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vastator
07-21-2005, 10:19
I've pretty much finished modding RTW to my satisfaction (thanks to a LOT of help from the .org! ~:cheers: ), but I'd like to give the Britons some non-chariot cavalry. Adding ballistas to the Seleucids and Carthaginians wasn't hard, as they already have artillery crew skins, but what about the barbarian/noble cavalry? I don't think I have the software or the ability to reskin them myself - is there a downloadable mod?

skeletor
07-21-2005, 12:52
This is very easy to do yourself.

Just make a new unit. (copy the textfiles from some barbarian cavalery) change the model-files (cas) to an apropriate british eksisting unit (spear/sword?).

I'm not sure if you have a horseskin for the britons, but you could comprimize with using the same skin-file as the pontic lighthorses.
Just see what horses the pontic cavalery uses, and change the mount in the textfile.

Then give it to the brit's...

Good luck

-Skel-

vastator
07-21-2005, 13:31
Thanks, I'll give it a try - AFTER backing up my files! ~D

Epistolary Richard
07-21-2005, 16:52
I wouldn't worry about the horses, all the horses will automatically have the right colours for the faction they're recruited by because they're defined for all factions in dmb.

You will have to create a new entry in dmb for the rider, however, if you're not going to define an existing one for the britons. Copy the existing one for the unit you want to use and change the skeleton to a mounted one, for example:

fs_spearman, fs_swordsman

to

fs_hc_spearman, fs_hc_swordsman

barocca
07-21-2005, 19:27
for a complete novice at modding Rome,

what would i have to do to make a suitable medium to light cavalry unit for the britons,
(using an unarmoured rider)
(FAST and light, tired of routing troops outrunning me)

and a suitable medium to heavy cavalry using the heavy charioteer rider (or similar)

edit which files? (and where are they?)

thanks
B.

vastator
07-22-2005, 09:19
I tried it last night, and it worked! ~D All I did was copy the Dacian light cavalry files and substitute "Briton" for "Dacian". The barbarian light cavalry are just spear warbands on horses, and the Britons already have the right horse model, so I now have spear-armed British light cavalry. I've had to use the Pontic light cavalry sprites, and there's no proper unit card, but what the heck? At least the British stables can turn out something besides warhounds!

As a matter of interest, if I combined the chariot crew skin with the Gothic cavalry skeleton would that result in British noble cavalry, or is it a bit more complicated than that? ~:confused:

barocca
07-22-2005, 09:38
http://totalwar.org/barocca/misc/BARB_CAVALRY_BRITON.jpg (http://totalwar.org/barocca/misc/BARB_CAVALRY_BRITON.zip)
HERE is your unit card - CLICK the picture and a zip download will start,
in the zip is the tga file

MAKE a folder in Rome/Data directory,
CALL folder ui
make a subfolder in ui
CALL folder units
make a subfolder in unts
CALL folder BRITONS - in capitals
put the TGA in that folder,
as long as you called the unit BARB CAVALRY BRITON it will work

now,
please, what files have to be duplicated and renamed,
what edits in text files have to be made

cheers,
B.

vastator
07-22-2005, 10:09
Wow! Thanks for the unit card! ~:cheers:
Now, I'm not at home at the moment so I'm working from my swiss-cheese memory, but I think it's as follows:

In export_descr_unit, copy and paste any of the barbarian light cavalry descriptions. Substitute "briton/britons" for original faction name as appropriate.

In export_descr_unit_enums, copy and paste any barabarian light cavalry description, again substituting "briton" for the original faction.

In descr_model_battle, find the section relating to barbarian light cavalry, and add a new textures line using the British spear warband details. For the sprites line, copy and paste the line from the Pontic light cavalry.

Sorry if that's a bit hazy, but it's a lot clearer once you're actually looking at the files. Heck, if I can do it, anyone can! ~D

Epistolary Richard
07-22-2005, 10:31
The problem with that is that the britons use different models for their infantry to account for their spikey hair, so you're horsemen won't have the spikes but will have metal 'plaits'. To do it really properly you'll have to define a new model in descr_model_battle. I'm not at my copy of RTW right now, so hopefully someone else can give you the entries.

vastator
07-22-2005, 10:37
I'll have to check when I get home, but I'm sure my cavalry were bareheaded with lime-spiked hair. I think I'd have noticed if they had plait like the Gauls.

barocca
07-22-2005, 13:34
how do i get to looksee at the tga.dds files?

(remember complete noob at rome here)

and what is the diff between models/textures
and sprites?

(and where is the actual model???)

B.

Epistolary Richard
07-22-2005, 13:48
To view the tga.dds files you need the Nvidia DDS Utilities and Photoshop Plugins from the NVIDIA Official Site.

