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Superztygg
07-20-2005, 22:07
What do I do to prevent civil war... everytime when I get to powerfull there is a civil war within my realm... and always my largest army/armies have desided to join the rebels.

Marcellus
07-20-2005, 22:24
Welcome to the Org, Superztygg! ~:) :balloon2: ~:cheers: ~:wave:

I don't think I've ever had any civil wars, but the best thing is to only use generals with high loyalty. Giving people titles boosts loyalty. Don't put unloyal generals in charge of large armies and don't make them governors.

antisocialmunky
07-20-2005, 22:44
Get rid of your craptastic pedophile kings and don't get loyalty below 100%.

Joshwa
07-20-2005, 23:42
Don't let your king get stranded away from your main empire either (i.e. over water with no port/ship link, or in an isolated province. I think it also helps if you kinda keep your king in the 'middle' of your empire, not out in some backwater, but don't quote me on that. Also, keeping spies in your provinces is meant to help.

PittBull260
07-21-2005, 01:25
clik on "set automatic taxes" it keeps all your provinces above 120%, and that means no civil war, also keep ur king in the center of ur empire

Roark
07-21-2005, 01:40
Get rid of your craptastic pedophile kings

LOL

What about strange & obese chinless wonders?

antisocialmunky
07-21-2005, 02:22
Pedophiles, lardmunkies, and the emotionally disturbed should be used as throw away knights when they are princes.

:charge:

Superztygg
07-21-2005, 09:47
Thanx alot... I've always considered autotaxing a bit of at cheat but I think I have to reconsider. When my kingdom is about half the (medieval)world it takes around an hour to make a move just adjusting the taxes to keep loyalty above 100. I just havn't put much time into evaluateing my kings, princes and generals personalities.

From now and on... autotaxing and deep psycoligical examination of any person with military ambition within my realm. Thanx again.

King of Atlantis
07-21-2005, 09:56
try to get ships in every sea province. This will give you good income(if you build traders) and increade every provinces loyalty signifigantly. If you do this chances of a civil war will be reduced and you chances of fighting it will be increased.

~:cheers:

Budwise
07-21-2005, 11:51
Well, this always works for me. You might loose some income due to bad vices later but who gives a crap about 10% anyways.

1. DON'T USE YOUR KING, let him stay in the capital on THE MAIN LAND.
2. Auto Tax
3. Keep Large Armys EVERYWHERE toward the end of the game and lots of spies in your homelands help too to end the mass rebelion bug toward the endgame.
4. Don't fight unless you can win, that includes defence.
5. Excoms are a bitch. Avoid them.
6. Check loyalty on every major general with an army and inquis/murder the bad ones.

DensterNY
07-21-2005, 19:27
Wow... Thanks guys on the heads up about civil war. I've been so busy making war to expand my empire that I forgot about scrutinizing the men I have leading my armies... I've just assumed that they are my men and they'll fight when I tell them too.

Well, I better review my generals and fire up the Inquisitors... :devilish: :leer:

That's usually the way most empires end not from the enemies without but from the enemies within.

EatYerGreens
07-22-2005, 08:54
Hmmm. Inquisitors can start burning the local populace if they don't zap their target on the first attempt, or worse - they may find him innocent (disloyal, yet still has high piety rating, so it's not the inquisitor's 'area', so to speak).

You can try using an assassin but high-star generals get good survival probability and you're more than likely to lose your top assassin, which would be a lot of effort down the drain, plus I hear the general gets 'security network' V&Vs and becomes ever harder to bump off the more times you fail. A potential side effect of merely attempting this a few times may be that loyalty of all other generals is boosted, since they suss out what's in store for them if they don't play their cards right...

Best option of all seems to be to drop a spy on him.
I don't think I've had cause to do this in anger myself but I have tested it to see what happened, since it was described in the game manual.

As you may know, if it's an enemy general, the spy will attempt to reveal a compromising secret about him, which his own faction leader may take a dislike to and bump him off for you. ~:cool:

For all we know, it could be that bad V&Vs we find in our own generals have actually been turned from 'Secret XYZ' to full-blown XYZ as the result of action by an enemy agent, who passed through our lands without being intercepted.

