ancient Egypt, Sumer and onther tribes as you forge your kingdom. From Greece to India and the Black Sea to Nubia.

2. Empires: 1600-300bc;
Egypt, Hittite, Mitanni, Babylonia, Assyria, Mycenaean kingdoms, Minoan, Judah, Phoenicians, Media, Persia, India etc. Same map as above.

3. Colonization: 1492-1818ad.
A copy of Europa Universalis II. Play any nation in the world. Game map, the whole world. Beside landbattles, detailed naval battles can be fought too. I also would like to see an add-on playing out the whole colonisation of N.America, from initial colonisation in 16th century to the war of independece.

4. China: 250bc-220ad;
Covers both the Qin- and Han-periods. Other timeperiods in China´s history are also very interesting.
Add-on to this mod: Shogun, ofcourse! Going back to the TW-roots.

Any of these sound interesting, but especially the early empires mentioned in point 2. The Hittites had a supposedly fearsome reputation, the Minoans were masters of the seas due to their strongholds on and around Crete, the infamous Assyrian chariot riders etc. I've read somewhere that phalanx tactics were used in some epic battles by some of these armies of the time, although which ones I'm not too sure about.

It would be good to see this as a completely new TW game, although a well-supported mod would do probably do just as good a job. ~:thumb:

Lord Winter
09-29-2005, 00:41
A 30 Years war total war with sweden france england the Holy Romen Empire Electorships ect.

China total war would be good too

sbroadbent
10-02-2005, 12:39
Three Kingdoms: Total War. Now that would be cool. :bow:

Immensely.



Anyway, the best option in my mind would be China, of course. I am sure CA would be interested in making such a game, as well. The real issue is - would it interest the generic game player in the same way as a game with a familiar, European setting?

Just ask Koei what kind of interest the region has. Apparently they are up to RotTK:X (10). I say hell ya. It might be interesting what kind of competition this game would give the RotTK series.

http://www.amazon.com/exec/obidos/tg/detail/-/B00082ZQWW/104-8049359-6210350?v=glance


Product Description
The tenth installment in Koei’s Romance of the Three Kingdoms strategy game series, Romance of the Three Kingdoms X begins when the beleaguered Chinese empire falls victim to a rebellious plot, and continues through over one hundred years of civil war. As players progress through history, their game world grows and develops based on achievements, skills and strategies. Detailed tutorials, a help function and convenient command explanations allow for trouble-free play.

Is it just me, or could this easily be done in the Total War series. In addition, you also have an established fanbase that might be interested in it.



I find the map part of the game simple enough, but I again stress my frustration with the camera angles on the battlefields. Especially with hills.

I continually get annoyed by the limited tilt. We almost need 90 degree tilt down from level (so you can get an overhead view), while atleast 45 degree tilt up (otherwise you're looking at the clouds and not much use. Is there any way to mod this?

Ludens
10-02-2005, 14:55
I continually get annoyed by the limited tilt. We almost need 90 degree tilt down from level (so you can get an overhead view), while atleast 45 degree tilt up (otherwise you're looking at the clouds and not much use. Is there any way to mod this?
EDIT: Sorry, I thought you were referring to R:TW. AFAIK there is no way to modify the camera.

Sir Toma of Spain
10-02-2005, 15:11
I personally think that a China: Total War would be really interesting and could have different periods to start in like M:TW did.

I also think that the Empires period (Hittites, Assyrians etc.) would be a great option for the next total war


p.s What the hell does "BTW" mean!!!!

Copperhaired Berserker!
10-02-2005, 17:34
BTW means By the way. Anyways, on topic, I would like to have the period of the 15th century. Not much muskets in that period and also rather interesting. Maybe the next one would be Global conquers: total war. This time, Put plenty of effort into AI this time, and not GRAPHICS. It's like going through time from RTW period to today.

bilagaana
10-02-2005, 18:51
The American Civil War would be my first choice. Though the guys at madminutegames.com seem to be onto something with their Take Command series, it's not quite as playable as Total War and may be more appreciated by hardcore ACW afficianados.

Second: remake Shogun. Since Shogun decided to stop running on my system (still desperately hoping somebody has a fix for that) I'm in withdrawal. The Samurai mod for MTW/VI is very impressive, but something's missing for me in the atmosphere--the European landscapes and reduced weather effects.

King Henry V
10-02-2005, 19:03
A TWed version of Cossaks would be good. Or Colonialism: Total War.

Seleukos
10-07-2005, 23:22
Byzantium total war -from 476 to 1090

byzantines,franks,persians,arabs,holy roman empire,rus,bulgarian,chazar,
saxons,vikings and so on.