The models (which are .cas files, typically in the level above the .tga.dds files) are the frame of the soldier - kind of like a stone statue. The textures (also known as skins) are 2D graphics which are applied to the model like a paint-job.

Sprites are 2D images which are used in place of the full models when the soldier is a certain distance away, to allow the game to still run at a fair pace when there are a lot of soldiers on screen.

Some tutorials for basic skinning work are here:
https://forums.totalwar.org/vb/showthread.php?t=39092

Sprites can be created through the Sprite Generator included within the game, details here:
https://forums.totalwar.org/vb/showthread.php?t=44180

vastator
07-22-2005, 15:34
Thanks, ER, you can explain it all much better than I can. :bow:

The unit card works fine, and I've just checked the onscreen unit; they're definitely Britons with spiked hair - no steel plaits. Wow, I must have done something right for once! ~:eek:

Epistolary Richard
07-22-2005, 15:42
Oh, okay. Great then. :grin:

barocca
07-23-2005, 07:08
got a cav unit for british,
but i made a mistake and it used gaul spearband

here's the line from descr_model_battle

texture briton, data/models_unit/textures/unit_barb_warband_briton.tga

SO i had a look around the file, and found what i should have been using and changed it
texture britons, data/models_unit/textures/unit_barb_warband_briton_.tga

WORKS FINE
BUT
they have pigtails???
??
http://totalwar.org/barocca/misc/brit-cav-1.jpg
now to track down all the "unlocalised text"
??
B.


Wow! Thanks for the unit card! ~:cheers:
Now, I'm not at home at the moment so I'm working from my swiss-cheese memory, but I think it's as follows:

In export_descr_unit, copy and paste any of the barbarian light cavalry descriptions. Substitute "briton/britons" for original faction name as appropriate.

In export_descr_unit_enums, copy and paste any barabarian light cavalry description, again substituting "briton" for the original faction.

In descr_model_battle, find the section relating to barbarian light cavalry, and add a new textures line using the British spear warband details. For the sprites line, copy and paste the line from the Pontic light cavalry.

Sorry if that's a bit hazy, but it's a lot clearer once you're actually looking at the files. Heck, if I can do it, anyone can! ~D

barocca
07-23-2005, 07:44
oki

thanks to all for advice and links and such

here's the next one

Briton Female Cav
http://totalwar.org/barocca/misc/brit-cav-2.jpg

(thanks to ER's link to skinning tute - most helpfull)

more to come,
then i will upload the skins for them

B.

barocca
07-23-2005, 07:53
almost as good as mud wrestling - but not quite...
http://totalwar.org/barocca/misc/brit-cav-2a.jpg
B.

barocca
07-23-2005, 09:57
here is the maiden skin

link (http://totalwar.org/barocca/misc/BARB_HEADHUNTING_MAIDEN_BRITON_barocca_2.zip)

here is the unit card
http://totalwar.org/barocca/misc/HEAD_HUNTING_MAIDENS_BRITON.jpg
download unit card (http://totalwar.org/barocca/misc/HEAD_HUNTING_MAIDENS_BRITON_UI.zip)


now a more difficult question

if i wanted to duplicate a model, because i want the same model with 2 different skins for the same faction - how would i do that?

B.

Epistolary Richard
07-23-2005, 10:09
You'll find the unlocalised placement text in the export_unit file within the text folder. The unit description has to be defined for the britons as well as whatever unit you've copied.

There's two ways of doing that actually, the basic one is just to copy the entry in descr_model_battle and change the name, and change the name of the soldier type in the new edu entry to correspond.

The second way is to define the merc skin for the unit, but that gets a little more complicated and only allows two different skins on the same model for the same faction. But it's useful if you're hitting the model limit.

barocca
07-23-2005, 10:31
sadly the model i want to give a second skin to already has a merc skin,


There's two ways of doing that actually, the basic one is just to copy the entry in descr_model_battle and change the name, and change the name of the soldier type in the new edu entry to correspond.
tried that - um... "edu entry"??

barocca
07-23-2005, 10:33
export description unit

thats one of the files show_err was complaining about

barocca
07-23-2005, 10:35
here is what i did

export_descr_unit.txt
type barb cavalry briton woad
dictionary barb_cavalry_briton_woad ; Woad Barbarian Cavalry
category cavalry
class medium
voice_type Heavy_1
soldier barb_cavalry, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hide_improved_forest, hardy, frighten_foot
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 14, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 400, 150, 40, 60, 600
ownership britons

export_descr_unit_enums.txt
barb_cavalry_briton_woad
barb_cavalry_briton_woad_descr
barb_cavalry_briton_woad_descr_short


descr_model_battle.txt
type woad_cavalry
skeleton fs_hc_swordsman ; combat spear
indiv_range 40
texture britons, data/models_unit/textures/unit_barb_warband_briton_woad.tga
model_flexi data/models_unit/unit_woad_warband_cavalry_high.cas, 8
model_flexi data/models_unit/unit_woad_warband_cavalry_med.cas, 15
model_flexi data/models_unit/unit_woad_warband_cavalry_low.cas, 30
model_flexi data/models_unit/unit_woad_warband_cavalry_lowest.cas, max
model_sprite briton, 60.0, data/sprites/dacia_barb_cavalry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f



for that last bit,
unit_woad_warband_cavalry_lowest.cas
i duplicated the barb cav cas files