Anyway, if you drop a spy on one of your own generals, the result is different. It asks you 'Do you want to try this general for treason?' That's as far as my experience with this feature goes, so I'd love to hear tales of what happens when this succeeds. Does the spy get killed if it fails? Also, does the loyalty of other generals respond to a successful trial?

If he doesn't die, it sounds like an ideal way of training a spy to get his first two or three valour stars, after which he'll be fairly safe in enemy territory, even in border-fort territories. Two birds with one stone!

DensterNY
07-22-2005, 16:23
A potential side effect of merely attempting this a few times may be that loyalty of all other generals is boosted, since they suss out what's in store for them if they don't play their cards right...

Is this a definite thing, EYG? If it would improve the loyalty overall of my other generals I wouldn't mind losing a few assassins over it.

Actually, the threat and fear of a civil war has made me paranoid purging anyone without substantial loyalty to my throne. One very good general with low loyalty I sent off to join the army of an excellent general getting ready to invade a region. The disloyal general I had in the forefront of my line and made sure he was smackdab in the middle of action and ordered him to attack the enemies strongest unit. His unit was decimated and he routed saving him but during the subsequent siege I made sure he didn't survive.

dgfred
07-22-2005, 16:46
Wow... Thanks guys on the heads up about civil war. I've been so busy making war to expand my empire that I forgot about scrutinizing the men I have leading my armies... I've just assumed that they are my men and they'll fight when I tell them too.

Well, I better review my generals and fire up the Inquisitors... :devilish: :leer:

That's usually the way most empires end not from the enemies without but from the enemies within.


Same here, I need to look over my generals too :beadyeyes2: .

Thanks to all for the excellent tips ~;) .

EatYerGreens
07-22-2005, 17:22
Is this a definite thing, EYG? If it would improve the loyalty overall of my other generals I wouldn't mind losing a few assassins over it.

I'm not a great one for categorical statements and usually cloak much of what I say in riders, if's, but's and's and general fudge, to minimise on comebacks if I do happen to dish out ****ed-up advice... ~;)

So I won't go as far as to say it's a definite thing but, at the same time, it's not a wish-list item either.

I forget if it's something lurking in the game manual. If not, then I've picked it up from reading the forum. Try using the search facility to pick out assassin threads from the past 12 months or so.

If it can do complex searches, try 'assassin + loyalty' and see if it helps whittle out all the amusing tales about maltreatment of interfering popes...

jsadighi
07-22-2005, 22:38
Did it ever occur to you that may be it isn't disloyal generals that are the problem, but in fact you have a crappy ruler. You can probably improve the loyalty of your generals by sending an assassin (preferably a high star one) to murder your ruler and thus have a strong heir take the throne. Make sure one of your heirs is a strong (High command, high valour, one that doesn't have any vices but has good virtues) otherwise it would be pointless to use this technique. I've found that this strategy is a lot more efficient that tracking down a bunch of disloyal generals and flogging them off.

Roark
07-25-2005, 01:50
Yeah, once your generals/monarchs have the "Paranoid Security" virtue, they're virtually impossible to kill...

antisocialmunky
07-25-2005, 02:37
You know, losing too many kings starts rebellions.... Never kill your king when you're HRE until mid game..

Ludens
07-25-2005, 11:23
Hmmm. Inquisitors can start burning the local populace if they don't zap their target on the first attempt, or worse - they may find him innocent (disloyal, yet still has high piety rating, so it's not the inquisitor's 'area', so to speak).
If you keep ordering inquisitions, the target will end up being a heretic or an atheist, thus getting a severe penalty for their piety. Seems a bit stupid really: you know the Inquisition is out to get you, so this is not the moment to openly start doubting the church, but I guess these inquisition trials mainly prove how corrupt the church had become. By the way, you can prevent Inquisitors from burning the populace by giving them an assignment or moving them to another province, or simply picking them up and putting them down again. The presence of bishops and cardinals also slows them down.


