EatYerGreens
07-29-2005, 19:15
In a recent thread I referred to awkwardness with the Byz in terms of the need to produce ships competing with the desire (ie I think they're needed but maybe they're not) to produce troops and the ensuing delay or cost difficulties in getting one of their other provinces, which start blank, up to keep+shipbuilder level.
I'm perhaps a tad paranoid about starting a ship in Constantinople and then suddenly needing a Byz Inf unit in a hurry, when no other province is ready for them yet.
Almost by accident, I discovered that it's possible to tinker about with the unit production queue without the partially-built status of a ship or Varangian Guard unit being 'forgotten' by the game. It can be shuffled in and out of the active slot and appears to remember how far it has got.
I didn't take this as far as pressing the 'End Turn' button having slotted a 1-year unit in front of the part-built ship, so I'd be glad for news of whether this actually works OK or not, with training of the ship resuming from the following turn.
Presumably the same thing can be done with buildings - eg you're part way through a 12-year castle build and you suddenly decide you want a horse farmer now-ish?
I've also discovered that you DO get all your money back if you totally cancel a partly constructed building but take care not to accidentally drop the icon back on the shopping list area whilst shuffling its position in the queue. My guess is that cancellation resets the clock and putting it back in the queue afterwards will, in effect, count as starting from scratch - the partial build status will not be remembered by the game.
I'm perhaps a tad paranoid about starting a ship in Constantinople and then suddenly needing a Byz Inf unit in a hurry, when no other province is ready for them yet.
Almost by accident, I discovered that it's possible to tinker about with the unit production queue without the partially-built status of a ship or Varangian Guard unit being 'forgotten' by the game. It can be shuffled in and out of the active slot and appears to remember how far it has got.
I didn't take this as far as pressing the 'End Turn' button having slotted a 1-year unit in front of the part-built ship, so I'd be glad for news of whether this actually works OK or not, with training of the ship resuming from the following turn.
Presumably the same thing can be done with buildings - eg you're part way through a 12-year castle build and you suddenly decide you want a horse farmer now-ish?
I've also discovered that you DO get all your money back if you totally cancel a partly constructed building but take care not to accidentally drop the icon back on the shopping list area whilst shuffling its position in the queue. My guess is that cancellation resets the clock and putting it back in the queue afterwards will, in effect, count as starting from scratch - the partial build status will not be remembered by the game.