B.

vastator
07-23-2005, 11:24
Love the British headhunting maidens - sex and violence in one convenient package! ~D
It looks like I'm going to have to buy Photoshop in the near future - I have some British chosen archers just crying out for a unit card, and I'm really starting to enjoy this modding lark.

barocca
07-23-2005, 13:53
here are the archer unit cards
http://totalwar.org/barocca/misc/BARB_ARCHER_BRITON.jpg

http://totalwar.org/barocca/misc/WARBAND_ARCHER_BRITON.jpg

download unit cards (http://totalwar.org/barocca/misc/Archers_Briton.zip)


any clues on duplicating a model?
the model already has two skins for the faction, but i want to give it a third skin and change it from spear to sword,
so i think i need to duplicate the entire model

(and then i have another model i want to duplicate too)

so this is something i need to figure out

cheers,
B.

Myrddraal
07-23-2005, 14:18
So basically, you want to use the same model for a different unit using a different skin.

To do this you need to edit:
descr_model_battle.txt in Data

Here is where the "soldier" in export_descr_unit.txt is declared

So say you wanted to use the barbarian crew, but with a different texture

Copy the entry here:


type barb_crew
skeleton fs_dagger
indiv_range 40
texture gauls, data/models_unit/textures/unit_barb_infantry_gaul.tga
texture britons, data/models_unit/textures/unit_barb_infantry_briton.tga
texture germans, data/models_unit/textures/unit_barb_infantry_german.tga
texture dacia, data/models_unit/textures/unit_barb_infantry_dacia.tga
texture scythia, data/models_unit/textures/unit_barb_infantry_scythia.tga
model_flexi data/models_unit/unit_barb_peasant_high.cas, 8
model_flexi data/models_unit/unit_barb_peasant_med.cas, 15
model_flexi data/models_unit/unit_barb_peasant_low.cas, 30
model_flexi data/models_unit/unit_barb_peasant_lowest.cas, max
model_sprite scythia, 60.0, data/sprites/scythia_barb_crew_sprite.spr
model_sprite dacia, 60.0, data/sprites/dacia_barb_crew_sprite.spr
model_sprite britons, 60.0, data/sprites/britons_barb_crew_sprite.spr
model_sprite germans, 60.0, data/sprites/germans_barb_crew_sprite.spr
model_sprite gauls, 60.0, data/sprites/gauls_barb_crew_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

And change it to:

type barb_crew_new
skeleton fs_dagger
indiv_range 40
texture data/models_unit/textures/my_texture.tga
model_flexi data/models_unit/unit_barb_peasant_high.cas, 8
model_flexi data/models_unit/unit_barb_peasant_med.cas, 15
model_flexi data/models_unit/unit_barb_peasant_low.cas, 30
model_flexi data/models_unit/unit_barb_peasant_lowest.cas, max
model_sprite 60.0, data/sprites/my_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

As your only going to use this model for the britons, you don't need to specify the faction before the texture and sprite.

Now use barb_crew_new for your new model.
Note: Just in case you didn't know, the sprites are like the 2D units in MTW, but they are only used for model in the distance. There is a sprite generator by CA at the top of the General forum.

On the other hand, if you want to give this unit a spear, you have to edit the model itself using 3ds max or Gmax. Then you would use:


type barb_crew_new
skeleton fs_dagger
indiv_range 40
texture data/models_unit/textures/my_texture.tga
model_flexi data/models_unit/my_model_high.cas, 8
model_flexi data/models_unit/my_model_med.cas, 15
model_flexi data/models_unit/my_model_low.cas, 30
model_flexi data/models_unit/my_model_lowest.cas, max
model_sprite 60.0, data/sprites/my_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

vastator
07-23-2005, 15:39
Barocca - thanks again for the unit cards. I only wish I knew enough about modding to help you out. :embarassed:


On the other hand, if you want to give this unit a spear, you have to edit the model itself using 3ds max or Gmax.I take it you'd need the same software to replace the British chariot archer's bow with (historically accurate) javelins?

barocca
07-24-2005, 02:36
heh, this has gone a lot further than just adding a couple of cavalry units,

here is the replacement standard bearer
http://totalwar.org/barocca/misc/StandardBearerBriton.jpg

download the skin link.. (http://totalwar.org/barocca/misc/OFFICER_BARB_STANDARD_BRITON.zip)
you will need to rename it,
to keep track i add a suffix, simply delete the _barocca bit

this one has been really bugging me - why do all the barb factions have the same standard?
anyways, i got a headache from trying to duoplicate models,
so i took a break and made this

now to go back and try find what i am doing wrong

B.