You can try using an assassin but high-star generals get good survival probability and you're more than likely to lose your top assassin, which would be a lot of effort down the drain, plus I hear the general gets 'security network' V&Vs and becomes ever harder to bump off the more times you fail. A potential side effect of merely attempting this a few times may be that loyalty of all other generals is boosted, since they suss out what's in store for them if they don't play their cards right...
'Security network' is I believe related to spies attempting to reveal secrets, with or without success. (I had a list of V&V's, but it went missing when I got a new computer. Anyone know where I can find it again?) I am pretty sure that assassination attempts on other generals, whether successful or not, do not improve the loyalty of other generals.

Using a spy against a general is great in early stages of the game, but if it goes wrong the general will be even less inclined to support your regime, and he gains a 'security' vice. As a result of the trumped-up charge, other generals will also lose loyalty. On the plus side, I understand that there is a loyalty bonus for the other generals if the suspect general is convicted, but I have never seen it.

yesdachi
07-25-2005, 20:13
I would say to eliminate CW you should continue playing the way you are but pay more attention to your generals V&V’s and build happiness buildings. Watchtowers, Border Forts, Churches, Town Militias, etc. all increase happiness and they could give your King a builder virtue which adds happiness. Building the farm upgrades could get your king the steward virtue that also increases happiness. When the people are happy no CW.

antisocialmunky
07-25-2005, 23:43
You don't have to pull out all the stops to get rid of generals, just disband them.

Productivity
07-26-2005, 05:19
You don't have to pull out all the stops to get rid of generals, just disband them.

That's not allways an option if you are involved in a serious fight...

bretwalda
07-26-2005, 15:28
A few questions:

1. Are CW more frequent in the XL mod? They seem so to me but I have only played to campaigns.
2. What happens to the ships in an event of a CW? Do they go to the side you have chosen?
3. In CW the "other" side always 'rebel' or sometimes another faction emerges?
4. Joining the rebels or the loyal side is decided for each stack according to the loyalty of the leader of the stack?
5. What was the smallest rebellion that you have seen? I guess the "biggest" is when the empire is split in half... (otherwise you chose the other side)

Thx for the answers!

antisocialmunky
07-26-2005, 15:56
That's not allways an option if you are involved in a serious fight...

I was refering to people wanting to use assassins and inquisitors.

DensterNY
07-26-2005, 19:18
I hate civil wars as much as the next player but say what you will it has a hell of a way of keeping the game interesting. Well into my English campaign I had my economy well tuned to feed my unending wars as I fought on three different fronts then !!!WHAM!!! my king dies and the succession is not smooth.

I guess the strain of war and my slightly green new king were not enough to hold the empire together so several generals broke off. I had to surrender many of my borders and draw back to regroup... now I'm forced to sit back and plan a way to take back lands occupied by 1200+ men armies of grizzled high quality veteran troops.

dgfred
07-26-2005, 20:46
I hate civil wars as much as the next player but say what you will it has a hell of a way of keeping the game interesting. Well into my English campaign I had my economy well tuned to feed my unending wars as I fought on three different fronts then !!!WHAM!!! my king dies and the succession is not smooth.

I guess the strain of war and my slightly green new king were not enough to hold the empire together so several generals broke off. I had to surrender many of my borders and draw back to regroup... now I'm forced to sit back and plan a way to take back lands occupied by 1200+ men armies of grizzled high quality veteran troops.

Dang! ~:eek: that really stinks, especially the grizzled high quality veteran
troop part. Do you know anything you could have done to prevent that ~:confused: ?

Productivity
07-27-2005, 14:51
I was refering to people wanting to use assassins and inquisitors.

That doesn't change the fact. Sometimes you can assassinate a single general, where you can't take a full unit off the front line just to get rid of one general.

antisocialmunky
07-27-2005, 16:17
By the time you are able to build inquisitors and assassins, you really should be able to afford more units.

Besides, if the army is that critical, then a higher rank general, even a low loyalty one is worth the risk.