Ancient total war- greeks persians and so on

napoleonic.

thats it!!

Melmoth the Wanderer
10-08-2005, 01:33
I like the idea of Total War in Ancient Times if it means Alexander the Great takes on Darius King of Kings for the Persian Empire.

Whistledown
10-10-2005, 21:33
What's the appeal of going backwards more in western civ? RTW already has phalanxes, chariots, primitive javelin throwers, peltasts. . . .

I hope they are not going to make the Greek total war that they are putting out for cosole into their next PC total war title.

A sci-fi total war would be killer.

Al: Total Gore
10-11-2005, 00:41
See my username. Al: Total Gore would concern the 2000 presidential election. The two main factions would be Democrats and Republicans. Canada and Mexico would be unplayable factions. Some example of units would include, party interns (Peasants), and drunken rednecks (Naptha throwers). What do you think?

Ordani
10-12-2005, 23:33
Given the unit control model of TW the mid 1800s would be about the latest possible time period, as even in the American Civil War the concept of tightly regimented battle lines was starting to break down as rifles and artillery gained ever greater accuracy and rapidity. The Napoleonic wars, or Colonial warfare in India, Africa and the Americas would be pretty cool.

I'd love to see a remake of Shogun though, still the best TW game of them all :>

CTW311
10-13-2005, 18:18
Ordani, I think you're absolutely right. I would LOVE to see the Total War Series advance into the 19th century, especially the Napoleonic Wars. The Total War series excels at simulating battles with hundreds of men in formations, and you could really play out the scissors/paper/stone affair with glorious cavalry, steadfast infantry and artillery.

For this, I would like:
- Loads and loads of powder smoke
- the ability to time a musket volley until the enemy is really close
- realistic artillery (the guns crashing back on their trails when firing, not just going "bang" timidly and remaining stationary)
- infantry formations: line, square and column formations that actually look convincing

While I typed this, I obviously thought about Imperial Glory, the game that actually covers the era of the Napoleonic Wars, but is no match for Rome, neither graphically nor concerning the world map or the battles themselves or anything.

Another reason for my opinion: I think I've read too many Richard Sharpe for my own good.

Lord Armbandit
10-17-2005, 22:50
Got to be (loosely) Napoleonics. Think about how exciting that period in history is, in fact you could probably stretch all the way from the early 1700s up to 1870-something.

You've got plenty of revolution, social change, truly massive battles, technological change.

It would also be good for it to be something original, hard to say what this could be, all the major/obvious conflicts and periods have (naturally) been covered off, and doing fantasy or sci fi through total war may not be such a good idea.

Ancient China probably fits the bill, the RoTK idea mentioned above was very seductive, but surely Koei have some kind of protection on it? A more faithful, historical representation of the Ancient Chinese era would be better.

I remember a great game (Koei again) a few (many) years back about Genghis Khan where you started taking over the mongol people and then went out to take on the rest of the world. You can stick India, Korea, Japan, etc. in the mix but you could in fact stretch this all the way to Europe as Koei did in their game.

Could get unwieldy, but there is too much obsession with conquering everything, maybe there should be more restricting factors on that kind of expansion?

Who knows, I'm warbling on, you can tell I haven't posted in a while!

Syxx_Killer
10-18-2005, 01:07
I'm not much on world history, but I would like to see a Total War series done in the Czarist Russia period. With the rich history there, I think it would make an awesome TW series.:duel::charge:

JeanDeTample
10-18-2005, 14:50
My feeling is that there is little not already shown by TW series or their modds or their rivals in the ancient or pre-modern organised warfare. Nearly every period or nations history was presented in either original games (not only total war - imperial glory for example) or by heap of modders. I think it`s time to focus on something else than only organised-nation warfare (with formations and unit recruting). Imagine this:
Instead of nation you have a tribe to manage, you get a bunch of families. These families allow you to train young men as wariors/hunters. In battle mode you lead not units but single wariors (which you still can group). These wariors features may recall old generals with different vices and virtues, fight-stile inclinations (club, javelin, bow, knife), also different physical characteristics - these would greatly influence their effectivnes in war or hunt. To bring the true feeling it would require each man to be able to mount, dismount or swim during battle, catch a horse.It would need a new way to define human model and skins to produce individual looking wariors on the battle field. On the other hand there would not be thousands of clone wariors to occupy CPU time. Religion would play significant part. Instead of retraining and armor building, you put your men through several physical or mental training. You can negotiate right to hunt in other tribe territory, you can fight/hunt buffalos in battle mode (which would perfectly fit the CPU AI by the way), you can send young men to steal horses, women, or destroy other tribe. You still can trade horses, skins, steel, or flintstone or redstone, or weapons of your or European origin. you can change the place of your camp, with whole tribe on the move, following the path of war or the one of the buffallo herds. You found more camps as your families grow larger. You seek new territories. You forge aliances, fight different tribes, offer your daughters to be married. and finally: face the invasion of well organized, armed and determined oversea race. Quite different from total war experience so far - I agree. But why not. Seems fun to me: Lakota: total war