EvilNed
07-24-2005, 05:07
Since you guys have already diverted off topic; i figured why not toss in some more skins?

I'm gonna make a small mod that'll just add some units to the world. Basicly, it'll add a few "Unique" units, scattered across the world. These units will be locked to a certain province, rather than a faction, like some units were in Medieval: Total War. I think that will make armies more diverse, and it'll be more fun to expand and conquer, since your armies will contain different units, depending on where you're fighting.

I came up with these today.

https://img.photobucket.com/albums/v254/EvilNed/hoplite.jpg

A hoplite for all those scattered greek city states! I mean, there's greek settlements in Gaul, Iberia, Scythia, Africa, Asia Minor, yet when you conquer them you can't hire any hoplites! I want to change that. :p

https://img.photobucket.com/albums/v254/EvilNed/iberian.jpg

Iberian Tribesmen. Not much to look at really, or fight with. But hey.

Any other ideas? I was thinking a sarmatian mercenary or so, and Syrian Archers. But other than that, i can't really come up with much.

barocca
07-24-2005, 06:22
sarmatians and syrians sound good,
it is something missing from Rome,
the ability to recruit locals who have their own fighting style


here's the latest for the Britons

Naked Fanatics (and i would refrain from calling them "painted ladies", they get kinda aggro)
http://totalwar.org/barocca/misc/nakedwoads.jpg

download the skin here
link... (http://totalwar.org/barocca/misc/BARB_GAESTAE_woad1.zip)

B.

barocca
07-24-2005, 06:26
after starting out wanting to add an extra officer to a chariot (which i am still going to do ~D )

i found all these great Briton skins that CA went to all the trouble of making, but not actually using,

so if i can assign the skins to other units ~:cheers:

coming eventually for Briton faction,
horse archers, more cavalry types, 3 archer types and a couple of extra infantry units (hopefully axemen too)

B.

barocca
07-24-2005, 06:40
and here they are in action against their Gaul counterparts

http://totalwar.org/barocca/misc/nakedwoads1.jpg
http://totalwar.org/barocca/misc/nakedwoads2.jpg
http://totalwar.org/barocca/misc/nakedwoads3.jpg

not made any more unit cards yet,
still tinkering with units

B.

barocca
07-24-2005, 06:45
their first time out, well nerves musta got the better of them is all i can say,

here's what they look like running like scared little girls

http://totalwar.org/barocca/misc/nakedwoads4.jpg

B.

RTW King
07-24-2005, 12:57
I made a cavalry unit for Britannia by mounting woad Warriors and called it Pict cavalry. Could you tell me how to get screenshots into your posts? Also, if possible could you make a unit card for my Pict Cavalry?

barocca
07-24-2005, 13:21
uploading pictures to the org (https://forums.totalwar.org/vb/showthread.php?t=26606) ~D

as for pictish cavalry,

if i use all the available skins (some of which need a little tweaking)
on all the models that i have thus far determined will take them,
i will have about 43 new units for the britons
(for example 3 skins are same style and will fit on eight different models)

NATURALLY i am not going to do that, i will pick one skin from a "clump" and put it on one or two models, maybe mix em up by cut=pasting from a couple of skins that have no models (like i did for the woad painted fanatics)

a woad painted cav is part of the plan,
but a screenshot of them would be handy for a reference

once i have combined skins and models i'll make the unit cards
(and you can mix and match to your hearts content)
:-)

B.

barocca
07-24-2005, 13:58
now

there IS a naked fanatic skin for the britons,
but i made te woad one so the britons would have something different

this left me with a good skin and nothing to us it for

so, purely on a whim, i thought i'd se if they could be mounted

here's the result!!
and i was pleasantly surprised too...

http://totalwar.org/barocca/misc/naked-cav.jpg
in action
http://totalwar.org/barocca/misc/naked-cav1.jpg
and alongside their woad painted cousins
http://totalwar.org/barocca/misc/naked-cav2.jpg

B.