Just seperate him from his stack, sit him in the same provence. He'll still command your armies, but he won't have anyforces to rebel with since he's a one unit stack.

LoboSoulman
07-27-2005, 19:38
Hmmm if i have disloyal general/units i either disband them or make them one big army and send them on a destructive killing spree on my neighbours.
Strangley if they start to win they start getting more loyal.
This seems to work for me, maybe because all the disloyal units loaylty 3 or less are all together and they dont spread there influence?
Worse comes to worse i sack a few provinces and loot before they loose. I ransom back no one from such an army.
If its a disloyal prince i normally send them off on there own to rampage ~;)

Geezer57
07-28-2005, 00:11
The simplest way to deal with disloyal generals in the short term: don't stack them with any other troops. Find the highest loyalty unit with no command - put them at the top of a stack, then check that stack. You should find that unit in command of the stack. With 900+ men under a loyal commander, the isolated disloyal general will be very reluctant to rebel - he only has his single unit under his command, and can't win a battle against the hundreds of loyal troops.
You _do_ have to be careful when moving the loyal stack - sometimes a less-loyal unit will end up at the top. Just reshuffle to put the loyal unit back above any others.
Your general will still command any defense - or attack (he just has to be moved seperately).

EatYerGreens
07-28-2005, 02:08
@ Ludens

thanks for your replies, which cleared up some questions I raised.

We can't have rampant speculation floating around unchallenged - it ends up being 'I'm sure I read this somewhere' type pseudo-knowledge. ~;)

antisocialmunky
07-28-2005, 03:29
By the time you are able to build inquisitors and assassins, you really should be able to afford more units.

Besides, if the army is that critical, then a higher rank general, even a low loyalty one is worth the risk.

Just seperate him from his stack, sit him in the same provence. He'll still command your armies, but he won't have anyforces to rebel with since he's a one unit stack.

A sure fire way of preventing civil war is to not stack your army, just 16 seperate units in a provence. No one will be able to rebel.

Productivity
07-28-2005, 03:53
By the time you are able to build inquisitors and assassins, you really should be able to afford more units.


Have you ever tried a mod (or even the orignal) with a microstate? When you have two superpowers trying to eat up your grand total of three (3!) regions, you can't afford to lose anyone.

Just because you are advanced doesn't mean you have money to throw around or troops for that matter.

littlebktruck
07-28-2005, 05:07
The simplest way to deal with disloyal generals in the short term: don't stack them with any other troops. Find the highest loyalty unit with no command - put them at the top of a stack, then check that stack. You should find that unit in command of the stack. With 900+ men under a loyal commander, the isolated disloyal general will be very reluctant to rebel - he only has his single unit under his command, and can't win a battle against the hundreds of loyal troops.
You _do_ have to be careful when moving the loyal stack - sometimes a less-loyal unit will end up at the top. Just reshuffle to put the loyal unit back above any others.
Your general will still command any defense - or attack (he just has to be moved seperately).

Does your army still get command-based valor bonuses in that situation?

antisocialmunky
07-28-2005, 12:45
Have you ever tried a mod (or even the orignal) with a microstate? When you have two superpowers trying to eat up your grand total of three (3!) regions, you can't afford to lose anyone.

Just because you are advanced doesn't mean you have money to throw around or troops for that matter.

Well yes, Sicily, the Danes(only if oyu're not early), and Aragon. I've never had luck with Aragon on expert campaigns.... You're right about the microstates, but I don't usually get rid of generals, I just leave them sitting by their stacks.

DensterNY
07-28-2005, 14:57
Dang! ~:eek: that really stinks, especially the grizzled high quality veteran
troop part. Do you know anything you could have done to prevent that ~:confused: ?

Well dgfred I should have paid attention to the Princes that I had in line for succession because the new king was not a particularly good one especially since his father ruled during the golden age of my empire. Second, I had no alliances, zero, zip, zilch since I'm playing for total domination it doesn't make sense to break alliances as you lose influence. Third, I was fighting too many wars and spending too much time, energy and resources churning out troops for my war engine.

