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View Full Version : Can this be modded ? one-sided invasions.



Magussen
07-23-2005, 22:12
After a very large number of gameplay hours without FOW, I come to the conclusion that non-roman AI factions do not effectively invade roman AI territories regardless of their vulnerability.
They will ineptly defend their own and engage in naval warfare, but they will not take a roman settlement even ungarrisoned.
At the same time revolts will not occur in roman AI settlements even when at less than 50 loyalty for many consecutive years.
Is there something to do to modify these two annoying features ?
The first one is very important because it has a huge influence on how a world will evolve, especially in a modded alternative.
Imagine for example in the warhammer mod, the chaos factions respecting the territorial integrity of the factions with the roman culture tag....

Magussen

vastator
07-23-2005, 22:30
Is the lack of AI invasions caused by the load/save bug? Or are the Roman AI factions expanding normally? If the latter is true it's probably yet another glitch! ~D

I think the AI cheats with regard to loyalty. Other players have noted that hardly any AI settlements (of any faction) rebel even when public order is below 50%. The only time I can recall it definitely happening is when my Julii forces had to recapture Carthage after it rebelled against the Scipii.

Myrddraal
07-23-2005, 22:59
Welcome to the .org Magussen

Unfortunately, its very hard to change how the AI acts. I believe EB are trying somthing, but its quite complicated. Your best bet is to wait for that and see.

Gaius Magnus
07-24-2005, 03:16
I have caused the rebellions numerous times in enemy provinces by using swarms of spies. For example, I took Chersonesos from the Scythians, but I was already entangled in a much bigger struggle with Pontus and Egypt. I couldn't afford to fully garrison the townand it was taken by the fiendish Scythians.

Out of spite, I gathered up all of my spies and sent them to disrupt the population. I trained one or two here and there when I had extra funds. Well, the public order in their town dropped below 50% and they were kicked out by rebel slaves. It was pretty funny. Then, they retook the town, and I kept my spies in there the whole time. They got kicked out by rebel slaves twice more, and by that time I had marched a stack up there to take care of them once and for all. They never had a chance to consolidate their power because they were always fighting rebel slaves to get their city back.

I was all like :charge:

and they were like ~:eek:

Magussen
07-24-2005, 04:05
About the invasions:
Of course it has nothing to do with the reload bug, it is something specific to the relation between roman and non-roman factions.
About the revolts:
I never said there were no revolts at all, just that some cities go on below 50 for years with no revolt despite a frantic spy/assassin activity.