oh yes

here are my entries for them - no tweaking done, just a cut and paste

descr_model_battle.txt


type barb_cavalry_2
skeleton fs_hc_spearman ; combat spear
indiv_range 40
texture britons, data/models_unit/textures/BARB_GAESTAE.TGA
model_flexi data/models_unit/unit_barb_gaestae_high.cas, 8
model_flexi data/models_unit/unit_barb_gaestae_med.cas, 15
model_flexi data/models_unit/unit_barb_gaestae_low.cas, 30
model_flexi data/models_unit/unit_barb_gaestae_lowest.cas, max
model_sprite briton, 60.0, data/sprites/dacia_barb_cavalry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f


export_descr_unit.txt

type barb cavalry briton 2
dictionary barb_cavalry_briton_2 ; Barbarian Cavalry
category cavalry
class light
voice_type Medium_1
soldier barb_cavalry_2, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 4, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 90, 40, 60, 400
ownership britons


export_descr_unit_enums.txt

barb_cavalry_briton_2
barb_cavalry_briton_2_descr
barb_cavalry_briton_2_descr_short

barocca
07-24-2005, 14:51
i was so impressed with that

i took the woad naked fanatics,
copied the head from the standard woad warriors,
and pasted in into the woad fanatics
then gave it a new shield emblem

and here are all three together


http://totalwar.org/barocca/misc/naked-cav4.jpg

and here is the skin for anyone who wants
download link for skin (http://totalwar.org/barocca/misc/BARB_GAESTAE_woad3.TGA.zip)

just take the entries i made from the original naked cav,
copy them and change the 2's to 3's
(ie barb_cavalry_2 becomes barb_cavalry_3)
then change the texture line in descr_model_battle

Cheers,
B.

vastator
07-24-2005, 14:59
Very impressed with your efforts - much better than I could have done! I can't even get the :furious3: sprite generator to work. I only want a sprite for British barbarian cavalry (there's a skin, for some reason, but no sprite). I've been following the instruction in the appropriate thread, but all I get is an unexplained CTD. Oh well, back to the drawing board... :book:

barocca
07-24-2005, 15:15
oops
if you grabbed that last skin in the last half hour - it was the wrong one

the right one is at that link now

sorry for incovenience
B.

Chilly5
07-24-2005, 21:57
First of all, there is a briton cav skin without needing to actually reskin a unit. I dont quite remeber the decr model, but it has it's own model and skin, it's considered a lost unit, look here and you might find it:
http://www.twcenter.net/forums/showthread.php?t=15809
You may have to download it.

vastator
07-24-2005, 22:15
Thanks for the link - Indian elephants, YAY!!! ~D I'll take the time to have a thorough look to see if I can find barbarian cavalry sprites (15 pages, could take a while...)

barocca
07-24-2005, 23:38
there are several briton skins the game does not use,
only one of which does not have a suitable model - UNIT_BARB_WARBAND_WOAD_BRITON

there are quite a few that could be mountable,
not including the officer skins

these are the skins that "should" be "mountable"

"style 1"
UNIT_BARB_WARBAND_SWORD_BRITON
UNIT_BARB_CAVALRY_BRITON
UNIT_BARB_WARGUARD_BRITON
UNIT_BARB_HEAVY_CREW_BRITON (identical skin to warguard)
"style 2"
unit_barb_warband_briton_woad
unit_barb_warband_briton_
UNIT_BARB_WARBAND_PELTAST_BRITON (identical skin to warband_briton_)
"style 3"
UNIT_ROMAN_SLINGER_BRITON
"style 4"
UNIT_BARB_WARBAND_ARCHER_BRITON

"style 5"
Possible, also should be chariot crew capable
UNIT_BARB_ARCHER_BRITON.TGA.dds
UNIT_BARB_CHOSEN_ARCHER_BRITON.TGA.dds
UNIT_BARB_PEASANT_BRITON.TGA.dds
"style 6"
Possible, also should be chariot crew capable
UNIT_BARB_INFANTRY_BRITON

as well as being mountable, many of these skins should be capable of more than one type of unit,
for example UNIT_BARB_WARBAND_BRITON_
"should" be capable of being the following types of units
Cavalry Spearman (confirmed)
Swordsman
Fast Swordsman
Axeman
Peltast
in addition to it's original role of Light Infantry


GAESTAE being mountable was a bonus!
Will have to try some of the others :-)
B.

barocca
07-25-2005, 05:01
this post is HEAVY on images,
it will take a moment or three for it to load

http://totalwar.org/barocca/misc/longshieldcav-spear.jpg


http://totalwar.org/barocca/misc/druidcav.jpg


http://totalwar.org/barocca/misc/druidcav2.jpg


http://totalwar.org/barocca/misc/cav-archer-1.jpg


http://totalwar.org/barocca/misc/cav-archer-1a.jpg


http://totalwar.org/barocca/misc/cav-archer-2.jpg


http://totalwar.org/barocca/misc/cav-archer-2a.jpg


http://totalwar.org/barocca/misc/cav-archer-3.jpg


http://totalwar.org/barocca/misc/cav-archer-3a.jpg


http://totalwar.org/barocca/misc/cav-archer-4.jpg


http://totalwar.org/barocca/misc/cav-archer-4a.jpg


B.