However, its not all bad though because its certainly made things interesting

Geezer57
07-28-2005, 15:22
Does your army still get command-based valor bonuses in that situation?

Yes, although you sometimes have to remove the general from the stack again after the battle. The general (with the highest star rating) still commands, as long as he's still in the province involved.

EatYerGreens
07-29-2005, 13:22
Yes, although you sometimes have to remove the general from the stack again after the battle. The general (with the highest star rating) still commands, as long as he's still in the province involved.


There's only one exception to that rule and that is when the king is in the same province but the king's star rating is somehow lower than that of what would otherwise be the best general in the stack.

EatYerGreens
07-29-2005, 14:21
Well, it seems my own first taste of Civil War can't be that far off now and I'm not looking forward to it, especially since things were only just getting good (comfort-level, shall we say) in my latest campaign.

The situation:-
Byzantines, Early, Normal Difficulty, default unit size, M+, F+, LA+, BTL+

The good news:-
It's 1148; the first Emperor took Serbia, Rum and Armenia. The second Emperor turtled, built stuff but let his brothers look after the battles. Briefly took Syria without a fight but then deliberately left it undefended in an attempt to get the Turk-Egypt alliance to break in a fight over it and thus split up the 3-stack Eggie Ghulam/peasant-horde in Antioch, which only resulted in the Eggies getting a 'freebie'. Nevertheless, this helped trap the remaining Turks in Edessa without using my own forces. Although the Eggies had attacked first, some of my allies preferred to side with them but the Emperor retained 9-influence in spite of it all. After some years, a twin assault resulted in Egypt's Antioch and Edessa falling to sieges in the same year, spelling the end for the Turks. The third emperor is looking after the border in Bulgaria but Syria fell this year and is under siege, with their Ac-8 Qadi-Al-Qada trapped. ~D The fleet is gradually expanding; Antioch now trades to 4 destinations, easily doubling its worth; overall profits are around 2200 per year, with 8000+ in the coffers, including the latest ransom money. This in spite of extensive (and expensive) ongoing building projects.

The bad news:-
Nicephorous IV was around 35 when he came to the throne and the remainder of the heirs parchment went blank as the previous Emperor's brothers converted to royal-blood generals - the Comnenus brothers. Nicephorous is now about 47 but the heirs sheet shows him to be childless. This is very mysterious, since he has long since been married and does not suffer from any perversion vices. What's the oldest you've seen your king be when his first child is born? Does campaign activity, or lack thereof (attacking versus turtling), somehow affect their fertility?

To cap it all, four of the Comnenus brothers have now died of old age (I'm new to VI, in this respect), with two more soon to follow, though I'm fortunate that their successors seem to retain their high command ratings.

Some of the generals on my borders are acquiring vices which lose them 2 command stars in one fell swoop. What once looked secure now requires some shuffling about of general's units to fix. I'm lucky the neighbour factions in the west have yet to capitalize on these changes as the bulk of my strength is in the east.

Worst case scenario:-
I lose the game completely when the king dies because his marriage means my territory is inherited by whichever faction the princess I'd married him to came from (and I've forgotten which prince married who back then!!!). Or is it the other way around and it's down to a princess of mine, which I married off?

One possible upside is that the 'King of Naples' got V&V's which pushed his acumen up to around 8, so I married him to a daughter who'd been turned down by other factions. Necessarily, he doesn't have royal blood, so does this mean he has no right to take over as faction leader when/if Nicephorous dies, childless?

Fighting against my own troop types will be, err, novel, to say the least, should this be resolved by civil war. I have to echo a question I saw asked elsewhere, which I've yet to see answered - who gets control of the fleet?

I expect financial, rather than military collapse. I might be lucky and find the loyalists in core trritories and strong rebel holdings at the borders, which may buffer the other factions for long enough to stage a recovery. If it ends up being a patchwork, then there's going to be trouble...

Similar to the fleet question - how is the faction bank balance dealt with in a civil war situation? Do you retain the previous year's balance in toto (but likely with strongly negative cashflow from lost provinces) or is it split in proportion to territories held by each sub-faction?

