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View Full Version : Modding traits and ancillaries...



lysarin
07-22-2005, 13:45
I've done some trait- and ancillary modding but I think I have a few problems that I thought you pro's here at the org could help me with. ~D
Well, here we go... (btw I have the 1.2 patch and no other modds installed)

1. I've added and changed a lot of triggers for both traits and ancillaries and I've noticed that there are quite a few random-birth triggers. Is there a reason why there are so many triggers with a chance on 2-4 traits instead of one trigger with a chance on all traits?

2. When I add a trigger in the export_descr_character_traits or export_descr_ancillaries do I have to add it in another file? Some triggers seem to work fine but some (not all) of my new traits or ancillaries can't be gained, apparently.

3. Does the fertile and bonus movement effects on traits and ancillaries really work or are they just a big hoax?

4. Sometimes the game crashes. I believe it is because of one of my new traits or ancillaries (I've changed other stuff to but I don't think thats it). It only happens when I try to spy on a character or right before a new turn (only occasionally though) - I figure it happens when I'm about to gain or see a trait/ancillary that doesn't work. Could that be right and what can I do about it?

5. Also, I'm a little afraid to remove or move already existing triggers. Should I be?


Thanks

Malrubius
07-23-2005, 04:28
I've done some trait- and ancillary modding but I think I have a few problems that I thought you pro's here at the org could help me with. ~D
Well, here we go... (btw I have the 1.2 patch and no other modds installed)

1. I've added and changed a lot of triggers for both traits and ancillaries and I've noticed that there are quite a few random-birth triggers. Is there a reason why there are so many triggers with a chance on 2-4 traits instead of one trigger with a chance on all traits?


You can only have a limited number of Affects and Conditions in a single trigger, and only a limited number of Effects in a trait.



2. When I add a trigger in the export_descr_character_traits or export_descr_ancillaries do I have to add it in another file? Some triggers seem to work fine but some (not all) of my new traits or ancillaries can't be gained, apparently.


No, you don't need to edit any other files for the triggers.



3. Does the fertile and bonus movement effects on traits and ancillaries really work or are they just a big hoax?

Fertility has some effect. I've seen generals with higher fertility have children faster than without it, but they can still only have 4 children (born and adopted). Movement works, but only for the general or agent, not his army.



4. Sometimes the game crashes. I believe it is because of one of my new traits or ancillaries (I've changed other stuff to but I don't think thats it). It only happens when I try to spy on a character or right before a new turn (only occasionally though) - I figure it happens when I'm about to gain or see a trait/ancillary that doesn't work. Could that be right and what can I do about it?

5. Also, I'm a little afraid to remove or move already existing triggers. Should I be?


Thanks

You should be able to move or edit existing triggers, but keep in mind that the order of the triggers matters. They're processed from the top of the file down.

Look at these threads for more information. At the end of the first one I have posted something about what causes crashes. It sounds like the description is not done properly.

How to mod your traits/VnV:
https://forums.totalwar.org/vb/showthread.php?t=38481

Events, Conditions, & Commands:
https://forums.totalwar.org/vb/showthread.php?t=43121

Using Show-Err:
http://www.twcenter.net/forums/showthread.php?t=23398

(this last one is good, but a lot of times you won't get an error message).

Welcome to the wonderful world of modding traits and ancillaries!