EvilNed
07-25-2005, 05:25
I did a mounted slinger earlier. It didn't look to good. :p

barocca
07-25-2005, 06:53
like a centaur? man standing inside the horse?
i have had a few of those,

i'll have a look see if i can find a skeleton theat the slinger works on later

B.

barocca
07-25-2005, 10:09
a light cav and some heavy cav

(and a couple of new skins for you all)

(note, this first one, the skin is in the game - not in the download)
http://totalwar.org/barocca/misc/Barb-cav1.jpg

http://totalwar.org/barocca/misc/Barb-cav3.jpg

NOTE - plume is gone!!
http://totalwar.org/barocca/misc/Barb-cav2.jpg

NOTE- deciding removal of plume was not enough to make them "different" - i changed the hair and face
(and the armour colour)
http://totalwar.org/barocca/misc/Barb-cav4.jpg

http://totalwar.org/barocca/misc/Barb-cav4a.jpg


link ... download three skins (http://totalwar.org/barocca/misc/barb-cav-skins.zip)

cheers,
B.

RTW King
07-25-2005, 11:06
You know how you said that first pic there was in game, how did you get it cause I've never seen that unit before.

barocca
07-25-2005, 12:07
the first one

skin name
UNIT_BARB_CAVALRY_BRITON.TGA.dds

it works on the model
data/models_unit/unit_barb_noble_cavalry_

so take a noble cavalry unit in descr_model_battles and duplicate it
and replace the skin
(and add an entry in export_desrc_unit and export_desrc_unit_enums for it)

when i say "in game" i mean the skin exists on a full install of RTW,
it may not be used,
but it is there

B.

barocca
07-25-2005, 12:37
http://totalwar.org/barocca/misc/barb-cav5.jpg

download skin ... link (http://totalwar.org/barocca/misc/UNIT_BARB_CAVALRY_BRITON_5.zip)

this guy may wind up as crew in a chariot - not sure if we need so many cav...
B.

RTW King
07-25-2005, 13:21
My game crashed can you show me exactly what you typed into descr_model_battle (BTW talking about your 2nd last post)

Epistolary Richard
07-25-2005, 13:26
I think you cut it the skin a bit too much in the facial department for that last one, b!

barocca
07-25-2005, 20:31
thats the druids face,

it does not look too good on that skin, maybe something to do with the shape of the skin - or maybe it's the dark eyes and nose,

out of time to play with it today,

off to work,
B.

RTW King
07-26-2005, 00:32
Barocca, how did you get the Archer Warbands Britannia skins. Is it in-game, or did you make it yourself? I'm asking because I wanted to mount a standard (not spear) Warband for Germania, and I wondered if there might be a German skin for the standard Warband.

swirly_the_toilet_fish
07-26-2005, 04:34
That is some amazing work. I have a few questions for you, Barocca, if you can answer them.

1) What programs are you using to edit the files? I have photoshop cs2 and a dds converter.
2) Is there any certain way to export the files? I have a problem with making edits and then having the rest of the black surrounding the image appear on the skeleton.
3) Lastly, will I have to create sprites for these new textures?

I know it is certainly a lot to ask and I haven't been able to dig up anything to answer these questions elsewhere. If at all possible, can you redirect this newbie mod-maker to a thread that may help?

:help:

barocca
07-26-2005, 08:14
i am using photoshop the the Nvidia DDS plugins,

i dont think you NEED an Nvidia card to get the plugins to work,

i cannot emphasise enough get the photshop plugins, the dds viewer and the windows explorer extension from Nvidia

the three of them are simply too usefull

when you have the explorer extensions installed open the texture folder in thumbnail view :-)))))


I have not tried the archer warbands with the swordsman skeleton yet,

some units, despite having spear, sword and bow in the DDS, will only display one weapon, no matter what skeleton you try for them,
i have yet to experiment extensively with the flexi bits,
nor with the CAS files



the skins are all from the game, some i am recolouring, some i am changing the faces,
some have new shields,
anything to make them different,
the britons all look the darn same,
so i am mix and matching heads, hair, shields

and this one (barb cav 5) i made some new armour for

here is barb cav 5 updated

i reinstalled the helmet plume for them too - seems the skin i overlayed them on was letting it slip through from time to time (at some angles) PLUS i think the blue plume on the copper armour is very neat

http://totalwar.org/barocca/misc/barb_cav5_reppl.jpg
http://totalwar.org/barocca/misc/barb_cav5_reppl-1.jpg
http://totalwar.org/barocca/misc/barb_cav5_reppl-2.jpg


the updated skin is online here
download skin...link (http://totalwar.org/barocca/misc/UNIT_BARB_CAVALRY_BRITON_5.zip)

barocca
07-26-2005, 08:19
by the way,
i have changed a number of the shileds on the barb cav batch above,

what i will do,
when i think i have exhausted all possibilities is make the unit cards and upload the lot for you all to pick and choose from,