EatYerGreens
07-31-2005, 12:54
Does anyone have answers to those questions? It's been a couple of days...

The good news is that Nicephorous now has an heir but that has only raised another question.

What happens if the faction leader dies but his eldest son is still under age? Is that still 'game over'?

antisocialmunky
08-01-2005, 03:03
Well... I rant into that situation before, I autosaved/loaded a few times with varying outcomes.

1. Lost the game.
2. Since my Comnenus were still around(though ancient farts), they tried to take the throne.
3. My king lived the two years it took to get Prince John to King John. Oddly, the King lived to a ripe old age of 87 and had a few kids.
4. My favorite one of all was the King John event. My king died and his 14 year old son was crowned king. This is the rarest varient of the no valid heir event.

The fleet goes to your side since the rebs can't have ships.

Roark
08-01-2005, 03:07
Underage heirs?

My delusions of having any knowledge of this game are shattered...

Ludens
08-01-2005, 14:28
4. My favorite one of all was the King John event. My king died and his 14 year old son was crowned king. This is the rarest varient of the no valid heir event.
Odd, I once lost a game because prince Alexius was only 15 when his uncle died (his father having impaled himself on a Turkish spear a couple of years before). I considered it very unfair since uncle wasn't that old and it would have taken only one turn more before my line was secure.

I guess it is my punishment for radically pruning the family line.

Edit: Oh, know I see it: you are listing different outcomes. Did the young king appear as a unit immediatly, or when he came of age or not at all?

DensterNY
08-01-2005, 15:17
I have another easier solution that works sometimes with reducing the damage a disloyal general can do... and that is simply strip him of his troops and drop them onto another, more loyal, general's unit. Often times when a general is that good that he deserves this kind of consideration he has some hard-core veteran troops around him which you don't want to disband so just put them under someone else's command. You can disband him afterwards or like someone else said take him off your stacks.

antisocialmunky
08-01-2005, 15:41
He is crowed a king instantly, my King John spawned in Naples though. If oyu look back a few pages, I made a thread all about this called Byzantine Succession. It seems like 14+ princes can become king in rare cases. It's an undocumented feature. You'll get it if you reload and play out a no heir situation enough times.

It could be undocced because it's a reemergence related thing where your king dies and his heir reemerges on the same turn.

EatYerGreens
08-02-2005, 01:56
The fleet goes to your side since the rebs can't have ships.

Okay, thanks for resolving that.

I could be barking up completely the wrong tree but I recall seeing a recent posting from someone about being presented with a screen, at the outbreak of civil war, whereby they were given news of the relative numbers on each of the two sides and were expected to choose who to back, with no detailed knowledge of what units were on which side. Plumping for the side with the largest number of troops - logical enough thing to do - apparently left him with all the naff units...
My worry was that one's own ships would either take sides and start sinking each other or else there's a chance that you lose the lot, if you pick the wrong side.



Underage heirs?

My delusions of having any knowledge of this game are shattered...

Well, it does warn you not to risk your ruler in battle when he comes to the throne still heirless and, IIRC, it's only the message when the third son comes of age that starts using wording like 'your line is now secure and you can risk your king in battle'.


It seems like 14+ princes can become king in rare cases. It's an undocumented feature. You'll get it if you reload and play out a no heir situation enough times.

It could be undocced because it's a reemergence related thing where your king dies and his heir reemerges on the same turn.

If it was documented, players would only come to expect it and feel cheated if it didn't. Since it seems to be probability related (equivalent of a die-roll), it's probably best left unsaid.

Actually, I think it's quite cool that so much variability is encoded into the game. No two players' experiences of the game can ever be completely the same. Naturally that also means that one player gets to see different things happen when they play multiple times which, I suppose, is the whole point.

Historical footnote:
I'm going to have to Google this to get the name and dates right but one of the English kings (Edward the something-th??) came to the throne at age eight. Obviously, the nation couldn't literally be ruled by a child of that age, so it meant that various court advisors and maybe an uncle were able to wield power for a number of years. The game doesn't emulate this in a way that the player can ride it out, since the uncles become generals. So, instead, you get situation (2), as in antisocialmonkey's previous post.

