Callatian
11-01-2004, 01:03
Squalor Problems ?! Too many Cities that rebel under your iron rule ? Here you have a fast solution !
My way :
Open
C: \ Program Files\Activision\Rome - Total War\Data\export_descr_buildings.txt
search for "law_bonus" and "happiness_bonus" and increase the values
Or add to the governors_house governors_villa governors_palace proconsuls_palace imperial_palace this new lines :
trade_base_income_bonus bonus 6
law_bonus bonus 8
See Example:
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { ct_carthage, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
trade_base_income_bonus bonus 6
law_bonus bonus 8
}
This way all the factions will benefit from more money and order / also if yo take out in battle the governing building that city will be in trouble ! So more hit and run tactics for you !
My way :
Open
C: \ Program Files\Activision\Rome - Total War\Data\export_descr_buildings.txt
search for "law_bonus" and "happiness_bonus" and increase the values
Or add to the governors_house governors_villa governors_palace proconsuls_palace imperial_palace this new lines :
trade_base_income_bonus bonus 6
law_bonus bonus 8
See Example:
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { ct_carthage, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
trade_base_income_bonus bonus 6
law_bonus bonus 8
}
This way all the factions will benefit from more money and order / also if yo take out in battle the governing building that city will be in trouble ! So more hit and run tactics for you !