(and yes, they need sprites made for them, but default ones work fine for me here - ie using whatever they came with in the original - where possible i pick similar looking briton sprites, next choice is Scipii, then armenia, pontic - all bluish)

ALSO i will try to remember to post code scraps from the three files you need to edit to get these units to work

cheers,
B.

swirly_the_toilet_fish
07-26-2005, 08:21
Well I am using a Nvidia card with the plugins so that is no problem and the copper does expose the blue nicely. I was having a particular problem with hastati and principes unit textures. Everytime I attempted to edit to have the chainmail over the arms show on the principes (julii texture won't allow it) I would end up with the black showing on the shield, shoulders, and cheek guards. Not sure what is wrong.

wlesmana
07-26-2005, 08:29
Don't ever use a slinger model as anything but slingers. In other words, never assign a slinger model on another skeleton in desc_model_battle.txt

The reason is that slinger models have an extra bone in their skeleton, used to animate the sling. If this model with the extra bone is used with the data of a regular skeleton, it will mess up the model.

barocca
07-26-2005, 08:38
oki

this skin is in the textures folder
UNIT_BARB_ARCHER_BRITON

ADD ALL ENTRIES AFTER THE LAST LINE OF THE FILE
is easier that way to keep track

First we have to declare a soldier,
in this case the soldier is barb_cavalry_7 using the chosen archer MODEL and removing all other factions, and rename one of them to britons
FILE NAME = descr_model_battle.txt
type barb_cavalry_7 ;cavalry archer UNIT_BARB_ARCHER_BRITON
skeleton fs_hc_archer, fs_hc_swordsman
indiv_range 40
texture britons, data/models_unit/textures/UNIT_BARB_ARCHER_BRITON.tga
model_flexi data/models_unit/unit_barb_chosen_archers_400.cas, 8
model_flexi data/models_unit/unit_barb_chosen_archers_300.cas, 15
model_flexi data/models_unit/unit_barb_chosen_archers_200.cas, 30
model_flexi data/models_unit/unit_barb_chosen_archers_100.cas, 40
model_flexi data/models_unit/unit_barb_chosen_archers_70.cas, max
model_sprite britons, 60.0, data/sprites/germans_warband_archer_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5fNEXT we have to declare a unit using that soldier,
in this case it is barb_cavalry_briton_7
FILE NAME = export_descr_unit.txt
type barb cavalry briton 7
dictionary barb_cavalry_briton_7 ; Barbarian Archer Cavalry
category cavalry
class light
voice_type Medium_1
soldier barb_cavalry_7, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 7, 2, arrow, 120, 40, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 4, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 90, 40, 60, 400
ownership britonsfinally a little paperwork - this is the minimum to get them in the game
FILE NAME = export_descr_unit_enums.txt
barb_cavalry_briton_7
barb_cavalry_briton_7_descr
barb_cavalry_briton_7_descr_shortnow they should work,
the unit card will be a black peasant and when you mouse over you will see "unlocalised text" or similar, but the unit will work

B.

barocca
07-26-2005, 08:48
and this one
http://totalwar.org/barocca/misc/Barb-cav1.jpg

the skin is called UNIT_BARB_CAVALRY_BRITON.TGA.dds

RTW King
07-26-2005, 10:12
Do you actually type it in capitals?

barocca
07-26-2005, 12:23
capitalisation
the game does not seem to mind,
either way is fine


here are two more,
and one i am not sure about,
while he makes a fine officer i think i will see if i can use him for something else, (could not get him as sword and with the plume...)

dismounted Briton Cav
http://totalwar.org/barocca/misc/dismounted_briton_cav.jpg

mounted chosen sword
http://totalwar.org/barocca/misc/mounted_chosen_sword.jpg

using the copper skin as an officer (had to give him a sword and the correct shield)
http://totalwar.org/barocca/misc/mounted_chosen_sword_officer.jpg

B.