This is definitelly out of the box

Evil Eddie
10-18-2005, 17:24
Astecs vs the Spanish in Latin America.

King Henry V
10-18-2005, 18:47
Whatever the era, I would like some new features such as:
-Ambition. Like loyalty, acumen and dread, ambition would only be measured on general with four or more stars. It would be a measurement of how ready a general would be to attempt a coup and how mayn people he could attract to his side. The more victories he wins, the more his ambition rises. One could also have a people's popularity meter, like in RTW with SPQR, which would be directly tied in with his ambition. It's a pity they missed this in RTW, as a Triumph would have been really nice to see. The normal loyaly meter would be used to measure other things, it could be used so that enemy emissaries are more attracted to him with bribery missions, or if he felt that he was safe from reprisals (they should bring back the dread meter) he could just go rebel. However, maybe this shouldn't be included in a TW post Medieval period, as there were relatively few examples of such coups.
-Slaves. I simply don't why they didn't have this in RTW! Instead of slaughtering all captives, you could chose wether to keep them as slaves (increasing you population as well as giving cash for the sales), or if the enemy give you a good enough price you could give them back. But you could always kill them if you wanted to.
A gunpowder TW, IMO, would be spectacular, especially sieges. And I really hope they introduce naval battles.

Grimmy
10-18-2005, 22:36
What seems to make the most sense to me would be the "warring kingdoms" period covering the creation of the Chinese Empire. The factions are there, there's sufficient historical background info and a new "feature" to add..which would be the end game of modilizing the various conqured populations into Great Wall builders. There's even the built in expansion of the eventual mongol/steppes tribes invasion. Heck, they could even make it so that a player had to unite the various steppes tribes prior to crossing into China.

What I'd personally like to see tho is a RTW, RTW BI, MTW, MTW VI reduex that flows together. You start in RTW. How ever your RTW game ends is how you start in RTW BI. How ever that ends up is how you're set up for MTW and so on. With the expansion of european conflicts up thru the Nepolionic wars.

Needless to say, the game re-does would be "best of breed" from each of the game sets regarding eyecandy, game performance, AI and all that with what ever else the bright boyos in the coding department can come up with.

symball
10-19-2005, 14:41
I am sure most people here would disagree but I fancy a middle earth TW, I know there are some people doing a mod for it but it would nice to have a new snazzy AI.

Shorttail
10-27-2005, 11:06
If anyone is making China TW, it may become a hit. ChinaTW if covered by 1 game only is going to be very difficult to create due to the various forms of warfare and technological advances made in the various dynasties. Question is what period do they want to start it in? Spring Autumn Warring States? The First Pleasants Revolt?Three Kingdoms? (Romance of Three Kingdoms is Koei registered but not Three Kingdoms)Or Expansion and colonisation by Tang/Song?(Where Admiral Cheng Ho goes as far as to start a chinese colony in present day Malaysia) As far as Warring States is concern, they can try making Korea Warrings States which involves the Chinese and Japanese sub factions coming in)The Japanese Warring States had been covered by Shogun TW. India TW is also quite interesting, but I am not so clear about how to divide them into the correct periods. There goes my 2 cents.:bow:

Rilder
10-27-2005, 11:23
I think it would be cool if there was total war were it started with the dawn of man with like 3 or 4 tribes in all of europe then as your world changes and grows the different options you select each turn affects how your empire becomes and some times during the earlier years ccertain tribes could emerge from yours like a random event were your one "hunting party" leaves your faction and sets up somewere and starts an empire... then maby after everyone on the map enters a "more civilized" state all of the factions are set but if a rebel army appears and you dont "put the rebellion down" after awile they could name themselves a new faction. i also think that there shouldnt be really any set province borders till you get past a the "civilized" era or something and you should be able to build your settlements and stuff and when you enter the "civilized era" the placement of your cities and stuff affects the province borders. and the end date would be like the end of the medieval ages or something so campaigns could last an entire year