I hope my terminology is right if I refer to this as a protectorate (or am I confusing that with the Cromwellian interregnum? By contrast, a regency is where the heir rules in lieu of a living, though incapacitated, monarch (e.g. George III).

Ludens
08-02-2005, 12:39
Historical footnote:
I'm going to have to Google this to get the name and dates right but one of the English kings (Edward the something-th??) came to the throne at age eight. Obviously, the nation couldn't literally be ruled by a child of that age, so it meant that various court advisors and maybe an uncle were able to wield power for a number of years. The game doesn't emulate this in a way that the player can ride it out, since the uncles become generals. So, instead, you get situation (2), as in antisocialmonkey's previous post.
That must be Henry the third, son of John Lackland (Richard Lionheart's 'evil' brother). I did think of him when I wrote that a child could not rule, but since they had to change the law to get him on the throne, I considered this an exception. England was in urgent need of a king at that time: they had crowned a French prince, but he turned out to be more generous to his French followers than to his English supporters, so they turned back to their own monarchy. After Louis was driven out, everybody agreed that nothing happened and because of this, Louis is never mentioned as a King of England even though he was crowned.

EatYerGreens
08-07-2005, 01:44
After Louis was driven out, everybody agreed that nothing happened and because of this, Louis is never mentioned as a King of England even though he was crowned.

Interesting stuff. But if it was all supposedly hushed up, how did you get to find out about it and share this with us? Is this coming from one of those 'shocking truth finally revealed' type books?

Speaking of which, I recently saw a repeat of an interesting documentary in which Tony Robinson (of UK Channel 4's Time Team fame) runs us through some research done into the English line of succession. I forget the exact names and details but it had to do with Henry Tudor's already oblique claim on the throne all falling back on a distant Royally-connected ancestor, whose date of birth implied a conception date which coincided with his father being on a campaign in France at a time when his mother was back home in England. The birth of the couple's second son was marked with feasting and celebrations worthy of a firstborn, by contrast to events after the previous one. A convoluted way of saying that every royal down the line since the Tudors is decended from a.... err, 'someone of illegitimate birth'.

He proceeds to track down a living Plantagenet, to give him the news that he is the rightful king of England but he's been living in Australia for nearly fifty years (a 'gap year' in his twenties never actually came to an end) and, to everyone's amusement, is a staunch republican (to Ozzies this means pro-Ozzie republic, not republican as per US political party). They finish the program with an amusing 'what if' situation, in which a look-alike for HM Queen is seen portrayed as an ordinary German housewife, popping into a supermarket to buy some bratwurst... LOL

Ludens
08-07-2005, 12:19
Interesting stuff. But if it was all supposedly hushed up, how did you get to find out about it and share this with us? Is this coming from one of those 'shocking truth finally revealed' type books?
No, I got this from a BBC documentary by Terry Jones. The series was called 'Medieval lives', and in it he strove to put right some myths about the Middle ages. So, in a way, it is a 'shocking truth finally revealed' and not quite as respectable as a true history, but I think it is more reliable than the kind of book you had mind. ~D

Jones devotes an entire chapter to the lives of Medieval Kings. Off course, given his Monty Python background, this happens in a rather silly way, and one of the Highlights is the King of England that no one has ever heard of. King Louis is not mentioned in the roll of Kings, but he did rule for a year and received homage from the citizens of London, most of the English and Welsh nobles and the Scottish King. He was not crowned (I got that wrong in my last post), but then the crown had been lost by the King John and at least two kings that do appear in the roll of Kings weren't crowned either.

Anyway, the documentary is quite interesting provided you can stand silly humour. I don't know if they'll run it again, but like all BBC documentaries there is a book available that contains most of the information in the series.

EatYerGreens
08-07-2005, 14:07
The really daft thing is I know I watched the series you're talking about but either my attention slipped during that bit, or I missed an episode or, worst of all, the memory's going. They forgets, you know... [creak]