Ianofsmeg16
07-26-2005, 13:40
Could somebody please make all these units into one big installer? IMHO Britons suffer from a small tech tree, these units would certainly help

RTW King
07-26-2005, 13:50
Barocca, how did you mount Naked Fanatics? I tried using barb cavalry but it didn't work. Heres what I typed into descr_model_battle:

type barb_cavalry_fanatic_gaul
skeleton fs_hc_swordsman
indiv_range 40
texture gauls, data/models_unit/textures/barb_gaestae_gaul.tga
model_flexi data/models_unit/unit_barb_gaestae_high.cas, 8
model_flexi data/models_unit/unit_barb_gaestae_med.cas, 15
model_flexi data/models_unit/unit_barb_gaestae_low.cas, 30
model_flexi data/models_unit/unit_barb_warband_cavalry_lowest.cas, max
model_sprite gauls, 60.0, data/sprites/gauls_barb_naked_fanatic_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

barocca
07-26-2005, 18:18
you have a typo there

REPLACE
model_flexi data/models_unit/unit_barb_warband_cavalry_lowest.cas, max
WITH
model_flexi data/models_unit/unit_barb_gaestae_lowest.cas, max


also this is export_descr_unit
type barb cavalry briton 2
dictionary barb_cavalry_briton_2 ; Barbarian Cavalry
category cavalry
class light
voice_type Medium_1
soldier barb_cavalry_2, 27, 0, 1
mount medium horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 3, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 4, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 90, 40, 60, 400
ownership britons

B.

RTW King
07-26-2005, 19:04
Thanks ~:cheers:

BTW, one page 2, how did you get those archers, I've not seen them before in the game. Did you make them yourself or can I get them in-game.

barocca
07-26-2005, 19:40
here is the briton cav dismounted with spear
http://totalwar.org/barocca/misc/dismounted_briton_cav_spear.jpg
and these two i call chunky cav

but i know whats wrong and will edit the TGA skin's and drop them on a new model (which also allows me to make them available as spear OR sword :-)
http://totalwar.org/barocca/misc/chunky_cav.jpg
http://totalwar.org/barocca/misc/chunky_cav-dismounted.jpg

B.

barocca
07-27-2005, 15:18
it took some time,

the "Chunky Cav" do not actually HAVE a "model" supplied with the game,
so i had to give them bicep guards to mask the "chunky bit"

on the PLUS side i found a couple of models that i had missed,

so some excellent units tomorrow morning for you,

in the meantime these guys have been "split" into two skins, allowing Sword or Spear

The SPEAR skin put on the the unit_barb_cavalry model, (can be mounted or foot)
and the SWORD skin put on the unit_barb_warguard model (again mounted or foot)
http://totalwar.org/barocca/misc/CSWB1.jpg

http://totalwar.org/barocca/misc/DSWB1.jpg

http://totalwar.org/barocca/misc/CSPB1.jpg

http://totalwar.org/barocca/misc/DSPB1.jpg

download the skins here...link (http://totalwar.org/barocca/misc/UNIT_BARB_WARBAND_SPEAR_SWORD_BRITON_B.TGA.zip)


AS ALWAYS feel free to use any of these for your own mods,

i have a long way to go, and i am going to resort what i have got,
with so many units, far more than expected, my original numbering/naming system is getting cumbersome


oh yeah, the chunky cav are also available for three other factions,
(but i dont have the time to "fix" them too),
duplicate the other skins, (you'll need 2 copies of each)
then cut and paste the weapon change and the armguard bits from my skins onto the other's
The original skin name is UNIT_BARB_WARBAND_SWORD_(faction)

(wether you change the shields or not (as i did above) is up to you)

cheers,
B.

barocca
07-28-2005, 13:35
the notes to use these are in the file download

the skin is part of the game, but i included it with the notes,

http://totalwar.org/barocca/misc/Woad_scythe_foot.jpg

http://totalwar.org/barocca/misc/Woad_scythe_mounted.jpg


download skin and instructions...link (http://totalwar.org/barocca/misc/UNIT_BARB_WARBAND_WOAD_BRITON.zip)

cheers,
B.

barocca
08-01-2005, 15:11
this will take a minute to load, a little patience :-)

i have made plenty more alterations

as stated before i am resorting all of these and will upload the whole lot, nice, neat and tidy together, when i finish them

i hope to make it easy so you can pick and choose what units you want to add and what to leave out,

but i thought i'd share the latest addition to the Britons lineup with you



http://www.totalwar.org/barocca/misc/Axe_1.GIF
http://www.totalwar.org/barocca/misc/Axe_2.GIF
http://www.totalwar.org/barocca/misc/Axe_3.GIF
http://www.totalwar.org/barocca/misc/Axe_4.GIF


B.

vastator
08-04-2005, 19:37
Very impressive. They'd certainly make me think twice about invading! ~D

Here's the new challenge - to create accurate British chariot crews armed with javelins rather than bows. I've tried myself, but with no success. :embarassed:

RTW King
08-05-2005, 21:02
You know the barb standard guy. Is it possible to make a unit of them and remove the standard so they would just have the sword? If so, can you you do it without moddeling? If its really simple moddeling, perhaps you can tell me how as I have 3dsmax 7 but no idea how to use it.