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Strike For The South
07-17-2005, 03:00
hello I was just wondering how units in rtw get chevrons during my scipi campaign i've fought at least 3 battels with the same army and they have one or none :furious3: any input would be appreciated ~:)

Uesugi Kenshin
07-17-2005, 03:05
Units get chevrons by killing units, I think in combat so not routers, and from special buildings such as temples of Mars, Andrasta and Ares.

Krauser
07-17-2005, 03:26
The only way to get them is from battle. Just keep fighting and fighting and your units should get more. Retraining averages the current chevrons with the chevrons of the new recruits. If the unit is almost full and you retrain it, you won't lose a whole lot but if the unit only has a few units left you could lose quite a few chevrons. Merging units does the same thing but you can choose which units to merge. You can merge two units with the same amount of chevrons and you won't lose any.

Strike For The South
07-17-2005, 03:29
thx i will try to merge more than retrian

sapi
07-17-2005, 04:57
The only way to get them is from battle. Just keep fighting and fighting and your units should get more. Retraining averages the current chevrons with the chevrons of the new recruits. If the unit is almost full and you retrain it, you won't lose a whole lot but if the unit only has a few units left you could lose quite a few chevrons. Merging units does the same thing but you can choose which units to merge. You can merge two units with the same amount of chevrons and you won't lose any.

Really? I keep finding a bug with merging in that even when i select two units and hit 'm' it merges every unit in the army :embarassed:

Krauser
07-17-2005, 05:28
Really? I keep finding a bug with merging in that even when i select two units and hit 'm' it merges every unit in the army :embarassed:

You can manually merge units by dragging one unit card on top of the other but this can only be done if the number of troops in the new unit does not exceed the total number of troops that that unit could have.

For example, you have 3 stacks of hastati. One with 15 troops, the second with 65 troops, and a third with 20 troops. You could merge the First and Third stack but not the Second and Third. The First and Third stack only adds up to 35 but the Second and Third adds up to 85 troops. The max number of hastati is 80 in one stack so the game won't let you merge the Second and Third.

Pressing 'm' automatically merges all possible units but you can lose a lot of experience that way. Most of the time it's okay but it's possible that you have a unit with high experience and don't want to merge it with a unit that has no experience.

BobTheTerrible
07-17-2005, 17:46
I think the game keeps track of experience on a man to man basis. (At least M:TW claimed to and R:TW did too, IIRC) The amout of chevrons you see is all the men in the unit's average experience. So if you have a 5 man unit with a gold chevron and you go to retrain it, you will have 5 men in the retrained unit with a gold chevron and the rest of the men would be 0 experienced recruits. The game would average this out, showing you a unit with (I don't know, let's go with) 1 or 0 experience, because that's the average of all the men in the unit. Or I could be completely wrong and experience is based as a unit.

M.T.Cicero
07-17-2005, 21:28
For example, you have 3 stacks of hastati. One with 15 troops, the second with 65 troops, and a third with 20 troops. You could merge the First and Third stack but not the Second and Third. The First and Third stack only adds up to 35 but the Second and Third adds up to 85 troops. The max number of hastati is 80 in one stack so the game won't let you merge the Second and Third.


You can merge any 2 units with drag and drop, the extra men will simply be left in their own group. I prefer this way cuz rookies can really ruin your troops sometimes. And I think Bob is right about game tracking every man's exp and I think game actually calculates the best merging option when you drag and drop cuz sometimes I merge two units, one with lets say 3 and another with 2 experience and when merged I get 2 units with 3 exp. It seems unlogical but if the 2 previous assumptions are correct it makes sense cuz the game could move rookies from 2 exp unit into 3 exp unit so that in the end both would have 3 exp.


When I read this I'm not sure I really explained anything, it turned out too complicated but at least I gave it a shot. ~D

Garvanko
07-17-2005, 21:39
Always merge then retrain.

Oaty
07-18-2005, 00:18
Basically non missile infantry are hard to get into the silver chevron due to the fact most of the experienced troops are in the front, so as they gain experience they die off too. Missile troops are a bit easier because every single man in the unit gets a chance to kill. Cavalry get the gold chevrons pretty quick because they usually intermingle with the unit they charged so most of the men in the unit get a chance to kill plus they're the ones usually chasing the routers down.

As far as merging and retraining. Retraining retrains them at the current experience level so if they had 2 gold chevrons the retrained unit will come out with 2 gold chevrons no matter how many men were added.

Somebody Else
07-18-2005, 00:21
Another thing, auto-calc usually bumps experience up more than player fought battles, at least, in my experience anyway.

I suspect this is because each kill in an auto-calc counts as a combat kill, whereas in player battles, a lot of casualties are enemy routers.

Krauser
07-18-2005, 05:07
You can merge any 2 units with drag and drop, the extra men will simply be left in their own group. I prefer this way cuz rookies can really ruin your troops sometimes. And I think Bob is right about game tracking every man's exp and I think game actually calculates the best merging option when you drag and drop cuz sometimes I merge two units, one with lets say 3 and another with 2 experience and when merged I get 2 units with 3 exp. It seems unlogical but if the 2 previous assumptions are correct it makes sense cuz the game could move rookies from 2 exp unit into 3 exp unit so that in the end both would have 3 exp.


When I read this I'm not sure I really explained anything, it turned out too complicated but at least I gave it a shot. ~D

Oh yeah? I'm pretty sure I tried this and it didn't do anything at all. Anyways, I only use 'm' if the experience of the units is similar. If there are big differences like a few veterans and a few rookies I do it manually. On the battlefield a few veteran stacks is better than a large army with a tiny bit of experience. The veterans you can control in battle and put them to best use.

vale
07-18-2005, 07:11
why don't you just edit your own faction temple so that it allow the unit you train there to get experience and other chevrons :)

bippukt
07-18-2005, 08:45
Another question related to chevrons. Do the wardogs units retain their experience even after the dogs are killed(their handlers live, of course). And the chevrons increase the attacks of the dogs, right? I am not sure of any of these, so I thought that I would just ask these questions here.