View Full Version : One turn per year script
Just for the heck of it I made 1 turn per year script
script
suspend_during_battle on
declare_counter loop
set_counter loop 1
monitor_event FactionTurnEnd FactionType slave
console_command season winter
end_monitor
while I_CompareCounter loop = 1
end_while
end_script
I guess it needs to be "installed" and run in same way as 4turn year script.
All turns will be summers, and aging effects will be normal (1 year per turn).
DARTH_VADER
07-19-2005, 09:16
hello player_1
I am Darth Vader from DarthMod (TWcenter)
I am really interested.
Do i write this script in console command or place the txt somewhere in root folder.
thanks
There are two ways to start it.
First is easy/useless way, good for simple testing.
You put file with those linies in imerial_campaign folder.
And add at the end of file:
script
name_of_the_file.txt
And next time you start campaign it will be active (1 turn per year).
Unfortunetely it is useless since it prohibits you from saveing the games.
The other difficult/useful way consists of making this script a "show_me" sctipy that needs to be manually started every time you load a game.
For detailed instructions find old 4 turn per your script thread, when there is detail explanation how such scripts should be installed.
You ever get the Triumphs working?
You ever get the Triumphs working?
Don't understand the question.
Please explain.
Epistolary Richard
07-20-2005, 09:25
He's talking about this, the descr_triumphs file. As far as we can tell, it's not referenced by the game and so it seems like another leftover from CA.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Triumph values and boundaries
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Triumphs
First_to_Britain 5
First_to_Cyprus 5
Hold_Gaul_Iberia_Britain 60
Hold_all_wonders 30
triumph_boundary_1 100
triumph_boundary_2 200
triumph_boundary_3 300
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